cleanup
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name: build
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run-name: Building Game
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on:
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push:
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branches: [ dev-base ]
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env:
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GODOT_VERSION: 3.3.4
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EXPORT_NAME: 2dHackAndSlay
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PROJECT_PATH: /
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jobs:
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export-linux:
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name: Linux Export
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runs-on: ubuntu-20.04
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container:
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image: barichello/godot-ci:3.3.4
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steps:
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- name: Setup System Packages
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run: |
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apt update -y && apt install nodejs ca-certificates -y
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- name: Checkout
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uses: https://github.com/actions/checkout@v3
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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cd $PROJECT_PATH
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godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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- name: Upload Artifact
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uses: https://github.com/actions/upload-artifact@v1
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with:
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name: linux
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path: build/linux
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