Fixed stones shadows on connections
This commit is contained in:
parent
4a7a0f59ca
commit
7f8ed4d7ec
5 changed files with 36 additions and 3 deletions
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 36 KiB |
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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.c
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[params]
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[params]
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compress/mode=0
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=false
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@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf
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[params]
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[params]
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compress/mode=0
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=false
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34
Guidelines/ColorPallet.png.import
Normal file
34
Guidelines/ColorPallet.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cua6xdncubtid"
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path="res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Guidelines/ColorPallet.png"
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dest_files=["res://.godot/imported/ColorPallet.png-d411989842053c34062059f3968fb7f0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -43,7 +43,6 @@ gravity_scale = 0.0
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linear_damp = 5.0
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linear_damp = 5.0
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script = ExtResource("5_5xgcv")
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script = ExtResource("5_5xgcv")
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ray = NodePath("RayCast2D")
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ray = NodePath("RayCast2D")
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debug_vision = true
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[node name="Sprite2D" type="Sprite2D" parent="Enemy"]
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[node name="Sprite2D" type="Sprite2D" parent="Enemy"]
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z_index = 1
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z_index = 1
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