Basic 4 Movement with static Camera Following

This commit is contained in:
snoweuph 2023-02-01 08:21:08 +01:00
parent 770b115ad4
commit 3d9dfa4b5d
5 changed files with 107 additions and 2 deletions

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Width:  |  Height:  |  Size: 195 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dp4tdg3fxe5bf"
path="res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf4a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Textures/color_cube.png"
dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf4a.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,6 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://0m5qkeqoo62l"]
[gd_scene load_steps=5 format=3 uid="uid://0m5qkeqoo62l"]
[ext_resource type="TileSet" uid="uid://bf1eb4aogv8ru" path="res://Assets/Tilesets/colony.tres" id="2"]
[ext_resource type="Texture2D" uid="uid://dp4tdg3fxe5bf" path="res://Assets/Textures/color_cube.png" id="2_0flm2"]
[ext_resource type="Script" path="res://Scripts/Player/PlayerMovement.gd" id="2_gw00d"]
[sub_resource type="CircleShape2D" id="CircleShape2D_bcrdl"]
radius = 3.0
[node name="Test Scene" type="Node2D"]
@ -9,4 +14,20 @@ position = Vector2(0, 1)
tile_set = ExtResource("2")
collision_visibility_mode = 1
format = 2
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[node name="Player" type="CharacterBody2D" parent="."]
script = ExtResource("2_gw00d")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
position = Vector2(149, 86)
texture = ExtResource("2_0flm2")
[node name="Camera2D" type="Camera2D" parent="Player"]
position = Vector2(149, 86)
current = true
zoom = Vector2(8, 8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
position = Vector2(149, 86)
shape = SubResource("CircleShape2D_bcrdl")

View file

@ -0,0 +1,18 @@
extends CharacterBody2D
@export var speed = 50
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func get_input():
var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
get_input()
move_and_slide()

View file

@ -11,8 +11,13 @@ config_version=5
[application]
config/name="2d Hack And Slay"
run/main_scene="res://Scenes/Test Scene.tscn"
config/features=PackedStringArray("4.0")
[display]
window/stretch/aspect="ignore"
[editor]
version_control_autoload_on_startup=true
@ -26,6 +31,33 @@ enabled=PackedStringArray()
common/drop_mouse_on_gui_input_disabled=true
[input]
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true