Basic 4 Movement with static Camera Following
This commit is contained in:
parent
770b115ad4
commit
3d9dfa4b5d
5 changed files with 107 additions and 2 deletions
BIN
Assets/Textures/color_cube.png
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Assets/Textures/color_cube.png
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Assets/Textures/color_cube.png.import
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Assets/Textures/color_cube.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dp4tdg3fxe5bf"
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path="res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf4a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Textures/color_cube.png"
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dest_files=["res://.godot/imported/color_cube.png-4881adb426dcdbd1db4cca9d44eddf4a.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,6 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://0m5qkeqoo62l"]
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[gd_scene load_steps=5 format=3 uid="uid://0m5qkeqoo62l"]
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[ext_resource type="TileSet" uid="uid://bf1eb4aogv8ru" path="res://Assets/Tilesets/colony.tres" id="2"]
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[ext_resource type="Texture2D" uid="uid://dp4tdg3fxe5bf" path="res://Assets/Textures/color_cube.png" id="2_0flm2"]
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[ext_resource type="Script" path="res://Scripts/Player/PlayerMovement.gd" id="2_gw00d"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bcrdl"]
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radius = 3.0
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[node name="Test Scene" type="Node2D"]
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@ -9,4 +14,20 @@ position = Vector2(0, 1)
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tile_set = ExtResource("2")
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collision_visibility_mode = 1
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format = 2
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[node name="Player" type="CharacterBody2D" parent="."]
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script = ExtResource("2_gw00d")
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[node name="Sprite2D" type="Sprite2D" parent="Player"]
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position = Vector2(149, 86)
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texture = ExtResource("2_0flm2")
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[node name="Camera2D" type="Camera2D" parent="Player"]
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position = Vector2(149, 86)
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current = true
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zoom = Vector2(8, 8)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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position = Vector2(149, 86)
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shape = SubResource("CircleShape2D_bcrdl")
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18
Scripts/Player/PlayerMovement.gd
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18
Scripts/Player/PlayerMovement.gd
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extends CharacterBody2D
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@export var speed = 50
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func get_input():
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var input_direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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velocity = input_direction * speed
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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get_input()
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move_and_slide()
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@ -11,8 +11,13 @@ config_version=5
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[application]
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config/name="2d Hack And Slay"
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run/main_scene="res://Scenes/Test Scene.tscn"
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config/features=PackedStringArray("4.0")
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[display]
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window/stretch/aspect="ignore"
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[editor]
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version_control_autoload_on_startup=true
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@ -26,6 +31,33 @@ enabled=PackedStringArray()
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common/drop_mouse_on_gui_input_disabled=true
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[input]
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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