diff --git a/Assets/Textures/Tilesets/colony-brown.png b/Assets/Textures/Tilesets/colony-brown.png new file mode 100644 index 0000000..287822b Binary files /dev/null and b/Assets/Textures/Tilesets/colony-brown.png differ diff --git a/Assets/Textures/Tilesets/colony-brown.png.import b/Assets/Textures/Tilesets/colony-brown.png.import new file mode 100644 index 0000000..57f4b02 --- /dev/null +++ b/Assets/Textures/Tilesets/colony-brown.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ctjc4gqtv3qc6" +path="res://.godot/imported/colony-brown.png-d928b571d768ac6c176f3573fe704ab7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Textures/Tilesets/colony-brown.png" +dest_files=["res://.godot/imported/colony-brown.png-d928b571d768ac6c176f3573fe704ab7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Textures/Tilesets/colony-gray.png b/Assets/Textures/Tilesets/colony-gray.png new file mode 100644 index 0000000..3468ad4 Binary files /dev/null and b/Assets/Textures/Tilesets/colony-gray.png differ diff --git a/Assets/Textures/Tilesets/colony-gray.png.import b/Assets/Textures/Tilesets/colony-gray.png.import new file mode 100644 index 0000000..0ad3ebb --- /dev/null +++ b/Assets/Textures/Tilesets/colony-gray.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjkgicvayjjol" +path="res://.godot/imported/colony-gray.png-9a34ec3b88057b1852fb487901160fe8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Textures/Tilesets/colony-gray.png" +dest_files=["res://.godot/imported/colony-gray.png-9a34ec3b88057b1852fb487901160fe8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Textures/Tilesets/colony-green.png b/Assets/Textures/Tilesets/colony-green.png new file mode 100644 index 0000000..6e9e6b5 Binary files /dev/null and b/Assets/Textures/Tilesets/colony-green.png differ diff --git a/Assets/Textures/Tilesets/colony-green.png.import b/Assets/Textures/Tilesets/colony-green.png.import new file mode 100644 index 0000000..cd3a1c6 --- /dev/null +++ b/Assets/Textures/Tilesets/colony-green.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chbqdp7mae1vu" +path="res://.godot/imported/colony-green.png-7ee3c69f1f46aa9cb608adfe2dc4035e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Textures/Tilesets/colony-green.png" +dest_files=["res://.godot/imported/colony-green.png-7ee3c69f1f46aa9cb608adfe2dc4035e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Textures/Tilesets/colony-red.png b/Assets/Textures/Tilesets/colony-red.png new file mode 100644 index 0000000..f311c5c Binary files /dev/null and b/Assets/Textures/Tilesets/colony-red.png differ diff --git a/Assets/Textures/Tilesets/colony.png.import b/Assets/Textures/Tilesets/colony-red.png.import similarity index 67% rename from Assets/Textures/Tilesets/colony.png.import rename to Assets/Textures/Tilesets/colony-red.png.import index 67439ab..075f1c7 100644 --- a/Assets/Textures/Tilesets/colony.png.import +++ b/Assets/Textures/Tilesets/colony-red.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://vdjct0e80o51" -path="res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex" +uid="uid://dpqdlxd60d8be" +path="res://.godot/imported/colony-red.png-1c62c66c6ffbb95f273cd5ad854bf691.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://Assets/Textures/Tilesets/colony.png" -dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex"] +source_file="res://Assets/Textures/Tilesets/colony-red.png" +dest_files=["res://.godot/imported/colony-red.png-1c62c66c6ffbb95f273cd5ad854bf691.ctex"] [params] diff --git a/Assets/Textures/Tilesets/colony.png b/Assets/Textures/Tilesets/colony.png deleted file mode 100644 index 2d5cf0a..0000000 Binary files a/Assets/Textures/Tilesets/colony.png and /dev/null differ diff --git a/Assets/Textures/Tilesets/colony.png~ b/Assets/Textures/Tilesets/colony.png~ deleted file mode 100644 index c1ff7f7..0000000 Binary files a/Assets/Textures/Tilesets/colony.png~ and /dev/null differ diff --git a/Assets/Tilesets/colony.tres b/Assets/Tilesets/colony.tres index 18e1b26..875adc1 100644 --- a/Assets/Tilesets/colony.tres +++ b/Assets/Tilesets/colony.tres @@ -1,76 +1,27 @@ -[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"] +[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://c72nlq6yw2i4d"] -[ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"] +[ext_resource type="Texture2D" uid="uid://cjkgicvayjjol" path="res://Assets/Textures/Tilesets/colony-gray.png" id="1_ng73x"] +[ext_resource type="Texture2D" uid="uid://ctjc4gqtv3qc6" path="res://Assets/Textures/Tilesets/colony-brown.png" id="2_aww3g"] +[ext_resource type="Texture2D" uid="uid://chbqdp7mae1vu" path="res://Assets/Textures/Tilesets/colony-green.png" id="3_tgniv"] +[ext_resource type="Texture2D" uid="uid://dpqdlxd60d8be" path="res://Assets/Textures/Tilesets/colony-red.png" id="4_le0p4"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"] -resource_name = "Colony " -texture = ExtResource("1") +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygray"] +texture = ExtResource("1_ng73x") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 -0:1/0 = 0 -0:1/0/terrain_set = 0 -0:1/0/terrain = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -0:1/0/terrains_peering_bit/right_side = 0 -0:1/0/terrains_peering_bit/bottom_right_corner = 0 -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 -0:1/0/terrains_peering_bit/top_right_corner = 0 -0:2/size_in_atlas = Vector2i(1, 2) -0:2/0 = 0 -0:2/0/texture_origin = Vector2i(0, -8) -0:2/0/terrain_set = 0 -0:2/0/terrain = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -0:2/0/terrains_peering_bit/right_side = 0 -0:2/0/terrains_peering_bit/top_side = 0 -0:2/0/terrains_peering_bit/top_right_corner = 0 -1:2/size_in_atlas = Vector2i(1, 2) -1:2/0 = 0 -1:2/0/texture_origin = Vector2i(0, -8) -1:2/0/terrain_set = 0 -1:2/0/terrain = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/left_side = 0 -1:2/0/terrains_peering_bit/top_left_corner = 0 -1:2/0/terrains_peering_bit/top_side = 0 -1:2/0/terrains_peering_bit/top_right_corner = 0 -1:1/0 = 0 -1:1/0/terrain_set = 0 -1:1/0/terrain = 0 -1:1/0/probability = 5.0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_right_corner = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/bottom_left_corner = 0 -1:1/0/terrains_peering_bit/left_side = 0 -1:1/0/terrains_peering_bit/top_left_corner = 0 -1:1/0/terrains_peering_bit/top_side = 0 -1:1/0/terrains_peering_bit/top_right_corner = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 @@ -81,22 +32,551 @@ texture = ExtResource("1") 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 0 +3:0/0/terrains_peering_bit/bottom_side = 0 +3:0/0/terrains_peering_bit/bottom_left_corner = 0 +3:0/0/terrains_peering_bit/left_side = 0 +3:0/0/terrains_peering_bit/top_left_corner = 0 +3:0/0/terrains_peering_bit/top_side = 0 +3:0/0/terrains_peering_bit/top_right_corner = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 0 +4:0/0/terrains_peering_bit/bottom_right_corner = 0 +4:0/0/terrains_peering_bit/bottom_side = 0 +4:0/0/terrains_peering_bit/left_side = 0 +4:0/0/terrains_peering_bit/top_left_corner = 0 +4:0/0/terrains_peering_bit/top_side = 0 +4:0/0/terrains_peering_bit/top_right_corner = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/bottom_left_corner = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_side = 0 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 0 +8:0/0/terrains_peering_bit/bottom_right_corner = 0 +8:0/0/terrains_peering_bit/bottom_side = 0 +8:0/0/terrains_peering_bit/left_side = 0 +8:0/0/terrains_peering_bit/top_side = 0 +8:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_left_corner = 0 +9:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 1 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_side = 1 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_left_corner = 0 +12:0/0/terrains_peering_bit/top_side = 0 +12:0/0/terrains_peering_bit/top_right_corner = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 1 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 2 +13:0/0/terrains_peering_bit/bottom_side = 1 +13:0/0/terrains_peering_bit/left_side = 2 +13:0/0/terrains_peering_bit/top_left_corner = 2 +13:0/0/terrains_peering_bit/top_side = 2 +13:0/0/terrains_peering_bit/top_right_corner = 2 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 1 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 1 +14:0/0/terrains_peering_bit/bottom_side = 0 +14:0/0/terrains_peering_bit/bottom_left_corner = 0 +14:0/0/terrains_peering_bit/left_side = 0 +14:0/0/terrains_peering_bit/top_left_corner = 0 +14:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 1 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 2 +15:0/0/terrains_peering_bit/bottom_right_corner = 2 +15:0/0/terrains_peering_bit/bottom_side = 2 +15:0/0/terrains_peering_bit/left_side = 1 +15:0/0/terrains_peering_bit/top_side = 2 +15:0/0/terrains_peering_bit/top_right_corner = 2 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 1 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 1 +17:0/0/terrains_peering_bit/bottom_right_corner = 1 +17:0/0/terrains_peering_bit/bottom_side = 1 +17:0/0/terrains_peering_bit/left_side = 0 +17:0/0/terrains_peering_bit/top_left_corner = 0 +17:0/0/terrains_peering_bit/top_side = 0 +17:0/0/terrains_peering_bit/top_right_corner = 0 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 1 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 0 +18:0/0/terrains_peering_bit/bottom_side = 1 +18:0/0/terrains_peering_bit/bottom_left_corner = 1 +18:0/0/terrains_peering_bit/left_side = 1 +18:0/0/terrains_peering_bit/top_left_corner = 0 +18:0/0/terrains_peering_bit/top_side = 0 +18:0/0/terrains_peering_bit/top_right_corner = 0 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 1 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 1 +19:0/0/terrains_peering_bit/bottom_right_corner = 1 +19:0/0/terrains_peering_bit/bottom_side = 1 +19:0/0/terrains_peering_bit/left_side = 2 +19:0/0/terrains_peering_bit/top_left_corner = 2 +19:0/0/terrains_peering_bit/top_side = 2 +19:0/0/terrains_peering_bit/top_right_corner = 2 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 1 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 2 +20:0/0/terrains_peering_bit/bottom_side = 1 +20:0/0/terrains_peering_bit/bottom_left_corner = 1 +20:0/0/terrains_peering_bit/left_side = 1 +20:0/0/terrains_peering_bit/top_left_corner = 2 +20:0/0/terrains_peering_bit/top_side = 2 +20:0/0/terrains_peering_bit/top_right_corner = 2 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 3 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 3 +22:0/0/terrains_peering_bit/bottom_right_corner = 3 +22:0/0/terrains_peering_bit/bottom_side = 3 +22:0/0/terrains_peering_bit/left_side = 0 +22:0/0/terrains_peering_bit/top_left_corner = 0 +22:0/0/terrains_peering_bit/top_side = 0 +22:0/0/terrains_peering_bit/top_right_corner = 0 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 3 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 0 +23:0/0/terrains_peering_bit/bottom_side = 3 +23:0/0/terrains_peering_bit/bottom_left_corner = 3 +23:0/0/terrains_peering_bit/left_side = 3 +23:0/0/terrains_peering_bit/top_left_corner = 0 +23:0/0/terrains_peering_bit/top_side = 0 +23:0/0/terrains_peering_bit/top_right_corner = 0 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 3 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 3 +24:0/0/terrains_peering_bit/bottom_right_corner = 3 +24:0/0/terrains_peering_bit/bottom_side = 3 +24:0/0/terrains_peering_bit/left_side = 2 +24:0/0/terrains_peering_bit/top_left_corner = 2 +24:0/0/terrains_peering_bit/top_side = 2 +24:0/0/terrains_peering_bit/top_right_corner = 2 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 3 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 2 +25:0/0/terrains_peering_bit/bottom_side = 3 +25:0/0/terrains_peering_bit/bottom_left_corner = 3 +25:0/0/terrains_peering_bit/left_side = 3 +25:0/0/terrains_peering_bit/top_left_corner = 2 +25:0/0/terrains_peering_bit/top_side = 2 +25:0/0/terrains_peering_bit/top_right_corner = 2 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 0 +3:1/0/terrains_peering_bit/bottom_right_corner = 0 +3:1/0/terrains_peering_bit/bottom_side = 0 +3:1/0/terrains_peering_bit/bottom_left_corner = 0 +3:1/0/terrains_peering_bit/left_side = 0 +3:1/0/terrains_peering_bit/top_left_corner = 0 +3:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 0 +4:1/0/terrains_peering_bit/bottom_right_corner = 0 +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/bottom_left_corner = 0 +4:1/0/terrains_peering_bit/left_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +4:1/0/terrains_peering_bit/top_right_corner = 0 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 0 +5:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/left_side = 0 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 0 +8:1/0/terrains_peering_bit/bottom_side = 0 +8:1/0/terrains_peering_bit/left_side = 0 +8:1/0/terrains_peering_bit/top_side = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_left_corner = 0 +9:1/0/terrains_peering_bit/top_side = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 1 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 2 +12:1/0/terrains_peering_bit/bottom_right_corner = 2 +12:1/0/terrains_peering_bit/bottom_side = 2 +12:1/0/terrains_peering_bit/bottom_left_corner = 2 +12:1/0/terrains_peering_bit/left_side = 2 +12:1/0/terrains_peering_bit/top_side = 1 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 1 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_right_corner = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/bottom_left_corner = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_side = 1 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 1 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 1 +14:1/0/terrains_peering_bit/bottom_side = 2 +14:1/0/terrains_peering_bit/bottom_left_corner = 2 +14:1/0/terrains_peering_bit/left_side = 2 +14:1/0/terrains_peering_bit/top_left_corner = 2 +14:1/0/terrains_peering_bit/top_side = 2 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 1 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_right_corner = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/left_side = 1 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 1 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 1 +17:1/0/terrains_peering_bit/bottom_right_corner = 2 +17:1/0/terrains_peering_bit/bottom_side = 2 +17:1/0/terrains_peering_bit/bottom_left_corner = 2 +17:1/0/terrains_peering_bit/left_side = 2 +17:1/0/terrains_peering_bit/top_side = 1 +17:1/0/terrains_peering_bit/top_right_corner = 1 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 1 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 2 +18:1/0/terrains_peering_bit/bottom_right_corner = 2 +18:1/0/terrains_peering_bit/bottom_side = 2 +18:1/0/terrains_peering_bit/bottom_left_corner = 2 +18:1/0/terrains_peering_bit/left_side = 1 +18:1/0/terrains_peering_bit/top_left_corner = 1 +18:1/0/terrains_peering_bit/top_side = 1 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 1 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 1 +19:1/0/terrains_peering_bit/bottom_right_corner = 0 +19:1/0/terrains_peering_bit/bottom_side = 0 +19:1/0/terrains_peering_bit/bottom_left_corner = 0 +19:1/0/terrains_peering_bit/left_side = 0 +19:1/0/terrains_peering_bit/top_side = 1 +19:1/0/terrains_peering_bit/top_right_corner = 1 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 1 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 0 +20:1/0/terrains_peering_bit/bottom_right_corner = 0 +20:1/0/terrains_peering_bit/bottom_side = 0 +20:1/0/terrains_peering_bit/bottom_left_corner = 0 +20:1/0/terrains_peering_bit/left_side = 1 +20:1/0/terrains_peering_bit/top_left_corner = 1 +20:1/0/terrains_peering_bit/top_side = 1 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 3 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 3 +22:1/0/terrains_peering_bit/bottom_right_corner = 2 +22:1/0/terrains_peering_bit/bottom_side = 2 +22:1/0/terrains_peering_bit/bottom_left_corner = 2 +22:1/0/terrains_peering_bit/left_side = 2 +22:1/0/terrains_peering_bit/top_side = 3 +22:1/0/terrains_peering_bit/top_right_corner = 3 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 3 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 2 +23:1/0/terrains_peering_bit/bottom_right_corner = 2 +23:1/0/terrains_peering_bit/bottom_side = 2 +23:1/0/terrains_peering_bit/bottom_left_corner = 2 +23:1/0/terrains_peering_bit/left_side = 3 +23:1/0/terrains_peering_bit/top_left_corner = 3 +23:1/0/terrains_peering_bit/top_side = 3 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 3 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 3 +24:1/0/terrains_peering_bit/bottom_right_corner = 0 +24:1/0/terrains_peering_bit/bottom_side = 0 +24:1/0/terrains_peering_bit/bottom_left_corner = 0 +24:1/0/terrains_peering_bit/left_side = 0 +24:1/0/terrains_peering_bit/top_side = 3 +24:1/0/terrains_peering_bit/top_right_corner = 3 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 3 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 0 +25:1/0/terrains_peering_bit/bottom_right_corner = 0 +25:1/0/terrains_peering_bit/bottom_side = 0 +25:1/0/terrains_peering_bit/bottom_left_corner = 0 +25:1/0/terrains_peering_bit/left_side = 3 +25:1/0/terrains_peering_bit/top_left_corner = 3 +25:1/0/terrains_peering_bit/top_side = 3 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/size_in_atlas = Vector2i(1, 2) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -8) @@ -104,8 +584,7 @@ texture = ExtResource("1") 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 @@ -135,67 +614,6 @@ texture = ExtResource("1") 4:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 -4:1/0 = 0 -4:1/0/terrain_set = 0 -4:1/0/terrain = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -4:1/0/terrains_peering_bit/right_side = 0 -4:1/0/terrains_peering_bit/bottom_right_corner = 0 -4:1/0/terrains_peering_bit/bottom_side = 0 -4:1/0/terrains_peering_bit/bottom_left_corner = 0 -4:1/0/terrains_peering_bit/left_side = 0 -4:1/0/terrains_peering_bit/top_side = 0 -4:1/0/terrains_peering_bit/top_right_corner = 0 -3:1/0 = 0 -3:1/0/terrain_set = 0 -3:1/0/terrain = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -3:1/0/terrains_peering_bit/right_side = 0 -3:1/0/terrains_peering_bit/bottom_right_corner = 0 -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/bottom_left_corner = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_left_corner = 0 -3:1/0/terrains_peering_bit/top_side = 0 -3:0/0 = 0 -3:0/0/terrain_set = 0 -3:0/0/terrain = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -3:0/0/terrains_peering_bit/right_side = 0 -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/bottom_left_corner = 0 -3:0/0/terrains_peering_bit/left_side = 0 -3:0/0/terrains_peering_bit/top_left_corner = 0 -3:0/0/terrains_peering_bit/top_side = 0 -3:0/0/terrains_peering_bit/top_right_corner = 0 -4:0/0 = 0 -4:0/0/terrain_set = 0 -4:0/0/terrain = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -4:0/0/terrains_peering_bit/right_side = 0 -4:0/0/terrains_peering_bit/bottom_right_corner = 0 -4:0/0/terrains_peering_bit/bottom_side = 0 -4:0/0/terrains_peering_bit/left_side = 0 -4:0/0/terrains_peering_bit/top_left_corner = 0 -4:0/0/terrains_peering_bit/top_side = 0 -4:0/0/terrains_peering_bit/top_right_corner = 0 -5:1/0 = 0 -5:1/0/terrain_set = 0 -5:1/0/terrain = 0 -5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:1/0/physics_layer_0/angular_velocity = 0.0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -5:1/0/terrains_peering_bit/bottom_side = 0 -5:1/0/terrains_peering_bit/top_side = 0 5:2/size_in_atlas = Vector2i(1, 2) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -8) @@ -203,23 +621,169 @@ texture = ExtResource("1") 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/left_side = 0 -4:3/0 = 0 -4:3/0/terrain_set = 0 -4:3/0/terrain = 0 -4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:3/0/physics_layer_0/angular_velocity = 0.0 -4:3/0/terrains_peering_bit/right_side = 0 -4:3/0/terrains_peering_bit/bottom_right_corner = 0 -4:3/0/terrains_peering_bit/bottom_side = 0 -4:3/0/terrains_peering_bit/bottom_left_corner = 0 -4:3/0/terrains_peering_bit/left_side = 0 -4:3/0/terrains_peering_bit/top_left_corner = 0 -4:3/0/terrains_peering_bit/top_side = 0 -4:3/0/terrains_peering_bit/top_right_corner = 0 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 0 +6:2/0/terrains_peering_bit/top_side = 0 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 0 +7:2/0/terrains_peering_bit/top_side = 0 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 0 +9:2/0/terrains_peering_bit/bottom_side = 0 +9:2/0/terrains_peering_bit/bottom_left_corner = 0 +9:2/0/terrains_peering_bit/left_side = 0 +9:2/0/terrains_peering_bit/top_side = 0 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 0 +10:2/0/terrains_peering_bit/bottom_right_corner = 0 +10:2/0/terrains_peering_bit/bottom_side = 0 +10:2/0/terrains_peering_bit/left_side = 0 +10:2/0/terrains_peering_bit/top_side = 0 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 1 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 1 +17:2/0/terrains_peering_bit/bottom_right_corner = 1 +17:2/0/terrains_peering_bit/bottom_side = 1 +17:2/0/terrains_peering_bit/bottom_left_corner = 0 +17:2/0/terrains_peering_bit/left_side = 0 +17:2/0/terrains_peering_bit/top_left_corner = 0 +17:2/0/terrains_peering_bit/top_side = 0 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 1 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 2 +18:2/0/terrains_peering_bit/bottom_right_corner = 2 +18:2/0/terrains_peering_bit/bottom_side = 1 +18:2/0/terrains_peering_bit/bottom_left_corner = 1 +18:2/0/terrains_peering_bit/left_side = 1 +18:2/0/terrains_peering_bit/top_side = 2 +18:2/0/terrains_peering_bit/top_right_corner = 2 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 1 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 1 +19:2/0/terrains_peering_bit/bottom_right_corner = 1 +19:2/0/terrains_peering_bit/bottom_side = 1 +19:2/0/terrains_peering_bit/bottom_left_corner = 2 +19:2/0/terrains_peering_bit/left_side = 2 +19:2/0/terrains_peering_bit/top_left_corner = 2 +19:2/0/terrains_peering_bit/top_side = 2 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 1 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 0 +20:2/0/terrains_peering_bit/bottom_right_corner = 0 +20:2/0/terrains_peering_bit/bottom_side = 1 +20:2/0/terrains_peering_bit/bottom_left_corner = 1 +20:2/0/terrains_peering_bit/left_side = 1 +20:2/0/terrains_peering_bit/top_side = 0 +20:2/0/terrains_peering_bit/top_right_corner = 0 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 3 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 3 +22:2/0/terrains_peering_bit/bottom_right_corner = 3 +22:2/0/terrains_peering_bit/bottom_side = 3 +22:2/0/terrains_peering_bit/bottom_left_corner = 0 +22:2/0/terrains_peering_bit/left_side = 0 +22:2/0/terrains_peering_bit/top_left_corner = 0 +22:2/0/terrains_peering_bit/top_side = 0 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 3 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 2 +23:2/0/terrains_peering_bit/bottom_right_corner = 2 +23:2/0/terrains_peering_bit/bottom_side = 3 +23:2/0/terrains_peering_bit/bottom_left_corner = 3 +23:2/0/terrains_peering_bit/left_side = 3 +23:2/0/terrains_peering_bit/top_side = 2 +23:2/0/terrains_peering_bit/top_right_corner = 2 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 3 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 3 +24:2/0/terrains_peering_bit/bottom_right_corner = 3 +24:2/0/terrains_peering_bit/bottom_side = 3 +24:2/0/terrains_peering_bit/bottom_left_corner = 2 +24:2/0/terrains_peering_bit/left_side = 2 +24:2/0/terrains_peering_bit/top_left_corner = 2 +24:2/0/terrains_peering_bit/top_side = 2 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 3 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 0 +25:2/0/terrains_peering_bit/bottom_right_corner = 0 +25:2/0/terrains_peering_bit/bottom_side = 3 +25:2/0/terrains_peering_bit/bottom_left_corner = 3 +25:2/0/terrains_peering_bit/left_side = 3 +25:2/0/terrains_peering_bit/top_side = 0 +25:2/0/terrains_peering_bit/top_right_corner = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 @@ -233,593 +797,26 @@ texture = ExtResource("1") 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 -5:0/0 = 0 -5:0/0/terrain_set = 0 -5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:0/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -6:1/0/terrains_peering_bit/right_side = 0 -6:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 0 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -7:1/0/terrains_peering_bit/bottom_side = 0 -7:1/0/terrains_peering_bit/left_side = 0 -7:2/size_in_atlas = Vector2i(1, 2) -7:2/0 = 0 -7:2/0/texture_origin = Vector2i(0, -8) -7:2/0/terrain_set = 0 -7:2/0/terrain = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -7:2/0/terrains_peering_bit/left_side = 0 -7:2/0/terrains_peering_bit/top_side = 0 -6:2/size_in_atlas = Vector2i(1, 2) -6:2/0 = 0 -6:2/0/texture_origin = Vector2i(0, -8) -6:2/0/terrain_set = 0 -6:2/0/terrain = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -6:2/0/terrains_peering_bit/right_side = 0 -6:2/0/terrains_peering_bit/top_side = 0 -19:2/size_in_atlas = Vector2i(1, 2) -19:2/0 = 0 -19:2/0/texture_origin = Vector2i(0, -8) -19:2/0/terrain_set = 0 -19:2/0/terrain = 1 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -19:2/0/terrains_peering_bit/left_side = 1 -19:2/0/terrains_peering_bit/top_side = 1 -18:2/size_in_atlas = Vector2i(1, 2) -18:2/0 = 0 -18:2/0/texture_origin = Vector2i(0, -8) -18:2/0/terrain_set = 0 -18:2/0/terrain = 1 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -18:2/0/terrains_peering_bit/right_side = 1 -18:2/0/terrains_peering_bit/top_side = 1 -17:2/size_in_atlas = Vector2i(1, 2) -17:2/0 = 0 -17:2/0/texture_origin = Vector2i(0, -8) -17:2/0/terrain_set = 0 -17:2/0/terrain = 1 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8) -17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8) -17:2/0/terrains_peering_bit/right_side = 1 -17:2/0/terrains_peering_bit/left_side = 1 -16:2/0 = 0 -16:2/0/terrain_set = 0 -16:2/0/terrain = 1 -16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:2/0/physics_layer_0/angular_velocity = 0.0 -16:2/0/terrains_peering_bit/right_side = 1 -16:2/0/terrains_peering_bit/bottom_right_corner = 1 -16:2/0/terrains_peering_bit/bottom_side = 1 -16:2/0/terrains_peering_bit/bottom_left_corner = 1 -16:2/0/terrains_peering_bit/left_side = 1 -16:2/0/terrains_peering_bit/top_left_corner = 1 -16:2/0/terrains_peering_bit/top_side = 1 -16:2/0/terrains_peering_bit/top_right_corner = 1 -15:2/0 = 0 -15:2/0/terrain_set = 0 -15:2/0/terrain = 1 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/terrains_peering_bit/right_side = 1 -15:2/0/terrains_peering_bit/bottom_right_corner = 1 -15:2/0/terrains_peering_bit/bottom_side = 1 -15:2/0/terrains_peering_bit/bottom_left_corner = 1 -15:2/0/terrains_peering_bit/left_side = 1 -15:2/0/terrains_peering_bit/top_left_corner = 1 -15:2/0/terrains_peering_bit/top_side = 1 -15:2/0/terrains_peering_bit/top_right_corner = 1 -14:2/size_in_atlas = Vector2i(1, 2) -14:2/0 = 0 -14:2/0/texture_origin = Vector2i(0, -8) -14:2/0/terrain_set = 0 -14:2/0/terrain = 1 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) -14:2/0/terrains_peering_bit/left_side = 1 -14:2/0/terrains_peering_bit/top_left_corner = 1 -14:2/0/terrains_peering_bit/top_side = 1 -16:3/0 = 0 -16:3/0/terrain_set = 0 -16:3/0/terrain = 1 -16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:3/0/physics_layer_0/angular_velocity = 0.0 -16:3/0/terrains_peering_bit/right_side = 1 -16:3/0/terrains_peering_bit/bottom_right_corner = 1 -16:3/0/terrains_peering_bit/bottom_side = 1 -16:3/0/terrains_peering_bit/bottom_left_corner = 1 -16:3/0/terrains_peering_bit/left_side = 1 -16:3/0/terrains_peering_bit/top_left_corner = 1 -16:3/0/terrains_peering_bit/top_side = 1 -16:3/0/terrains_peering_bit/top_right_corner = 1 -15:3/0 = 0 -15:3/0/terrain_set = 0 -15:3/0/terrain = 1 -15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:3/0/physics_layer_0/angular_velocity = 0.0 -15:3/0/terrains_peering_bit/right_side = 1 -15:3/0/terrains_peering_bit/bottom_right_corner = 1 -15:3/0/terrains_peering_bit/bottom_side = 1 -15:3/0/terrains_peering_bit/bottom_left_corner = 1 -15:3/0/terrains_peering_bit/left_side = 1 -15:3/0/terrains_peering_bit/top_left_corner = 1 -15:3/0/terrains_peering_bit/top_side = 1 -15:3/0/terrains_peering_bit/top_right_corner = 1 -13:2/size_in_atlas = Vector2i(1, 2) -13:2/0 = 0 -13:2/0/texture_origin = Vector2i(0, -8) -13:2/0/terrain_set = 0 -13:2/0/terrain = 1 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) -13:2/0/terrains_peering_bit/right_side = 1 -13:2/0/terrains_peering_bit/left_side = 1 -13:2/0/terrains_peering_bit/top_left_corner = 1 -13:2/0/terrains_peering_bit/top_side = 1 -13:2/0/terrains_peering_bit/top_right_corner = 1 -12:2/size_in_atlas = Vector2i(1, 2) -12:2/0 = 0 -12:2/0/texture_origin = Vector2i(0, -8) -12:2/0/terrain_set = 0 -12:2/0/terrain = 1 -12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:2/0/physics_layer_0/angular_velocity = 0.0 -12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) -12:2/0/terrains_peering_bit/right_side = 1 -12:2/0/terrains_peering_bit/top_side = 1 -12:2/0/terrains_peering_bit/top_right_corner = 1 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 1 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -19:1/0/terrains_peering_bit/bottom_side = 1 -19:1/0/terrains_peering_bit/left_side = 1 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 1 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -18:1/0/terrains_peering_bit/right_side = 1 -18:1/0/terrains_peering_bit/bottom_side = 1 -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 1 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -17:1/0/terrains_peering_bit/bottom_side = 1 -17:1/0/terrains_peering_bit/top_side = 1 -17:0/0 = 0 -17:0/0/terrain_set = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -16:0/0 = 0 -16:0/0/terrain_set = 0 -16:0/0/terrain = 1 -16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:0/0/physics_layer_0/angular_velocity = 0.0 -16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -16:0/0/terrains_peering_bit/right_side = 1 -16:0/0/terrains_peering_bit/bottom_right_corner = 1 -16:0/0/terrains_peering_bit/bottom_side = 1 -16:0/0/terrains_peering_bit/left_side = 1 -16:0/0/terrains_peering_bit/top_left_corner = 1 -16:0/0/terrains_peering_bit/top_side = 1 -16:0/0/terrains_peering_bit/top_right_corner = 1 -16:1/0 = 0 -16:1/0/terrain_set = 0 -16:1/0/terrain = 1 -16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:1/0/physics_layer_0/angular_velocity = 0.0 -16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -16:1/0/terrains_peering_bit/right_side = 1 -16:1/0/terrains_peering_bit/bottom_right_corner = 1 -16:1/0/terrains_peering_bit/bottom_side = 1 -16:1/0/terrains_peering_bit/bottom_left_corner = 1 -16:1/0/terrains_peering_bit/left_side = 1 -16:1/0/terrains_peering_bit/top_side = 1 -16:1/0/terrains_peering_bit/top_right_corner = 1 -15:0/0 = 0 -15:0/0/terrain_set = 0 -15:0/0/terrain = 1 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -15:0/0/terrains_peering_bit/right_side = 1 -15:0/0/terrains_peering_bit/bottom_side = 1 -15:0/0/terrains_peering_bit/bottom_left_corner = 1 -15:0/0/terrains_peering_bit/left_side = 1 -15:0/0/terrains_peering_bit/top_left_corner = 1 -15:0/0/terrains_peering_bit/top_side = 1 -15:0/0/terrains_peering_bit/top_right_corner = 1 -15:1/0 = 0 -15:1/0/terrain_set = 0 -15:1/0/terrain = 1 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -15:1/0/terrains_peering_bit/right_side = 1 -15:1/0/terrains_peering_bit/bottom_right_corner = 1 -15:1/0/terrains_peering_bit/bottom_side = 1 -15:1/0/terrains_peering_bit/bottom_left_corner = 1 -15:1/0/terrains_peering_bit/left_side = 1 -15:1/0/terrains_peering_bit/top_left_corner = 1 -15:1/0/terrains_peering_bit/top_side = 1 -14:0/0 = 0 -14:0/0/terrain_set = 0 -14:0/0/terrain = 1 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) -14:0/0/terrains_peering_bit/bottom_side = 1 -14:0/0/terrains_peering_bit/bottom_left_corner = 1 -14:0/0/terrains_peering_bit/left_side = 1 -14:1/0 = 0 -14:1/0/terrain_set = 0 -14:1/0/terrain = 1 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8) -14:1/0/terrains_peering_bit/bottom_side = 1 -14:1/0/terrains_peering_bit/bottom_left_corner = 1 -14:1/0/terrains_peering_bit/left_side = 1 -14:1/0/terrains_peering_bit/top_left_corner = 1 -14:1/0/terrains_peering_bit/top_side = 1 -13:0/0 = 0 -13:0/0/terrain_set = 0 -13:0/0/terrain = 1 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -13:0/0/terrains_peering_bit/right_side = 1 -13:0/0/terrains_peering_bit/bottom_right_corner = 1 -13:0/0/terrains_peering_bit/bottom_side = 1 -13:0/0/terrains_peering_bit/bottom_left_corner = 1 -13:0/0/terrains_peering_bit/left_side = 1 -13:1/0 = 0 -13:1/0/terrain_set = 0 -13:1/0/terrain = 1 -13:1/0/probability = 5.0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/terrains_peering_bit/right_side = 1 -13:1/0/terrains_peering_bit/bottom_right_corner = 1 -13:1/0/terrains_peering_bit/bottom_side = 1 -13:1/0/terrains_peering_bit/bottom_left_corner = 1 -13:1/0/terrains_peering_bit/left_side = 1 -13:1/0/terrains_peering_bit/top_left_corner = 1 -13:1/0/terrains_peering_bit/top_side = 1 -13:1/0/terrains_peering_bit/top_right_corner = 1 -12:0/0 = 0 -12:0/0/terrain_set = 0 -12:0/0/terrain = 1 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4) -12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) -12:0/0/terrains_peering_bit/right_side = 1 -12:0/0/terrains_peering_bit/bottom_right_corner = 1 -12:0/0/terrains_peering_bit/bottom_side = 1 -12:1/0 = 0 -12:1/0/terrain_set = 0 -12:1/0/terrain = 1 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8) -12:1/0/terrains_peering_bit/right_side = 1 -12:1/0/terrains_peering_bit/bottom_right_corner = 1 -12:1/0/terrains_peering_bit/bottom_side = 1 -12:1/0/terrains_peering_bit/top_side = 1 -12:1/0/terrains_peering_bit/top_right_corner = 1 -8:2/size_in_atlas = Vector2i(1, 2) -8:2/0 = 0 -8:2/0/texture_origin = Vector2i(0, -8) -8:2/0/terrain_set = 0 -8:2/0/terrain = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 0 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -8:1/0/terrains_peering_bit/right_side = 0 -8:1/0/terrains_peering_bit/bottom_side = 0 -8:1/0/terrains_peering_bit/left_side = 0 -8:1/0/terrains_peering_bit/top_side = 0 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/terrain = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -9:1/0/terrains_peering_bit/right_side = 0 -9:1/0/terrains_peering_bit/bottom_side = 0 -9:1/0/terrains_peering_bit/left_side = 0 -9:1/0/terrains_peering_bit/top_left_corner = 0 -9:1/0/terrains_peering_bit/top_side = 0 -9:2/0 = 0 -9:2/0/terrain_set = 0 -9:2/0/terrain = 0 -9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:2/0/physics_layer_0/angular_velocity = 0.0 -9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) -9:2/0/terrains_peering_bit/right_side = 0 -9:2/0/terrains_peering_bit/bottom_side = 0 -9:2/0/terrains_peering_bit/bottom_left_corner = 0 -9:2/0/terrains_peering_bit/left_side = 0 -9:2/0/terrains_peering_bit/top_side = 0 -10:2/0 = 0 -10:2/0/terrain_set = 0 -10:2/0/terrain = 0 -10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:2/0/physics_layer_0/angular_velocity = 0.0 -10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) -10:2/0/terrains_peering_bit/right_side = 0 -10:2/0/terrains_peering_bit/bottom_right_corner = 0 -10:2/0/terrains_peering_bit/bottom_side = 0 -10:2/0/terrains_peering_bit/left_side = 0 -10:2/0/terrains_peering_bit/top_side = 0 -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/terrain = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) -10:1/0/terrains_peering_bit/right_side = 0 -10:1/0/terrains_peering_bit/bottom_side = 0 -10:1/0/terrains_peering_bit/left_side = 0 -10:1/0/terrains_peering_bit/top_side = 0 -10:1/0/terrains_peering_bit/top_right_corner = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/terrain = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -9:0/0/terrains_peering_bit/right_side = 0 -9:0/0/terrains_peering_bit/bottom_side = 0 -9:0/0/terrains_peering_bit/bottom_left_corner = 0 -9:0/0/terrains_peering_bit/left_side = 0 -9:0/0/terrains_peering_bit/top_left_corner = 0 -9:0/0/terrains_peering_bit/top_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -8:0/0/terrains_peering_bit/right_side = 0 -8:0/0/terrains_peering_bit/bottom_right_corner = 0 -8:0/0/terrains_peering_bit/bottom_side = 0 -8:0/0/terrains_peering_bit/left_side = 0 -8:0/0/terrains_peering_bit/top_side = 0 -8:0/0/terrains_peering_bit/top_right_corner = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/bottom_right_corner = 0 -7:0/0/terrains_peering_bit/bottom_side = 0 -7:0/0/terrains_peering_bit/bottom_left_corner = 0 -7:0/0/terrains_peering_bit/left_side = 0 -7:0/0/terrains_peering_bit/top_side = 0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -6:0/0/terrains_peering_bit/right_side = 0 -6:0/0/terrains_peering_bit/bottom_side = 0 -6:0/0/terrains_peering_bit/left_side = 0 -6:0/0/terrains_peering_bit/top_left_corner = 0 -6:0/0/terrains_peering_bit/top_side = 0 -6:0/0/terrains_peering_bit/top_right_corner = 0 -18:0/0 = 0 -18:0/0/terrain_set = 0 -18:0/0/terrain = 1 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -18:0/0/terrains_peering_bit/right_side = 1 -18:0/0/terrains_peering_bit/bottom_side = 1 -18:0/0/terrains_peering_bit/left_side = 1 -18:0/0/terrains_peering_bit/top_left_corner = 1 -18:0/0/terrains_peering_bit/top_side = 1 -18:0/0/terrains_peering_bit/top_right_corner = 1 -19:0/0 = 0 -19:0/0/terrain_set = 0 -19:0/0/terrain = 1 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -19:0/0/terrains_peering_bit/right_side = 1 -19:0/0/terrains_peering_bit/bottom_right_corner = 1 -19:0/0/terrains_peering_bit/bottom_side = 1 -19:0/0/terrains_peering_bit/bottom_left_corner = 1 -19:0/0/terrains_peering_bit/left_side = 1 -19:0/0/terrains_peering_bit/top_side = 1 -20:0/0 = 0 -20:0/0/terrain_set = 0 -20:0/0/terrain = 1 -20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:0/0/physics_layer_0/angular_velocity = 0.0 -20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -20:0/0/terrains_peering_bit/right_side = 1 -20:0/0/terrains_peering_bit/bottom_right_corner = 1 -20:0/0/terrains_peering_bit/bottom_side = 1 -20:0/0/terrains_peering_bit/left_side = 1 -20:0/0/terrains_peering_bit/top_side = 1 -20:0/0/terrains_peering_bit/top_right_corner = 1 -21:0/0 = 0 -21:0/0/terrain_set = 0 -21:0/0/terrain = 1 -21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:0/0/physics_layer_0/angular_velocity = 0.0 -21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -21:0/0/terrains_peering_bit/right_side = 1 -21:0/0/terrains_peering_bit/bottom_side = 1 -21:0/0/terrains_peering_bit/bottom_left_corner = 1 -21:0/0/terrains_peering_bit/left_side = 1 -21:0/0/terrains_peering_bit/top_left_corner = 1 -21:0/0/terrains_peering_bit/top_side = 1 -21:1/0 = 0 -21:1/0/terrain_set = 0 -21:1/0/terrain = 1 -21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:1/0/physics_layer_0/angular_velocity = 0.0 -21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -21:1/0/terrains_peering_bit/right_side = 1 -21:1/0/terrains_peering_bit/bottom_side = 1 -21:1/0/terrains_peering_bit/left_side = 1 -21:1/0/terrains_peering_bit/top_left_corner = 1 -21:1/0/terrains_peering_bit/top_side = 1 -20:1/0 = 0 -20:1/0/terrain_set = 0 -20:1/0/terrain = 1 -20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:1/0/physics_layer_0/angular_velocity = 0.0 -20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) -20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -20:1/0/terrains_peering_bit/right_side = 1 -20:1/0/terrains_peering_bit/bottom_side = 1 -20:1/0/terrains_peering_bit/left_side = 1 -20:1/0/terrains_peering_bit/top_side = 1 -20:2/size_in_atlas = Vector2i(1, 2) -20:2/0 = 0 -20:2/0/texture_origin = Vector2i(0, -8) -20:2/0/terrain_set = 0 -20:2/0/terrain = 1 -20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:2/0/physics_layer_0/angular_velocity = 0.0 -20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8) -20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8) -20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8) -20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8) -21:2/0 = 0 -21:2/0/terrain_set = 0 -21:2/0/terrain = 1 -21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:2/0/physics_layer_0/angular_velocity = 0.0 -21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8) -21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) -21:2/0/terrains_peering_bit/right_side = 1 -21:2/0/terrains_peering_bit/bottom_side = 1 -21:2/0/terrains_peering_bit/bottom_left_corner = 1 -21:2/0/terrains_peering_bit/left_side = 1 -21:2/0/terrains_peering_bit/top_side = 1 -22:2/0 = 0 -22:2/0/terrain_set = 0 -22:2/0/terrain = 1 -22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:2/0/physics_layer_0/angular_velocity = 0.0 -22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4) -22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) -22:2/0/terrains_peering_bit/right_side = 1 -22:2/0/terrains_peering_bit/bottom_right_corner = 1 -22:2/0/terrains_peering_bit/bottom_side = 1 -22:2/0/terrains_peering_bit/left_side = 1 -22:2/0/terrains_peering_bit/top_side = 1 -22:1/0 = 0 -22:1/0/terrain_set = 0 -22:1/0/terrain = 1 -22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:1/0/physics_layer_0/angular_velocity = 0.0 -22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4) -22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8) -22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) -22:1/0/terrains_peering_bit/right_side = 1 -22:1/0/terrains_peering_bit/bottom_side = 1 -22:1/0/terrains_peering_bit/left_side = 1 -22:1/0/terrains_peering_bit/top_side = 1 -22:1/0/terrains_peering_bit/top_right_corner = 1 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 0 +4:3/0/terrains_peering_bit/bottom_right_corner = 0 +4:3/0/terrains_peering_bit/bottom_side = 0 +4:3/0/terrains_peering_bit/bottom_left_corner = 0 +4:3/0/terrains_peering_bit/left_side = 0 +4:3/0/terrains_peering_bit/top_left_corner = 0 +4:3/0/terrains_peering_bit/top_side = 0 +4:3/0/terrains_peering_bit/top_right_corner = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 -9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8) -9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 @@ -831,46 +828,178 @@ texture = ExtResource("1") 10:3/0/terrain = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 -10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) -10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_left_corner = 0 10:3/0/terrains_peering_bit/top_side = 0 -21:3/0 = 0 -21:3/0/terrain_set = 0 -21:3/0/terrain = 1 -21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:3/0/physics_layer_0/angular_velocity = 0.0 -21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8) -21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) -21:3/0/terrains_peering_bit/right_side = 1 -21:3/0/terrains_peering_bit/bottom_side = 1 -21:3/0/terrains_peering_bit/bottom_left_corner = 1 -21:3/0/terrains_peering_bit/left_side = 1 -21:3/0/terrains_peering_bit/top_side = 1 -21:3/0/terrains_peering_bit/top_right_corner = 1 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 3 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 3 +12:3/0/terrains_peering_bit/left_side = 0 +12:3/0/terrains_peering_bit/top_left_corner = 0 +12:3/0/terrains_peering_bit/top_side = 0 +12:3/0/terrains_peering_bit/top_right_corner = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 3 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 2 +13:3/0/terrains_peering_bit/bottom_side = 3 +13:3/0/terrains_peering_bit/left_side = 2 +13:3/0/terrains_peering_bit/top_left_corner = 2 +13:3/0/terrains_peering_bit/top_side = 2 +13:3/0/terrains_peering_bit/top_right_corner = 2 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 3 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 3 +14:3/0/terrains_peering_bit/bottom_side = 0 +14:3/0/terrains_peering_bit/bottom_left_corner = 0 +14:3/0/terrains_peering_bit/left_side = 0 +14:3/0/terrains_peering_bit/top_left_corner = 0 +14:3/0/terrains_peering_bit/top_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 3 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 2 +15:3/0/terrains_peering_bit/bottom_right_corner = 2 +15:3/0/terrains_peering_bit/bottom_side = 2 +15:3/0/terrains_peering_bit/left_side = 3 +15:3/0/terrains_peering_bit/top_side = 2 +15:3/0/terrains_peering_bit/top_right_corner = 2 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 1 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 1 +17:3/0/terrains_peering_bit/bottom_side = 0 +17:3/0/terrains_peering_bit/bottom_left_corner = 0 +17:3/0/terrains_peering_bit/left_side = 0 +17:3/0/terrains_peering_bit/top_left_corner = 0 +17:3/0/terrains_peering_bit/top_side = 1 +17:3/0/terrains_peering_bit/top_right_corner = 1 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 1 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 2 +18:3/0/terrains_peering_bit/bottom_right_corner = 2 +18:3/0/terrains_peering_bit/bottom_side = 2 +18:3/0/terrains_peering_bit/left_side = 1 +18:3/0/terrains_peering_bit/top_left_corner = 1 +18:3/0/terrains_peering_bit/top_side = 1 +18:3/0/terrains_peering_bit/top_right_corner = 2 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 1 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 1 +19:3/0/terrains_peering_bit/bottom_side = 2 +19:3/0/terrains_peering_bit/bottom_left_corner = 2 +19:3/0/terrains_peering_bit/left_side = 2 +19:3/0/terrains_peering_bit/top_left_corner = 2 +19:3/0/terrains_peering_bit/top_side = 1 +19:3/0/terrains_peering_bit/top_right_corner = 1 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 1 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 0 +20:3/0/terrains_peering_bit/bottom_right_corner = 0 +20:3/0/terrains_peering_bit/bottom_side = 0 +20:3/0/terrains_peering_bit/left_side = 1 +20:3/0/terrains_peering_bit/top_left_corner = 1 +20:3/0/terrains_peering_bit/top_side = 1 +20:3/0/terrains_peering_bit/top_right_corner = 0 22:3/0 = 0 22:3/0/terrain_set = 0 -22:3/0/terrain = 1 +22:3/0/terrain = 3 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 -22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4) -22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) -22:3/0/terrains_peering_bit/right_side = 1 -22:3/0/terrains_peering_bit/bottom_right_corner = 1 -22:3/0/terrains_peering_bit/bottom_side = 1 -22:3/0/terrains_peering_bit/left_side = 1 -22:3/0/terrains_peering_bit/top_left_corner = 1 -22:3/0/terrains_peering_bit/top_side = 1 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 3 +22:3/0/terrains_peering_bit/bottom_side = 0 +22:3/0/terrains_peering_bit/bottom_left_corner = 0 +22:3/0/terrains_peering_bit/left_side = 0 +22:3/0/terrains_peering_bit/top_left_corner = 0 +22:3/0/terrains_peering_bit/top_side = 3 +22:3/0/terrains_peering_bit/top_right_corner = 3 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 3 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 2 +23:3/0/terrains_peering_bit/bottom_right_corner = 2 +23:3/0/terrains_peering_bit/bottom_side = 2 +23:3/0/terrains_peering_bit/left_side = 3 +23:3/0/terrains_peering_bit/top_left_corner = 3 +23:3/0/terrains_peering_bit/top_side = 3 +23:3/0/terrains_peering_bit/top_right_corner = 2 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 3 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 3 +24:3/0/terrains_peering_bit/bottom_side = 2 +24:3/0/terrains_peering_bit/bottom_left_corner = 2 +24:3/0/terrains_peering_bit/left_side = 2 +24:3/0/terrains_peering_bit/top_left_corner = 2 +24:3/0/terrains_peering_bit/top_side = 3 +24:3/0/terrains_peering_bit/top_right_corner = 3 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 3 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 0 +25:3/0/terrains_peering_bit/bottom_right_corner = 0 +25:3/0/terrains_peering_bit/bottom_side = 0 +25:3/0/terrains_peering_bit/left_side = 3 +25:3/0/terrains_peering_bit/top_left_corner = 3 +25:3/0/terrains_peering_bit/top_side = 3 +25:3/0/terrains_peering_bit/top_right_corner = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) 0:4/0/terrains_peering_bit/bottom_side = 0 1:4/size_in_atlas = Vector2i(1, 2) 1:4/0 = 0 @@ -879,7 +1008,9 @@ texture = ExtResource("1") 1:4/0/terrain = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) 1:4/0/terrains_peering_bit/top_side = 0 2:4/size_in_atlas = Vector2i(1, 2) 2:4/0 = 0 @@ -888,7 +1019,9 @@ texture = ExtResource("1") 2:4/0/terrain = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) 2:4/0/terrains_peering_bit/right_side = 0 3:4/size_in_atlas = Vector2i(1, 2) 3:4/0 = 0 @@ -897,16 +1030,18 @@ texture = ExtResource("1") 3:4/0/terrain = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) 3:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 @@ -917,9 +1052,9 @@ texture = ExtResource("1") 5:4/0/terrain = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) -5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/left_side = 0 5:4/0/terrains_peering_bit/top_side = 0 @@ -928,9 +1063,9 @@ texture = ExtResource("1") 6:4/0/terrain = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) -6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 @@ -939,201 +1074,72 @@ texture = ExtResource("1") 7:4/0/terrain = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) -7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 12:4/0 = 0 12:4/0/terrain_set = 0 -12:4/0/terrain = 1 +12:4/0/terrain = 3 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8) -12:4/0/terrains_peering_bit/bottom_side = 1 -13:4/size_in_atlas = Vector2i(1, 2) +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 2 +12:4/0/terrains_peering_bit/bottom_right_corner = 2 +12:4/0/terrains_peering_bit/bottom_side = 2 +12:4/0/terrains_peering_bit/bottom_left_corner = 2 +12:4/0/terrains_peering_bit/left_side = 2 +12:4/0/terrains_peering_bit/top_side = 3 13:4/0 = 0 -13:4/0/texture_origin = Vector2i(0, -8) 13:4/0/terrain_set = 0 -13:4/0/terrain = 1 +13:4/0/terrain = 3 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8) -13:4/0/terrains_peering_bit/top_side = 1 -14:4/size_in_atlas = Vector2i(1, 2) +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 0 +13:4/0/terrains_peering_bit/bottom_right_corner = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/bottom_left_corner = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 3 14:4/0 = 0 -14:4/0/texture_origin = Vector2i(0, -8) 14:4/0/terrain_set = 0 -14:4/0/terrain = 1 +14:4/0/terrain = 3 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8) -14:4/0/terrains_peering_bit/right_side = 1 -15:4/size_in_atlas = Vector2i(1, 2) +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 3 +14:4/0/terrains_peering_bit/bottom_side = 2 +14:4/0/terrains_peering_bit/bottom_left_corner = 2 +14:4/0/terrains_peering_bit/left_side = 2 +14:4/0/terrains_peering_bit/top_left_corner = 2 +14:4/0/terrains_peering_bit/top_side = 2 15:4/0 = 0 -15:4/0/texture_origin = Vector2i(0, -8) 15:4/0/terrain_set = 0 -15:4/0/terrain = 1 +15:4/0/terrain = 3 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8) -15:4/0/terrains_peering_bit/left_side = 1 -16:4/0 = 0 -16:4/0/terrain_set = 0 -16:4/0/terrain = 1 -16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:4/0/physics_layer_0/angular_velocity = 0.0 -16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) -16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -16:4/0/terrains_peering_bit/right_side = 1 -16:4/0/terrains_peering_bit/bottom_side = 1 -16:4/0/terrains_peering_bit/left_side = 1 -17:4/size_in_atlas = Vector2i(1, 2) -17:4/0 = 0 -17:4/0/texture_origin = Vector2i(0, -8) -17:4/0/terrain_set = 0 -17:4/0/terrain = 1 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4) -17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -17:4/0/terrains_peering_bit/right_side = 1 -17:4/0/terrains_peering_bit/left_side = 1 -17:4/0/terrains_peering_bit/top_side = 1 -18:4/0 = 0 -18:4/0/terrain_set = 0 -18:4/0/terrain = 1 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8) -18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4) -18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8) -18:4/0/terrains_peering_bit/right_side = 1 -18:4/0/terrains_peering_bit/bottom_side = 1 -18:4/0/terrains_peering_bit/top_side = 1 -19:4/0 = 0 -19:4/0/terrain_set = 0 -19:4/0/terrain = 1 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8) -19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4) -19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8) -19:4/0/terrains_peering_bit/bottom_side = 1 -19:4/0/terrains_peering_bit/left_side = 1 -19:4/0/terrains_peering_bit/top_side = 1 -24:1/0 = 0 -24:1/0/terrain_set = 0 -24:1/0/terrain = 2 -24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:1/0/physics_layer_0/angular_velocity = 0.0 -24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -24:1/0/terrains_peering_bit/right_side = 1 -24:1/0/terrains_peering_bit/bottom_right_corner = 1 -24:1/0/terrains_peering_bit/bottom_side = 1 -24:1/0/terrains_peering_bit/bottom_left_corner = 1 -24:1/0/terrains_peering_bit/left_side = 1 -24:1/0/terrains_peering_bit/top_side = 2 -24:0/0 = 0 -24:0/0/terrain_set = 0 -24:0/0/terrain = 2 -24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:0/0/physics_layer_0/angular_velocity = 0.0 -24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -24:0/0/terrains_peering_bit/right_side = 0 -24:0/0/terrains_peering_bit/bottom_side = 2 -24:0/0/terrains_peering_bit/left_side = 0 -24:0/0/terrains_peering_bit/top_left_corner = 0 -24:0/0/terrains_peering_bit/top_side = 0 -24:0/0/terrains_peering_bit/top_right_corner = 0 -25:0/0 = 0 -25:0/0/terrain_set = 0 -25:0/0/terrain = 2 -25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:0/0/physics_layer_0/angular_velocity = 0.0 -25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -25:0/0/terrains_peering_bit/right_side = 1 -25:0/0/terrains_peering_bit/bottom_side = 2 -25:0/0/terrains_peering_bit/left_side = 1 -25:0/0/terrains_peering_bit/top_left_corner = 1 -25:0/0/terrains_peering_bit/top_side = 1 -25:0/0/terrains_peering_bit/top_right_corner = 1 -25:1/0 = 0 -25:1/0/terrain_set = 0 -25:1/0/terrain = 2 -25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:1/0/physics_layer_0/angular_velocity = 0.0 -25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -25:1/0/terrains_peering_bit/right_side = 0 -25:1/0/terrains_peering_bit/bottom_right_corner = 0 -25:1/0/terrains_peering_bit/bottom_side = 0 -25:1/0/terrains_peering_bit/bottom_left_corner = 0 -25:1/0/terrains_peering_bit/left_side = 0 -25:1/0/terrains_peering_bit/top_side = 2 -26:1/0 = 0 -26:1/0/terrain_set = 0 -26:1/0/terrain = 2 -26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:1/0/physics_layer_0/angular_velocity = 0.0 -26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:1/0/terrains_peering_bit/right_side = 2 -26:1/0/terrains_peering_bit/bottom_side = 1 -26:1/0/terrains_peering_bit/bottom_left_corner = 1 -26:1/0/terrains_peering_bit/left_side = 1 -26:1/0/terrains_peering_bit/top_left_corner = 1 -26:1/0/terrains_peering_bit/top_side = 1 -26:0/0 = 0 -26:0/0/terrain_set = 0 -26:0/0/terrain = 2 -26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:0/0/physics_layer_0/angular_velocity = 0.0 -26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:0/0/terrains_peering_bit/right_side = 2 -26:0/0/terrains_peering_bit/bottom_side = 0 -26:0/0/terrains_peering_bit/bottom_left_corner = 0 -26:0/0/terrains_peering_bit/left_side = 0 -26:0/0/terrains_peering_bit/top_left_corner = 0 -26:0/0/terrains_peering_bit/top_side = 0 -27:0/0 = 0 -27:0/0/terrain_set = 0 -27:0/0/terrain = 2 -27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:0/0/physics_layer_0/angular_velocity = 0.0 -27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:0/0/terrains_peering_bit/right_side = 1 -27:0/0/terrains_peering_bit/bottom_right_corner = 1 -27:0/0/terrains_peering_bit/bottom_side = 1 -27:0/0/terrains_peering_bit/left_side = 2 -27:0/0/terrains_peering_bit/top_side = 1 -27:0/0/terrains_peering_bit/top_right_corner = 1 -27:1/0 = 0 -27:1/0/terrain_set = 0 -27:1/0/terrain = 2 -27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:1/0/physics_layer_0/angular_velocity = 0.0 -27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:1/0/terrains_peering_bit/right_side = 0 -27:1/0/terrains_peering_bit/bottom_right_corner = 0 -27:1/0/terrains_peering_bit/bottom_side = 0 -27:1/0/terrains_peering_bit/left_side = 2 -27:1/0/terrains_peering_bit/top_side = 0 -27:1/0/terrains_peering_bit/top_right_corner = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/bottom_right_corner = 0 +15:4/0/terrains_peering_bit/bottom_side = 0 +15:4/0/terrains_peering_bit/left_side = 3 +15:4/0/terrains_peering_bit/top_side = 0 +15:4/0/terrains_peering_bit/top_right_corner = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) 0:6/0/terrains_peering_bit/right_side = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/bottom_left_corner = 0 @@ -1145,6 +1151,8 @@ texture = ExtResource("1") 1:6/0/terrain = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/left_side = 0 1:6/0/terrains_peering_bit/top_side = 0 @@ -1154,6 +1162,8 @@ texture = ExtResource("1") 2:6/0/terrain = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/bottom_right_corner = 0 2:6/0/terrains_peering_bit/bottom_side = 0 @@ -1163,6 +1173,8 @@ texture = ExtResource("1") 3:6/0/terrain = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_left_corner = 0 @@ -1172,6 +1184,8 @@ texture = ExtResource("1") 4:6/0/terrain = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) 4:6/0/terrains_peering_bit/right_side = 0 4:6/0/terrains_peering_bit/bottom_right_corner = 0 4:6/0/terrains_peering_bit/bottom_side = 0 @@ -1183,6 +1197,8 @@ texture = ExtResource("1") 5:6/0/terrain = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) 5:6/0/terrains_peering_bit/right_side = 0 5:6/0/terrains_peering_bit/left_side = 0 5:6/0/terrains_peering_bit/top_left_corner = 0 @@ -1192,6 +1208,8 @@ texture = ExtResource("1") 6:6/0/terrain = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) 6:6/0/terrains_peering_bit/right_side = 0 6:6/0/terrains_peering_bit/bottom_side = 0 6:6/0/terrains_peering_bit/top_side = 0 @@ -1201,617 +1219,3704 @@ texture = ExtResource("1") 7:6/0/terrain = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) 7:6/0/terrains_peering_bit/bottom_side = 0 7:6/0/terrains_peering_bit/bottom_left_corner = 0 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_side = 0 -12:6/0 = 0 -12:6/0/terrain_set = 0 -12:6/0/terrain = 1 -12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:6/0/physics_layer_0/angular_velocity = 0.0 -12:6/0/terrains_peering_bit/right_side = 1 -12:6/0/terrains_peering_bit/bottom_side = 1 -12:6/0/terrains_peering_bit/bottom_left_corner = 1 -12:6/0/terrains_peering_bit/left_side = 1 -13:6/size_in_atlas = Vector2i(1, 2) -13:6/0 = 0 -13:6/0/texture_origin = Vector2i(0, -8) -13:6/0/terrain_set = 0 -13:6/0/terrain = 1 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/terrains_peering_bit/right_side = 1 -13:6/0/terrains_peering_bit/left_side = 1 -13:6/0/terrains_peering_bit/top_side = 1 -13:6/0/terrains_peering_bit/top_right_corner = 1 -14:6/0 = 0 -14:6/0/terrain_set = 0 -14:6/0/terrain = 1 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/terrains_peering_bit/right_side = 1 -14:6/0/terrains_peering_bit/bottom_right_corner = 1 -14:6/0/terrains_peering_bit/bottom_side = 1 -14:6/0/terrains_peering_bit/top_side = 1 -15:6/0 = 0 -15:6/0/terrain_set = 0 -15:6/0/terrain = 1 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/terrains_peering_bit/bottom_side = 1 -15:6/0/terrains_peering_bit/left_side = 1 -15:6/0/terrains_peering_bit/top_left_corner = 1 -15:6/0/terrains_peering_bit/top_side = 1 -16:6/0 = 0 -16:6/0/terrain_set = 0 -16:6/0/terrain = 1 -16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:6/0/physics_layer_0/angular_velocity = 0.0 -16:6/0/terrains_peering_bit/right_side = 1 -16:6/0/terrains_peering_bit/bottom_right_corner = 1 -16:6/0/terrains_peering_bit/bottom_side = 1 -16:6/0/terrains_peering_bit/left_side = 1 -17:6/size_in_atlas = Vector2i(1, 2) -17:6/0 = 0 -17:6/0/texture_origin = Vector2i(0, -8) -17:6/0/terrain_set = 0 -17:6/0/terrain = 1 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/terrains_peering_bit/right_side = 1 -17:6/0/terrains_peering_bit/left_side = 1 -17:6/0/terrains_peering_bit/top_left_corner = 1 -17:6/0/terrains_peering_bit/top_side = 1 -18:6/0 = 0 -18:6/0/terrain_set = 0 -18:6/0/terrain = 1 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/terrains_peering_bit/right_side = 1 -18:6/0/terrains_peering_bit/bottom_side = 1 -18:6/0/terrains_peering_bit/top_side = 1 -18:6/0/terrains_peering_bit/top_right_corner = 1 -19:6/0 = 0 -19:6/0/terrain_set = 0 -19:6/0/terrain = 1 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/terrains_peering_bit/bottom_side = 1 -19:6/0/terrains_peering_bit/bottom_left_corner = 1 -19:6/0/terrains_peering_bit/left_side = 1 -19:6/0/terrains_peering_bit/top_side = 1 -29:0/0 = 0 -29:0/0/terrain_set = 0 -29:0/0/terrain = 2 -29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:0/0/physics_layer_0/angular_velocity = 0.0 -29:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -29:0/0/terrains_peering_bit/right_side = 2 -29:0/0/terrains_peering_bit/bottom_right_corner = 2 -29:0/0/terrains_peering_bit/bottom_side = 2 -29:0/0/terrains_peering_bit/left_side = 0 -29:0/0/terrains_peering_bit/top_left_corner = 0 -29:0/0/terrains_peering_bit/top_side = 0 -29:0/0/terrains_peering_bit/top_right_corner = 0 -29:1/0 = 0 -29:1/0/terrain_set = 0 -29:1/0/terrain = 2 -29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:1/0/physics_layer_0/angular_velocity = 0.0 -29:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -29:1/0/terrains_peering_bit/right_side = 2 -29:1/0/terrains_peering_bit/bottom_right_corner = 1 -29:1/0/terrains_peering_bit/bottom_side = 1 -29:1/0/terrains_peering_bit/bottom_left_corner = 1 -29:1/0/terrains_peering_bit/left_side = 1 -29:1/0/terrains_peering_bit/top_side = 2 -29:1/0/terrains_peering_bit/top_right_corner = 2 -30:0/0 = 0 -30:0/0/terrain_set = 0 -30:0/0/terrain = 2 -30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:0/0/physics_layer_0/angular_velocity = 0.0 -30:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -30:0/0/terrains_peering_bit/right_side = 0 -30:0/0/terrains_peering_bit/bottom_side = 2 -30:0/0/terrains_peering_bit/bottom_left_corner = 2 -30:0/0/terrains_peering_bit/left_side = 2 -30:0/0/terrains_peering_bit/top_left_corner = 0 -30:0/0/terrains_peering_bit/top_side = 0 -30:0/0/terrains_peering_bit/top_right_corner = 0 -30:1/0 = 0 -30:1/0/terrain_set = 0 -30:1/0/terrain = 2 -30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:1/0/physics_layer_0/angular_velocity = 0.0 -30:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -30:1/0/terrains_peering_bit/right_side = 1 -30:1/0/terrains_peering_bit/bottom_right_corner = 1 -30:1/0/terrains_peering_bit/bottom_side = 1 -30:1/0/terrains_peering_bit/bottom_left_corner = 1 -30:1/0/terrains_peering_bit/left_side = 2 -30:1/0/terrains_peering_bit/top_left_corner = 2 -30:1/0/terrains_peering_bit/top_side = 2 -32:2/0 = 0 -32:2/0/terrain_set = 0 -32:2/0/terrain = 2 -32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:2/0/physics_layer_0/angular_velocity = 0.0 -32:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -32:2/0/terrains_peering_bit/right_side = 0 -32:2/0/terrains_peering_bit/bottom_right_corner = 0 -32:2/0/terrains_peering_bit/bottom_side = 2 -32:2/0/terrains_peering_bit/bottom_left_corner = 2 -32:2/0/terrains_peering_bit/left_side = 2 -32:2/0/terrains_peering_bit/top_side = 0 -32:2/0/terrains_peering_bit/top_right_corner = 0 -31:2/0 = 0 -31:2/0/terrain_set = 0 -31:2/0/terrain = 2 -31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:2/0/physics_layer_0/angular_velocity = 0.0 -31:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -31:2/0/terrains_peering_bit/right_side = 2 -31:2/0/terrains_peering_bit/bottom_right_corner = 2 -31:2/0/terrains_peering_bit/bottom_side = 2 -31:2/0/terrains_peering_bit/bottom_left_corner = 1 -31:2/0/terrains_peering_bit/left_side = 1 -31:2/0/terrains_peering_bit/top_left_corner = 1 -31:2/0/terrains_peering_bit/top_side = 1 -31:3/0 = 0 -31:3/0/terrain_set = 0 -31:3/0/terrain = 2 -31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:3/0/physics_layer_0/angular_velocity = 0.0 -31:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -31:3/0/terrains_peering_bit/right_side = 2 -31:3/0/terrains_peering_bit/bottom_side = 1 -31:3/0/terrains_peering_bit/bottom_left_corner = 1 -31:3/0/terrains_peering_bit/left_side = 1 -31:3/0/terrains_peering_bit/top_left_corner = 1 -31:3/0/terrains_peering_bit/top_side = 2 -31:3/0/terrains_peering_bit/top_right_corner = 2 -32:3/0 = 0 -32:3/0/terrain_set = 0 -32:3/0/terrain = 2 -32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:3/0/physics_layer_0/angular_velocity = 0.0 -32:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -32:3/0/terrains_peering_bit/right_side = 0 -32:3/0/terrains_peering_bit/bottom_right_corner = 0 -32:3/0/terrains_peering_bit/bottom_side = 0 -32:3/0/terrains_peering_bit/left_side = 2 -32:3/0/terrains_peering_bit/top_left_corner = 2 -32:3/0/terrains_peering_bit/top_side = 2 -32:3/0/terrains_peering_bit/top_right_corner = 0 -31:0/0 = 0 -31:0/0/terrain_set = 0 -31:0/0/terrain = 2 -31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:0/0/physics_layer_0/angular_velocity = 0.0 -31:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -31:0/0/terrains_peering_bit/right_side = 2 -31:0/0/terrains_peering_bit/bottom_right_corner = 2 -31:0/0/terrains_peering_bit/bottom_side = 2 -31:0/0/terrains_peering_bit/left_side = 1 -31:0/0/terrains_peering_bit/top_left_corner = 1 -31:0/0/terrains_peering_bit/top_side = 1 -31:0/0/terrains_peering_bit/top_right_corner = 1 -32:0/0 = 0 -32:0/0/terrain_set = 0 -32:0/0/terrain = 2 -32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:0/0/physics_layer_0/angular_velocity = 0.0 -32:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -32:0/0/terrains_peering_bit/right_side = 1 -32:0/0/terrains_peering_bit/bottom_side = 2 -32:0/0/terrains_peering_bit/bottom_left_corner = 2 -32:0/0/terrains_peering_bit/left_side = 2 -32:0/0/terrains_peering_bit/top_left_corner = 1 -32:0/0/terrains_peering_bit/top_side = 1 -32:0/0/terrains_peering_bit/top_right_corner = 1 -31:1/0 = 0 -31:1/0/terrain_set = 0 -31:1/0/terrain = 2 -31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:1/0/physics_layer_0/angular_velocity = 0.0 -31:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -31:1/0/terrains_peering_bit/right_side = 2 -31:1/0/terrains_peering_bit/bottom_right_corner = 0 -31:1/0/terrains_peering_bit/bottom_side = 0 -31:1/0/terrains_peering_bit/bottom_left_corner = 0 -31:1/0/terrains_peering_bit/left_side = 0 -31:1/0/terrains_peering_bit/top_side = 2 -31:1/0/terrains_peering_bit/top_right_corner = 2 -32:1/0 = 0 -32:1/0/terrain_set = 0 -32:1/0/terrain = 2 -32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:1/0/physics_layer_0/angular_velocity = 0.0 -32:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -32:1/0/terrains_peering_bit/right_side = 0 -32:1/0/terrains_peering_bit/bottom_right_corner = 0 -32:1/0/terrains_peering_bit/bottom_side = 0 -32:1/0/terrains_peering_bit/bottom_left_corner = 0 -32:1/0/terrains_peering_bit/left_side = 2 -32:1/0/terrains_peering_bit/top_left_corner = 2 -32:1/0/terrains_peering_bit/top_side = 2 -29:2/0 = 0 -29:2/0/terrain_set = 0 -29:2/0/terrain = 2 -29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:2/0/physics_layer_0/angular_velocity = 0.0 -29:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -29:2/0/terrains_peering_bit/right_side = 2 -29:2/0/terrains_peering_bit/bottom_right_corner = 2 -29:2/0/terrains_peering_bit/bottom_side = 2 -29:2/0/terrains_peering_bit/bottom_left_corner = 0 -29:2/0/terrains_peering_bit/left_side = 0 -29:2/0/terrains_peering_bit/top_left_corner = 0 -29:2/0/terrains_peering_bit/top_side = 0 -29:3/0 = 0 -29:3/0/terrain_set = 0 -29:3/0/terrain = 2 -29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:3/0/physics_layer_0/angular_velocity = 0.0 -29:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -29:3/0/terrains_peering_bit/right_side = 2 -29:3/0/terrains_peering_bit/bottom_side = 0 -29:3/0/terrains_peering_bit/bottom_left_corner = 0 -29:3/0/terrains_peering_bit/left_side = 0 -29:3/0/terrains_peering_bit/top_left_corner = 0 -29:3/0/terrains_peering_bit/top_side = 2 -29:3/0/terrains_peering_bit/top_right_corner = 2 -30:3/0 = 0 -30:3/0/terrain_set = 0 -30:3/0/terrain = 2 -30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:3/0/physics_layer_0/angular_velocity = 0.0 -30:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -30:3/0/terrains_peering_bit/right_side = 1 -30:3/0/terrains_peering_bit/bottom_right_corner = 1 -30:3/0/terrains_peering_bit/bottom_side = 1 -30:3/0/terrains_peering_bit/left_side = 2 -30:3/0/terrains_peering_bit/top_left_corner = 2 -30:3/0/terrains_peering_bit/top_side = 2 -30:3/0/terrains_peering_bit/top_right_corner = 1 -30:2/0 = 0 -30:2/0/terrain_set = 0 -30:2/0/terrain = 2 -30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:2/0/physics_layer_0/angular_velocity = 0.0 -30:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -30:2/0/terrains_peering_bit/right_side = 1 -30:2/0/terrains_peering_bit/bottom_right_corner = 1 -30:2/0/terrains_peering_bit/bottom_side = 2 -30:2/0/terrains_peering_bit/bottom_left_corner = 2 -30:2/0/terrains_peering_bit/left_side = 2 -30:2/0/terrains_peering_bit/top_side = 1 -30:2/0/terrains_peering_bit/top_right_corner = 1 +5:0/0 = 0 +5:0/0/terrain_set = 0 +5:0/0/terrain = 8 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonybrown"] +texture = ExtResource("2_aww3g") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 2 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 2 +0:0/0/terrains_peering_bit/bottom_right_corner = 2 +0:0/0/terrains_peering_bit/bottom_side = 2 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 2 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 2 +1:0/0/terrains_peering_bit/bottom_right_corner = 2 +1:0/0/terrains_peering_bit/bottom_side = 2 +1:0/0/terrains_peering_bit/bottom_left_corner = 2 +1:0/0/terrains_peering_bit/left_side = 2 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 2 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 2 +2:0/0/terrains_peering_bit/bottom_left_corner = 2 +2:0/0/terrains_peering_bit/left_side = 2 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 2 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 2 +3:0/0/terrains_peering_bit/bottom_side = 2 +3:0/0/terrains_peering_bit/bottom_left_corner = 2 +3:0/0/terrains_peering_bit/left_side = 2 +3:0/0/terrains_peering_bit/top_left_corner = 2 +3:0/0/terrains_peering_bit/top_side = 2 +3:0/0/terrains_peering_bit/top_right_corner = 2 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 2 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 2 +4:0/0/terrains_peering_bit/bottom_right_corner = 2 +4:0/0/terrains_peering_bit/bottom_side = 2 +4:0/0/terrains_peering_bit/left_side = 2 +4:0/0/terrains_peering_bit/top_left_corner = 2 +4:0/0/terrains_peering_bit/top_side = 2 +4:0/0/terrains_peering_bit/top_right_corner = 2 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 2 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 2 +6:0/0/terrains_peering_bit/bottom_side = 2 +6:0/0/terrains_peering_bit/left_side = 2 +6:0/0/terrains_peering_bit/top_left_corner = 2 +6:0/0/terrains_peering_bit/top_side = 2 +6:0/0/terrains_peering_bit/top_right_corner = 2 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 2 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 2 +7:0/0/terrains_peering_bit/bottom_right_corner = 2 +7:0/0/terrains_peering_bit/bottom_side = 2 +7:0/0/terrains_peering_bit/bottom_left_corner = 2 +7:0/0/terrains_peering_bit/left_side = 2 +7:0/0/terrains_peering_bit/top_side = 2 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 2 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 2 +8:0/0/terrains_peering_bit/bottom_right_corner = 2 +8:0/0/terrains_peering_bit/bottom_side = 2 +8:0/0/terrains_peering_bit/left_side = 2 +8:0/0/terrains_peering_bit/top_side = 2 +8:0/0/terrains_peering_bit/top_right_corner = 2 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 2 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 2 +9:0/0/terrains_peering_bit/bottom_side = 2 +9:0/0/terrains_peering_bit/bottom_left_corner = 2 +9:0/0/terrains_peering_bit/left_side = 2 +9:0/0/terrains_peering_bit/top_left_corner = 2 +9:0/0/terrains_peering_bit/top_side = 2 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 3 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 2 +12:0/0/terrains_peering_bit/bottom_side = 3 +12:0/0/terrains_peering_bit/left_side = 2 +12:0/0/terrains_peering_bit/top_left_corner = 2 +12:0/0/terrains_peering_bit/top_side = 2 +12:0/0/terrains_peering_bit/top_right_corner = 2 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 3 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 4 +13:0/0/terrains_peering_bit/bottom_side = 3 +13:0/0/terrains_peering_bit/left_side = 4 +13:0/0/terrains_peering_bit/top_left_corner = 4 +13:0/0/terrains_peering_bit/top_side = 4 +13:0/0/terrains_peering_bit/top_right_corner = 4 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 3 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 3 +14:0/0/terrains_peering_bit/bottom_side = 2 +14:0/0/terrains_peering_bit/bottom_left_corner = 2 +14:0/0/terrains_peering_bit/left_side = 2 +14:0/0/terrains_peering_bit/top_left_corner = 2 +14:0/0/terrains_peering_bit/top_side = 2 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 3 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 4 +15:0/0/terrains_peering_bit/bottom_right_corner = 4 +15:0/0/terrains_peering_bit/bottom_side = 4 +15:0/0/terrains_peering_bit/left_side = 3 +15:0/0/terrains_peering_bit/top_side = 4 +15:0/0/terrains_peering_bit/top_right_corner = 4 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 3 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 3 +17:0/0/terrains_peering_bit/bottom_right_corner = 3 +17:0/0/terrains_peering_bit/bottom_side = 3 +17:0/0/terrains_peering_bit/left_side = 2 +17:0/0/terrains_peering_bit/top_left_corner = 2 +17:0/0/terrains_peering_bit/top_side = 2 +17:0/0/terrains_peering_bit/top_right_corner = 2 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 3 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 2 +18:0/0/terrains_peering_bit/bottom_side = 3 +18:0/0/terrains_peering_bit/bottom_left_corner = 3 +18:0/0/terrains_peering_bit/left_side = 3 +18:0/0/terrains_peering_bit/top_left_corner = 2 +18:0/0/terrains_peering_bit/top_side = 2 +18:0/0/terrains_peering_bit/top_right_corner = 2 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 3 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 3 +19:0/0/terrains_peering_bit/bottom_right_corner = 3 +19:0/0/terrains_peering_bit/bottom_side = 3 +19:0/0/terrains_peering_bit/left_side = 4 +19:0/0/terrains_peering_bit/top_left_corner = 4 +19:0/0/terrains_peering_bit/top_side = 4 +19:0/0/terrains_peering_bit/top_right_corner = 4 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 3 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 4 +20:0/0/terrains_peering_bit/bottom_side = 3 +20:0/0/terrains_peering_bit/bottom_left_corner = 3 +20:0/0/terrains_peering_bit/left_side = 3 +20:0/0/terrains_peering_bit/top_left_corner = 4 +20:0/0/terrains_peering_bit/top_side = 4 +20:0/0/terrains_peering_bit/top_right_corner = 4 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 5 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 5 +22:0/0/terrains_peering_bit/bottom_right_corner = 5 +22:0/0/terrains_peering_bit/bottom_side = 5 +22:0/0/terrains_peering_bit/left_side = 2 +22:0/0/terrains_peering_bit/top_left_corner = 2 +22:0/0/terrains_peering_bit/top_side = 2 +22:0/0/terrains_peering_bit/top_right_corner = 2 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 5 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 2 +23:0/0/terrains_peering_bit/bottom_side = 5 +23:0/0/terrains_peering_bit/bottom_left_corner = 5 +23:0/0/terrains_peering_bit/left_side = 5 +23:0/0/terrains_peering_bit/top_left_corner = 2 +23:0/0/terrains_peering_bit/top_side = 2 +23:0/0/terrains_peering_bit/top_right_corner = 2 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 5 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 5 +24:0/0/terrains_peering_bit/bottom_right_corner = 5 +24:0/0/terrains_peering_bit/bottom_side = 5 +24:0/0/terrains_peering_bit/left_side = 4 +24:0/0/terrains_peering_bit/top_left_corner = 4 +24:0/0/terrains_peering_bit/top_side = 4 +24:0/0/terrains_peering_bit/top_right_corner = 4 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 5 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 4 +25:0/0/terrains_peering_bit/bottom_side = 5 +25:0/0/terrains_peering_bit/bottom_left_corner = 5 +25:0/0/terrains_peering_bit/left_side = 5 +25:0/0/terrains_peering_bit/top_left_corner = 4 +25:0/0/terrains_peering_bit/top_side = 4 +25:0/0/terrains_peering_bit/top_right_corner = 4 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 2 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 2 +0:1/0/terrains_peering_bit/bottom_right_corner = 2 +0:1/0/terrains_peering_bit/bottom_side = 2 +0:1/0/terrains_peering_bit/top_side = 2 +0:1/0/terrains_peering_bit/top_right_corner = 2 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 2 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 2 +1:1/0/terrains_peering_bit/bottom_right_corner = 2 +1:1/0/terrains_peering_bit/bottom_side = 2 +1:1/0/terrains_peering_bit/bottom_left_corner = 2 +1:1/0/terrains_peering_bit/left_side = 2 +1:1/0/terrains_peering_bit/top_left_corner = 2 +1:1/0/terrains_peering_bit/top_side = 2 +1:1/0/terrains_peering_bit/top_right_corner = 2 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 2 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 2 +2:1/0/terrains_peering_bit/bottom_left_corner = 2 +2:1/0/terrains_peering_bit/left_side = 2 +2:1/0/terrains_peering_bit/top_left_corner = 2 +2:1/0/terrains_peering_bit/top_side = 2 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 2 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 2 +3:1/0/terrains_peering_bit/bottom_right_corner = 2 +3:1/0/terrains_peering_bit/bottom_side = 2 +3:1/0/terrains_peering_bit/bottom_left_corner = 2 +3:1/0/terrains_peering_bit/left_side = 2 +3:1/0/terrains_peering_bit/top_left_corner = 2 +3:1/0/terrains_peering_bit/top_side = 2 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 2 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 2 +4:1/0/terrains_peering_bit/bottom_right_corner = 2 +4:1/0/terrains_peering_bit/bottom_side = 2 +4:1/0/terrains_peering_bit/bottom_left_corner = 2 +4:1/0/terrains_peering_bit/left_side = 2 +4:1/0/terrains_peering_bit/top_side = 2 +4:1/0/terrains_peering_bit/top_right_corner = 2 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 2 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 2 +5:1/0/terrains_peering_bit/top_side = 2 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 2 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 2 +6:1/0/terrains_peering_bit/bottom_side = 2 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 2 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 2 +7:1/0/terrains_peering_bit/left_side = 2 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 2 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 2 +8:1/0/terrains_peering_bit/bottom_side = 2 +8:1/0/terrains_peering_bit/left_side = 2 +8:1/0/terrains_peering_bit/top_side = 2 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 2 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 2 +9:1/0/terrains_peering_bit/bottom_side = 2 +9:1/0/terrains_peering_bit/left_side = 2 +9:1/0/terrains_peering_bit/top_left_corner = 2 +9:1/0/terrains_peering_bit/top_side = 2 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 2 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 2 +10:1/0/terrains_peering_bit/bottom_side = 2 +10:1/0/terrains_peering_bit/left_side = 2 +10:1/0/terrains_peering_bit/top_side = 2 +10:1/0/terrains_peering_bit/top_right_corner = 2 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 3 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 4 +12:1/0/terrains_peering_bit/bottom_right_corner = 4 +12:1/0/terrains_peering_bit/bottom_side = 4 +12:1/0/terrains_peering_bit/bottom_left_corner = 4 +12:1/0/terrains_peering_bit/left_side = 4 +12:1/0/terrains_peering_bit/top_side = 3 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 3 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 2 +13:1/0/terrains_peering_bit/bottom_right_corner = 2 +13:1/0/terrains_peering_bit/bottom_side = 2 +13:1/0/terrains_peering_bit/bottom_left_corner = 2 +13:1/0/terrains_peering_bit/left_side = 2 +13:1/0/terrains_peering_bit/top_side = 3 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 3 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 3 +14:1/0/terrains_peering_bit/bottom_side = 4 +14:1/0/terrains_peering_bit/bottom_left_corner = 4 +14:1/0/terrains_peering_bit/left_side = 4 +14:1/0/terrains_peering_bit/top_left_corner = 4 +14:1/0/terrains_peering_bit/top_side = 4 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 3 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 2 +15:1/0/terrains_peering_bit/bottom_right_corner = 2 +15:1/0/terrains_peering_bit/bottom_side = 2 +15:1/0/terrains_peering_bit/left_side = 3 +15:1/0/terrains_peering_bit/top_side = 2 +15:1/0/terrains_peering_bit/top_right_corner = 2 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 3 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 3 +17:1/0/terrains_peering_bit/bottom_right_corner = 4 +17:1/0/terrains_peering_bit/bottom_side = 4 +17:1/0/terrains_peering_bit/bottom_left_corner = 4 +17:1/0/terrains_peering_bit/left_side = 4 +17:1/0/terrains_peering_bit/top_side = 3 +17:1/0/terrains_peering_bit/top_right_corner = 3 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 3 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 4 +18:1/0/terrains_peering_bit/bottom_right_corner = 4 +18:1/0/terrains_peering_bit/bottom_side = 4 +18:1/0/terrains_peering_bit/bottom_left_corner = 4 +18:1/0/terrains_peering_bit/left_side = 3 +18:1/0/terrains_peering_bit/top_left_corner = 3 +18:1/0/terrains_peering_bit/top_side = 3 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 3 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 3 +19:1/0/terrains_peering_bit/bottom_right_corner = 2 +19:1/0/terrains_peering_bit/bottom_side = 2 +19:1/0/terrains_peering_bit/bottom_left_corner = 2 +19:1/0/terrains_peering_bit/left_side = 2 +19:1/0/terrains_peering_bit/top_side = 3 +19:1/0/terrains_peering_bit/top_right_corner = 3 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 3 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 2 +20:1/0/terrains_peering_bit/bottom_right_corner = 2 +20:1/0/terrains_peering_bit/bottom_side = 2 +20:1/0/terrains_peering_bit/bottom_left_corner = 2 +20:1/0/terrains_peering_bit/left_side = 3 +20:1/0/terrains_peering_bit/top_left_corner = 3 +20:1/0/terrains_peering_bit/top_side = 3 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 5 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 5 +22:1/0/terrains_peering_bit/bottom_right_corner = 4 +22:1/0/terrains_peering_bit/bottom_side = 4 +22:1/0/terrains_peering_bit/bottom_left_corner = 4 +22:1/0/terrains_peering_bit/left_side = 4 +22:1/0/terrains_peering_bit/top_side = 5 +22:1/0/terrains_peering_bit/top_right_corner = 5 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 5 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 4 +23:1/0/terrains_peering_bit/bottom_right_corner = 4 +23:1/0/terrains_peering_bit/bottom_side = 4 +23:1/0/terrains_peering_bit/bottom_left_corner = 4 +23:1/0/terrains_peering_bit/left_side = 5 +23:1/0/terrains_peering_bit/top_left_corner = 5 +23:1/0/terrains_peering_bit/top_side = 5 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 5 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 5 +24:1/0/terrains_peering_bit/bottom_right_corner = 2 +24:1/0/terrains_peering_bit/bottom_side = 2 +24:1/0/terrains_peering_bit/bottom_left_corner = 2 +24:1/0/terrains_peering_bit/left_side = 2 +24:1/0/terrains_peering_bit/top_side = 5 +24:1/0/terrains_peering_bit/top_right_corner = 5 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 5 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 2 +25:1/0/terrains_peering_bit/bottom_right_corner = 2 +25:1/0/terrains_peering_bit/bottom_side = 2 +25:1/0/terrains_peering_bit/bottom_left_corner = 2 +25:1/0/terrains_peering_bit/left_side = 5 +25:1/0/terrains_peering_bit/top_left_corner = 5 +25:1/0/terrains_peering_bit/top_side = 5 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 2 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 2 +0:2/0/terrains_peering_bit/top_side = 2 +0:2/0/terrains_peering_bit/top_right_corner = 2 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 2 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 2 +1:2/0/terrains_peering_bit/left_side = 2 +1:2/0/terrains_peering_bit/top_left_corner = 2 +1:2/0/terrains_peering_bit/top_side = 2 +1:2/0/terrains_peering_bit/top_right_corner = 2 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 2 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 2 +2:2/0/terrains_peering_bit/top_left_corner = 2 +2:2/0/terrains_peering_bit/top_side = 2 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 2 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 2 +3:2/0/terrains_peering_bit/bottom_right_corner = 2 +3:2/0/terrains_peering_bit/bottom_side = 2 +3:2/0/terrains_peering_bit/bottom_left_corner = 2 +3:2/0/terrains_peering_bit/left_side = 2 +3:2/0/terrains_peering_bit/top_left_corner = 2 +3:2/0/terrains_peering_bit/top_side = 2 +3:2/0/terrains_peering_bit/top_right_corner = 2 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 2 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 2 +4:2/0/terrains_peering_bit/bottom_right_corner = 2 +4:2/0/terrains_peering_bit/bottom_side = 2 +4:2/0/terrains_peering_bit/bottom_left_corner = 2 +4:2/0/terrains_peering_bit/left_side = 2 +4:2/0/terrains_peering_bit/top_left_corner = 2 +4:2/0/terrains_peering_bit/top_side = 2 +4:2/0/terrains_peering_bit/top_right_corner = 2 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 2 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 2 +5:2/0/terrains_peering_bit/left_side = 2 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 2 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 2 +6:2/0/terrains_peering_bit/top_side = 2 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 2 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 2 +7:2/0/terrains_peering_bit/top_side = 2 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 2 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 2 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 2 +9:2/0/terrains_peering_bit/bottom_side = 2 +9:2/0/terrains_peering_bit/bottom_left_corner = 2 +9:2/0/terrains_peering_bit/left_side = 2 +9:2/0/terrains_peering_bit/top_side = 2 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 2 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 2 +10:2/0/terrains_peering_bit/bottom_right_corner = 2 +10:2/0/terrains_peering_bit/bottom_side = 2 +10:2/0/terrains_peering_bit/left_side = 2 +10:2/0/terrains_peering_bit/top_side = 2 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 3 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 3 +17:2/0/terrains_peering_bit/bottom_right_corner = 3 +17:2/0/terrains_peering_bit/bottom_side = 3 +17:2/0/terrains_peering_bit/bottom_left_corner = 2 +17:2/0/terrains_peering_bit/left_side = 2 +17:2/0/terrains_peering_bit/top_left_corner = 2 +17:2/0/terrains_peering_bit/top_side = 2 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 3 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 4 +18:2/0/terrains_peering_bit/bottom_right_corner = 4 +18:2/0/terrains_peering_bit/bottom_side = 3 +18:2/0/terrains_peering_bit/bottom_left_corner = 3 +18:2/0/terrains_peering_bit/left_side = 3 +18:2/0/terrains_peering_bit/top_side = 4 +18:2/0/terrains_peering_bit/top_right_corner = 4 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 3 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 3 +19:2/0/terrains_peering_bit/bottom_right_corner = 3 +19:2/0/terrains_peering_bit/bottom_side = 3 +19:2/0/terrains_peering_bit/bottom_left_corner = 4 +19:2/0/terrains_peering_bit/left_side = 4 +19:2/0/terrains_peering_bit/top_left_corner = 4 +19:2/0/terrains_peering_bit/top_side = 4 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 3 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 2 +20:2/0/terrains_peering_bit/bottom_right_corner = 2 +20:2/0/terrains_peering_bit/bottom_side = 3 +20:2/0/terrains_peering_bit/bottom_left_corner = 3 +20:2/0/terrains_peering_bit/left_side = 3 +20:2/0/terrains_peering_bit/top_side = 2 +20:2/0/terrains_peering_bit/top_right_corner = 2 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 5 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 5 +22:2/0/terrains_peering_bit/bottom_right_corner = 5 +22:2/0/terrains_peering_bit/bottom_side = 5 +22:2/0/terrains_peering_bit/bottom_left_corner = 2 +22:2/0/terrains_peering_bit/left_side = 2 +22:2/0/terrains_peering_bit/top_left_corner = 2 +22:2/0/terrains_peering_bit/top_side = 2 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 5 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 4 +23:2/0/terrains_peering_bit/bottom_right_corner = 4 +23:2/0/terrains_peering_bit/bottom_side = 5 +23:2/0/terrains_peering_bit/bottom_left_corner = 5 +23:2/0/terrains_peering_bit/left_side = 5 +23:2/0/terrains_peering_bit/top_side = 4 +23:2/0/terrains_peering_bit/top_right_corner = 4 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 5 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 5 +24:2/0/terrains_peering_bit/bottom_right_corner = 5 +24:2/0/terrains_peering_bit/bottom_side = 5 +24:2/0/terrains_peering_bit/bottom_left_corner = 4 +24:2/0/terrains_peering_bit/left_side = 4 +24:2/0/terrains_peering_bit/top_left_corner = 4 +24:2/0/terrains_peering_bit/top_side = 4 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 5 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 2 +25:2/0/terrains_peering_bit/bottom_right_corner = 2 +25:2/0/terrains_peering_bit/bottom_side = 5 +25:2/0/terrains_peering_bit/bottom_left_corner = 5 +25:2/0/terrains_peering_bit/left_side = 5 +25:2/0/terrains_peering_bit/top_side = 2 +25:2/0/terrains_peering_bit/top_right_corner = 2 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 2 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 2 +3:3/0/terrains_peering_bit/bottom_right_corner = 2 +3:3/0/terrains_peering_bit/bottom_side = 2 +3:3/0/terrains_peering_bit/bottom_left_corner = 2 +3:3/0/terrains_peering_bit/left_side = 2 +3:3/0/terrains_peering_bit/top_left_corner = 2 +3:3/0/terrains_peering_bit/top_side = 2 +3:3/0/terrains_peering_bit/top_right_corner = 2 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 2 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 2 +4:3/0/terrains_peering_bit/bottom_right_corner = 2 +4:3/0/terrains_peering_bit/bottom_side = 2 +4:3/0/terrains_peering_bit/bottom_left_corner = 2 +4:3/0/terrains_peering_bit/left_side = 2 +4:3/0/terrains_peering_bit/top_left_corner = 2 +4:3/0/terrains_peering_bit/top_side = 2 +4:3/0/terrains_peering_bit/top_right_corner = 2 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 2 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 2 +9:3/0/terrains_peering_bit/bottom_side = 2 +9:3/0/terrains_peering_bit/bottom_left_corner = 2 +9:3/0/terrains_peering_bit/left_side = 2 +9:3/0/terrains_peering_bit/top_side = 2 +9:3/0/terrains_peering_bit/top_right_corner = 2 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 2 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 2 +10:3/0/terrains_peering_bit/bottom_right_corner = 2 +10:3/0/terrains_peering_bit/bottom_side = 2 +10:3/0/terrains_peering_bit/left_side = 2 +10:3/0/terrains_peering_bit/top_left_corner = 2 +10:3/0/terrains_peering_bit/top_side = 2 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 5 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 2 +12:3/0/terrains_peering_bit/bottom_side = 5 +12:3/0/terrains_peering_bit/left_side = 2 +12:3/0/terrains_peering_bit/top_left_corner = 2 +12:3/0/terrains_peering_bit/top_side = 2 +12:3/0/terrains_peering_bit/top_right_corner = 2 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 5 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 4 +13:3/0/terrains_peering_bit/bottom_side = 5 +13:3/0/terrains_peering_bit/left_side = 4 +13:3/0/terrains_peering_bit/top_left_corner = 4 +13:3/0/terrains_peering_bit/top_side = 4 +13:3/0/terrains_peering_bit/top_right_corner = 4 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 5 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 5 +14:3/0/terrains_peering_bit/bottom_side = 2 +14:3/0/terrains_peering_bit/bottom_left_corner = 2 +14:3/0/terrains_peering_bit/left_side = 2 +14:3/0/terrains_peering_bit/top_left_corner = 2 +14:3/0/terrains_peering_bit/top_side = 2 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 5 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 4 +15:3/0/terrains_peering_bit/bottom_right_corner = 4 +15:3/0/terrains_peering_bit/bottom_side = 4 +15:3/0/terrains_peering_bit/left_side = 5 +15:3/0/terrains_peering_bit/top_side = 4 +15:3/0/terrains_peering_bit/top_right_corner = 4 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 3 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 3 +17:3/0/terrains_peering_bit/bottom_side = 2 +17:3/0/terrains_peering_bit/bottom_left_corner = 2 +17:3/0/terrains_peering_bit/left_side = 2 +17:3/0/terrains_peering_bit/top_left_corner = 2 +17:3/0/terrains_peering_bit/top_side = 3 +17:3/0/terrains_peering_bit/top_right_corner = 3 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 3 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 4 +18:3/0/terrains_peering_bit/bottom_right_corner = 4 +18:3/0/terrains_peering_bit/bottom_side = 4 +18:3/0/terrains_peering_bit/left_side = 3 +18:3/0/terrains_peering_bit/top_left_corner = 3 +18:3/0/terrains_peering_bit/top_side = 3 +18:3/0/terrains_peering_bit/top_right_corner = 4 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 3 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 3 +19:3/0/terrains_peering_bit/bottom_side = 4 +19:3/0/terrains_peering_bit/bottom_left_corner = 4 +19:3/0/terrains_peering_bit/left_side = 4 +19:3/0/terrains_peering_bit/top_left_corner = 4 +19:3/0/terrains_peering_bit/top_side = 3 +19:3/0/terrains_peering_bit/top_right_corner = 3 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 3 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 2 +20:3/0/terrains_peering_bit/bottom_right_corner = 2 +20:3/0/terrains_peering_bit/bottom_side = 2 +20:3/0/terrains_peering_bit/left_side = 3 +20:3/0/terrains_peering_bit/top_left_corner = 3 +20:3/0/terrains_peering_bit/top_side = 3 +20:3/0/terrains_peering_bit/top_right_corner = 2 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 5 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 5 +22:3/0/terrains_peering_bit/bottom_side = 2 +22:3/0/terrains_peering_bit/bottom_left_corner = 2 +22:3/0/terrains_peering_bit/left_side = 2 +22:3/0/terrains_peering_bit/top_left_corner = 2 +22:3/0/terrains_peering_bit/top_side = 5 +22:3/0/terrains_peering_bit/top_right_corner = 5 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 5 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 4 +23:3/0/terrains_peering_bit/bottom_right_corner = 4 +23:3/0/terrains_peering_bit/bottom_side = 4 +23:3/0/terrains_peering_bit/left_side = 5 +23:3/0/terrains_peering_bit/top_left_corner = 5 +23:3/0/terrains_peering_bit/top_side = 5 +23:3/0/terrains_peering_bit/top_right_corner = 4 24:3/0 = 0 24:3/0/terrain_set = 0 -24:3/0/terrain = 3 +24:3/0/terrain = 5 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 -24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -24:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -24:3/0/terrains_peering_bit/right_side = 0 -24:3/0/terrains_peering_bit/bottom_side = 3 -24:3/0/terrains_peering_bit/left_side = 0 -24:3/0/terrains_peering_bit/top_left_corner = 0 -24:3/0/terrains_peering_bit/top_side = 0 -24:3/0/terrains_peering_bit/top_right_corner = 0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 5 +24:3/0/terrains_peering_bit/bottom_side = 4 +24:3/0/terrains_peering_bit/bottom_left_corner = 4 +24:3/0/terrains_peering_bit/left_side = 4 +24:3/0/terrains_peering_bit/top_left_corner = 4 +24:3/0/terrains_peering_bit/top_side = 5 +24:3/0/terrains_peering_bit/top_right_corner = 5 25:3/0 = 0 25:3/0/terrain_set = 0 -25:3/0/terrain = 3 +25:3/0/terrain = 5 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 -25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 6, 8, 6, 6, 8, 4) -25:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -25:3/0/terrains_peering_bit/right_side = 1 -25:3/0/terrains_peering_bit/bottom_side = 3 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 2 +25:3/0/terrains_peering_bit/bottom_right_corner = 2 +25:3/0/terrains_peering_bit/bottom_side = 2 +25:3/0/terrains_peering_bit/left_side = 5 +25:3/0/terrains_peering_bit/top_left_corner = 5 +25:3/0/terrains_peering_bit/top_side = 5 +25:3/0/terrains_peering_bit/top_right_corner = 2 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 2 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 2 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 2 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 2 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 2 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 2 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 2 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 2 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 2 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 2 +4:4/0/terrains_peering_bit/bottom_side = 2 +4:4/0/terrains_peering_bit/left_side = 2 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 2 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 2 +5:4/0/terrains_peering_bit/left_side = 2 +5:4/0/terrains_peering_bit/top_side = 2 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 2 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 2 +6:4/0/terrains_peering_bit/bottom_side = 2 +6:4/0/terrains_peering_bit/top_side = 2 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 2 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 2 +7:4/0/terrains_peering_bit/left_side = 2 +7:4/0/terrains_peering_bit/top_side = 2 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 5 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 4 +12:4/0/terrains_peering_bit/bottom_right_corner = 4 +12:4/0/terrains_peering_bit/bottom_side = 4 +12:4/0/terrains_peering_bit/bottom_left_corner = 4 +12:4/0/terrains_peering_bit/left_side = 4 +12:4/0/terrains_peering_bit/top_side = 5 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 5 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 2 +13:4/0/terrains_peering_bit/bottom_right_corner = 2 +13:4/0/terrains_peering_bit/bottom_side = 2 +13:4/0/terrains_peering_bit/bottom_left_corner = 2 +13:4/0/terrains_peering_bit/left_side = 2 +13:4/0/terrains_peering_bit/top_side = 5 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 5 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 5 +14:4/0/terrains_peering_bit/bottom_side = 4 +14:4/0/terrains_peering_bit/bottom_left_corner = 4 +14:4/0/terrains_peering_bit/left_side = 4 +14:4/0/terrains_peering_bit/top_left_corner = 4 +14:4/0/terrains_peering_bit/top_side = 4 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 5 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 2 +15:4/0/terrains_peering_bit/bottom_right_corner = 2 +15:4/0/terrains_peering_bit/bottom_side = 2 +15:4/0/terrains_peering_bit/left_side = 5 +15:4/0/terrains_peering_bit/top_side = 2 +15:4/0/terrains_peering_bit/top_right_corner = 2 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 2 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 2 +0:6/0/terrains_peering_bit/bottom_side = 2 +0:6/0/terrains_peering_bit/bottom_left_corner = 2 +0:6/0/terrains_peering_bit/left_side = 2 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 2 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 2 +1:6/0/terrains_peering_bit/left_side = 2 +1:6/0/terrains_peering_bit/top_side = 2 +1:6/0/terrains_peering_bit/top_right_corner = 2 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 2 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 2 +2:6/0/terrains_peering_bit/bottom_right_corner = 2 +2:6/0/terrains_peering_bit/bottom_side = 2 +2:6/0/terrains_peering_bit/top_side = 2 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 2 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 2 +3:6/0/terrains_peering_bit/left_side = 2 +3:6/0/terrains_peering_bit/top_left_corner = 2 +3:6/0/terrains_peering_bit/top_side = 2 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 2 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 2 +4:6/0/terrains_peering_bit/bottom_right_corner = 2 +4:6/0/terrains_peering_bit/bottom_side = 2 +4:6/0/terrains_peering_bit/left_side = 2 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 2 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 2 +5:6/0/terrains_peering_bit/left_side = 2 +5:6/0/terrains_peering_bit/top_left_corner = 2 +5:6/0/terrains_peering_bit/top_side = 2 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 2 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 2 +6:6/0/terrains_peering_bit/bottom_side = 2 +6:6/0/terrains_peering_bit/top_side = 2 +6:6/0/terrains_peering_bit/top_right_corner = 2 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 2 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 2 +7:6/0/terrains_peering_bit/bottom_left_corner = 2 +7:6/0/terrains_peering_bit/left_side = 2 +7:6/0/terrains_peering_bit/top_side = 2 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonygreen"] +texture = ExtResource("3_tgniv") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 4 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 4 +0:0/0/terrains_peering_bit/bottom_right_corner = 4 +0:0/0/terrains_peering_bit/bottom_side = 4 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 4 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 4 +1:0/0/terrains_peering_bit/bottom_right_corner = 4 +1:0/0/terrains_peering_bit/bottom_side = 4 +1:0/0/terrains_peering_bit/bottom_left_corner = 4 +1:0/0/terrains_peering_bit/left_side = 4 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 4 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 4 +2:0/0/terrains_peering_bit/bottom_left_corner = 4 +2:0/0/terrains_peering_bit/left_side = 4 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 4 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 4 +3:0/0/terrains_peering_bit/bottom_side = 4 +3:0/0/terrains_peering_bit/bottom_left_corner = 4 +3:0/0/terrains_peering_bit/left_side = 4 +3:0/0/terrains_peering_bit/top_left_corner = 4 +3:0/0/terrains_peering_bit/top_side = 4 +3:0/0/terrains_peering_bit/top_right_corner = 4 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 4 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 4 +4:0/0/terrains_peering_bit/bottom_right_corner = 4 +4:0/0/terrains_peering_bit/bottom_side = 4 +4:0/0/terrains_peering_bit/left_side = 4 +4:0/0/terrains_peering_bit/top_left_corner = 4 +4:0/0/terrains_peering_bit/top_side = 4 +4:0/0/terrains_peering_bit/top_right_corner = 4 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 4 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 4 +6:0/0/terrains_peering_bit/bottom_side = 4 +6:0/0/terrains_peering_bit/left_side = 4 +6:0/0/terrains_peering_bit/top_left_corner = 4 +6:0/0/terrains_peering_bit/top_side = 4 +6:0/0/terrains_peering_bit/top_right_corner = 4 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 4 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 4 +7:0/0/terrains_peering_bit/bottom_right_corner = 4 +7:0/0/terrains_peering_bit/bottom_side = 4 +7:0/0/terrains_peering_bit/bottom_left_corner = 4 +7:0/0/terrains_peering_bit/left_side = 4 +7:0/0/terrains_peering_bit/top_side = 4 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 4 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 4 +8:0/0/terrains_peering_bit/bottom_right_corner = 4 +8:0/0/terrains_peering_bit/bottom_side = 4 +8:0/0/terrains_peering_bit/left_side = 4 +8:0/0/terrains_peering_bit/top_side = 4 +8:0/0/terrains_peering_bit/top_right_corner = 4 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 4 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 4 +9:0/0/terrains_peering_bit/bottom_side = 4 +9:0/0/terrains_peering_bit/bottom_left_corner = 4 +9:0/0/terrains_peering_bit/left_side = 4 +9:0/0/terrains_peering_bit/top_left_corner = 4 +9:0/0/terrains_peering_bit/top_side = 4 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 5 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 4 +12:0/0/terrains_peering_bit/bottom_side = 5 +12:0/0/terrains_peering_bit/left_side = 4 +12:0/0/terrains_peering_bit/top_left_corner = 4 +12:0/0/terrains_peering_bit/top_side = 4 +12:0/0/terrains_peering_bit/top_right_corner = 4 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 5 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 6 +13:0/0/terrains_peering_bit/bottom_side = 5 +13:0/0/terrains_peering_bit/left_side = 6 +13:0/0/terrains_peering_bit/top_left_corner = 6 +13:0/0/terrains_peering_bit/top_side = 6 +13:0/0/terrains_peering_bit/top_right_corner = 6 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 5 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 5 +14:0/0/terrains_peering_bit/bottom_side = 4 +14:0/0/terrains_peering_bit/bottom_left_corner = 4 +14:0/0/terrains_peering_bit/left_side = 4 +14:0/0/terrains_peering_bit/top_left_corner = 4 +14:0/0/terrains_peering_bit/top_side = 4 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 5 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 6 +15:0/0/terrains_peering_bit/bottom_right_corner = 6 +15:0/0/terrains_peering_bit/bottom_side = 6 +15:0/0/terrains_peering_bit/left_side = 5 +15:0/0/terrains_peering_bit/top_side = 6 +15:0/0/terrains_peering_bit/top_right_corner = 6 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 5 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 5 +17:0/0/terrains_peering_bit/bottom_right_corner = 5 +17:0/0/terrains_peering_bit/bottom_side = 5 +17:0/0/terrains_peering_bit/left_side = 4 +17:0/0/terrains_peering_bit/top_left_corner = 4 +17:0/0/terrains_peering_bit/top_side = 4 +17:0/0/terrains_peering_bit/top_right_corner = 4 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 5 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 4 +18:0/0/terrains_peering_bit/bottom_side = 5 +18:0/0/terrains_peering_bit/bottom_left_corner = 5 +18:0/0/terrains_peering_bit/left_side = 5 +18:0/0/terrains_peering_bit/top_left_corner = 4 +18:0/0/terrains_peering_bit/top_side = 4 +18:0/0/terrains_peering_bit/top_right_corner = 4 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 5 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 5 +19:0/0/terrains_peering_bit/bottom_right_corner = 5 +19:0/0/terrains_peering_bit/bottom_side = 5 +19:0/0/terrains_peering_bit/left_side = 6 +19:0/0/terrains_peering_bit/top_left_corner = 6 +19:0/0/terrains_peering_bit/top_side = 6 +19:0/0/terrains_peering_bit/top_right_corner = 6 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 5 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 6 +20:0/0/terrains_peering_bit/bottom_side = 5 +20:0/0/terrains_peering_bit/bottom_left_corner = 5 +20:0/0/terrains_peering_bit/left_side = 5 +20:0/0/terrains_peering_bit/top_left_corner = 6 +20:0/0/terrains_peering_bit/top_side = 6 +20:0/0/terrains_peering_bit/top_right_corner = 6 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 7 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 7 +22:0/0/terrains_peering_bit/bottom_right_corner = 7 +22:0/0/terrains_peering_bit/bottom_side = 7 +22:0/0/terrains_peering_bit/left_side = 4 +22:0/0/terrains_peering_bit/top_left_corner = 4 +22:0/0/terrains_peering_bit/top_side = 4 +22:0/0/terrains_peering_bit/top_right_corner = 4 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 7 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 4 +23:0/0/terrains_peering_bit/bottom_side = 7 +23:0/0/terrains_peering_bit/bottom_left_corner = 7 +23:0/0/terrains_peering_bit/left_side = 7 +23:0/0/terrains_peering_bit/top_left_corner = 4 +23:0/0/terrains_peering_bit/top_side = 4 +23:0/0/terrains_peering_bit/top_right_corner = 4 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 7 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 7 +24:0/0/terrains_peering_bit/bottom_right_corner = 7 +24:0/0/terrains_peering_bit/bottom_side = 7 +24:0/0/terrains_peering_bit/left_side = 6 +24:0/0/terrains_peering_bit/top_left_corner = 6 +24:0/0/terrains_peering_bit/top_side = 6 +24:0/0/terrains_peering_bit/top_right_corner = 6 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 7 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 6 +25:0/0/terrains_peering_bit/bottom_side = 7 +25:0/0/terrains_peering_bit/bottom_left_corner = 7 +25:0/0/terrains_peering_bit/left_side = 7 +25:0/0/terrains_peering_bit/top_left_corner = 6 +25:0/0/terrains_peering_bit/top_side = 6 +25:0/0/terrains_peering_bit/top_right_corner = 6 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 4 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 4 +0:1/0/terrains_peering_bit/bottom_right_corner = 4 +0:1/0/terrains_peering_bit/bottom_side = 4 +0:1/0/terrains_peering_bit/top_side = 4 +0:1/0/terrains_peering_bit/top_right_corner = 4 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 4 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 4 +1:1/0/terrains_peering_bit/bottom_right_corner = 4 +1:1/0/terrains_peering_bit/bottom_side = 4 +1:1/0/terrains_peering_bit/bottom_left_corner = 4 +1:1/0/terrains_peering_bit/left_side = 4 +1:1/0/terrains_peering_bit/top_left_corner = 4 +1:1/0/terrains_peering_bit/top_side = 4 +1:1/0/terrains_peering_bit/top_right_corner = 4 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 4 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 4 +2:1/0/terrains_peering_bit/bottom_left_corner = 4 +2:1/0/terrains_peering_bit/left_side = 4 +2:1/0/terrains_peering_bit/top_left_corner = 4 +2:1/0/terrains_peering_bit/top_side = 4 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 4 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 4 +3:1/0/terrains_peering_bit/bottom_right_corner = 4 +3:1/0/terrains_peering_bit/bottom_side = 4 +3:1/0/terrains_peering_bit/bottom_left_corner = 4 +3:1/0/terrains_peering_bit/left_side = 4 +3:1/0/terrains_peering_bit/top_left_corner = 4 +3:1/0/terrains_peering_bit/top_side = 4 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 4 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 4 +4:1/0/terrains_peering_bit/bottom_right_corner = 4 +4:1/0/terrains_peering_bit/bottom_side = 4 +4:1/0/terrains_peering_bit/bottom_left_corner = 4 +4:1/0/terrains_peering_bit/left_side = 4 +4:1/0/terrains_peering_bit/top_side = 4 +4:1/0/terrains_peering_bit/top_right_corner = 4 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 4 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 4 +5:1/0/terrains_peering_bit/top_side = 4 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 4 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 4 +6:1/0/terrains_peering_bit/bottom_side = 4 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 4 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 4 +7:1/0/terrains_peering_bit/left_side = 4 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 4 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 4 +8:1/0/terrains_peering_bit/bottom_side = 4 +8:1/0/terrains_peering_bit/left_side = 4 +8:1/0/terrains_peering_bit/top_side = 4 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 4 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 4 +9:1/0/terrains_peering_bit/bottom_side = 4 +9:1/0/terrains_peering_bit/left_side = 4 +9:1/0/terrains_peering_bit/top_left_corner = 4 +9:1/0/terrains_peering_bit/top_side = 4 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 4 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 4 +10:1/0/terrains_peering_bit/bottom_side = 4 +10:1/0/terrains_peering_bit/left_side = 4 +10:1/0/terrains_peering_bit/top_side = 4 +10:1/0/terrains_peering_bit/top_right_corner = 4 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 5 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 6 +12:1/0/terrains_peering_bit/bottom_right_corner = 6 +12:1/0/terrains_peering_bit/bottom_side = 6 +12:1/0/terrains_peering_bit/bottom_left_corner = 6 +12:1/0/terrains_peering_bit/left_side = 6 +12:1/0/terrains_peering_bit/top_side = 5 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 5 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 4 +13:1/0/terrains_peering_bit/bottom_right_corner = 4 +13:1/0/terrains_peering_bit/bottom_side = 4 +13:1/0/terrains_peering_bit/bottom_left_corner = 4 +13:1/0/terrains_peering_bit/left_side = 4 +13:1/0/terrains_peering_bit/top_side = 5 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 5 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 5 +14:1/0/terrains_peering_bit/bottom_side = 6 +14:1/0/terrains_peering_bit/bottom_left_corner = 6 +14:1/0/terrains_peering_bit/left_side = 6 +14:1/0/terrains_peering_bit/top_left_corner = 6 +14:1/0/terrains_peering_bit/top_side = 6 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 5 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 4 +15:1/0/terrains_peering_bit/bottom_right_corner = 4 +15:1/0/terrains_peering_bit/bottom_side = 4 +15:1/0/terrains_peering_bit/left_side = 5 +15:1/0/terrains_peering_bit/top_side = 4 +15:1/0/terrains_peering_bit/top_right_corner = 4 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 5 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 5 +17:1/0/terrains_peering_bit/bottom_right_corner = 6 +17:1/0/terrains_peering_bit/bottom_side = 6 +17:1/0/terrains_peering_bit/bottom_left_corner = 6 +17:1/0/terrains_peering_bit/left_side = 6 +17:1/0/terrains_peering_bit/top_side = 5 +17:1/0/terrains_peering_bit/top_right_corner = 5 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 5 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 6 +18:1/0/terrains_peering_bit/bottom_right_corner = 6 +18:1/0/terrains_peering_bit/bottom_side = 6 +18:1/0/terrains_peering_bit/bottom_left_corner = 6 +18:1/0/terrains_peering_bit/left_side = 5 +18:1/0/terrains_peering_bit/top_left_corner = 5 +18:1/0/terrains_peering_bit/top_side = 5 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 5 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 5 +19:1/0/terrains_peering_bit/bottom_right_corner = 4 +19:1/0/terrains_peering_bit/bottom_side = 4 +19:1/0/terrains_peering_bit/bottom_left_corner = 4 +19:1/0/terrains_peering_bit/left_side = 4 +19:1/0/terrains_peering_bit/top_side = 5 +19:1/0/terrains_peering_bit/top_right_corner = 5 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 5 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 4 +20:1/0/terrains_peering_bit/bottom_right_corner = 4 +20:1/0/terrains_peering_bit/bottom_side = 4 +20:1/0/terrains_peering_bit/bottom_left_corner = 4 +20:1/0/terrains_peering_bit/left_side = 5 +20:1/0/terrains_peering_bit/top_left_corner = 5 +20:1/0/terrains_peering_bit/top_side = 5 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 7 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 7 +22:1/0/terrains_peering_bit/bottom_right_corner = 6 +22:1/0/terrains_peering_bit/bottom_side = 6 +22:1/0/terrains_peering_bit/bottom_left_corner = 6 +22:1/0/terrains_peering_bit/left_side = 6 +22:1/0/terrains_peering_bit/top_side = 7 +22:1/0/terrains_peering_bit/top_right_corner = 7 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 7 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 6 +23:1/0/terrains_peering_bit/bottom_right_corner = 6 +23:1/0/terrains_peering_bit/bottom_side = 6 +23:1/0/terrains_peering_bit/bottom_left_corner = 6 +23:1/0/terrains_peering_bit/left_side = 7 +23:1/0/terrains_peering_bit/top_left_corner = 7 +23:1/0/terrains_peering_bit/top_side = 7 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 7 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 7 +24:1/0/terrains_peering_bit/bottom_right_corner = 4 +24:1/0/terrains_peering_bit/bottom_side = 4 +24:1/0/terrains_peering_bit/bottom_left_corner = 4 +24:1/0/terrains_peering_bit/left_side = 4 +24:1/0/terrains_peering_bit/top_side = 7 +24:1/0/terrains_peering_bit/top_right_corner = 7 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 7 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 4 +25:1/0/terrains_peering_bit/bottom_right_corner = 4 +25:1/0/terrains_peering_bit/bottom_side = 4 +25:1/0/terrains_peering_bit/bottom_left_corner = 4 +25:1/0/terrains_peering_bit/left_side = 7 +25:1/0/terrains_peering_bit/top_left_corner = 7 +25:1/0/terrains_peering_bit/top_side = 7 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 4 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 4 +0:2/0/terrains_peering_bit/top_side = 4 +0:2/0/terrains_peering_bit/top_right_corner = 4 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 4 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 4 +1:2/0/terrains_peering_bit/left_side = 4 +1:2/0/terrains_peering_bit/top_left_corner = 4 +1:2/0/terrains_peering_bit/top_side = 4 +1:2/0/terrains_peering_bit/top_right_corner = 4 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 4 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 4 +2:2/0/terrains_peering_bit/top_left_corner = 4 +2:2/0/terrains_peering_bit/top_side = 4 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 4 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 4 +3:2/0/terrains_peering_bit/bottom_right_corner = 4 +3:2/0/terrains_peering_bit/bottom_side = 4 +3:2/0/terrains_peering_bit/bottom_left_corner = 4 +3:2/0/terrains_peering_bit/left_side = 4 +3:2/0/terrains_peering_bit/top_left_corner = 4 +3:2/0/terrains_peering_bit/top_side = 4 +3:2/0/terrains_peering_bit/top_right_corner = 4 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 4 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 4 +4:2/0/terrains_peering_bit/bottom_right_corner = 4 +4:2/0/terrains_peering_bit/bottom_side = 4 +4:2/0/terrains_peering_bit/bottom_left_corner = 4 +4:2/0/terrains_peering_bit/left_side = 4 +4:2/0/terrains_peering_bit/top_left_corner = 4 +4:2/0/terrains_peering_bit/top_side = 4 +4:2/0/terrains_peering_bit/top_right_corner = 4 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 4 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 4 +5:2/0/terrains_peering_bit/left_side = 4 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 4 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 4 +6:2/0/terrains_peering_bit/top_side = 4 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 4 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 4 +7:2/0/terrains_peering_bit/top_side = 4 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 4 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 4 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 4 +9:2/0/terrains_peering_bit/bottom_side = 4 +9:2/0/terrains_peering_bit/bottom_left_corner = 4 +9:2/0/terrains_peering_bit/left_side = 4 +9:2/0/terrains_peering_bit/top_side = 4 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 4 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 4 +10:2/0/terrains_peering_bit/bottom_right_corner = 4 +10:2/0/terrains_peering_bit/bottom_side = 4 +10:2/0/terrains_peering_bit/left_side = 4 +10:2/0/terrains_peering_bit/top_side = 4 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 5 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 5 +17:2/0/terrains_peering_bit/bottom_right_corner = 5 +17:2/0/terrains_peering_bit/bottom_side = 5 +17:2/0/terrains_peering_bit/bottom_left_corner = 4 +17:2/0/terrains_peering_bit/left_side = 4 +17:2/0/terrains_peering_bit/top_left_corner = 4 +17:2/0/terrains_peering_bit/top_side = 4 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 5 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 6 +18:2/0/terrains_peering_bit/bottom_right_corner = 6 +18:2/0/terrains_peering_bit/bottom_side = 5 +18:2/0/terrains_peering_bit/bottom_left_corner = 5 +18:2/0/terrains_peering_bit/left_side = 5 +18:2/0/terrains_peering_bit/top_side = 6 +18:2/0/terrains_peering_bit/top_right_corner = 6 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 5 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 5 +19:2/0/terrains_peering_bit/bottom_right_corner = 5 +19:2/0/terrains_peering_bit/bottom_side = 5 +19:2/0/terrains_peering_bit/bottom_left_corner = 6 +19:2/0/terrains_peering_bit/left_side = 6 +19:2/0/terrains_peering_bit/top_left_corner = 6 +19:2/0/terrains_peering_bit/top_side = 6 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 5 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 4 +20:2/0/terrains_peering_bit/bottom_right_corner = 4 +20:2/0/terrains_peering_bit/bottom_side = 5 +20:2/0/terrains_peering_bit/bottom_left_corner = 5 +20:2/0/terrains_peering_bit/left_side = 5 +20:2/0/terrains_peering_bit/top_side = 4 +20:2/0/terrains_peering_bit/top_right_corner = 4 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 7 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 7 +22:2/0/terrains_peering_bit/bottom_right_corner = 7 +22:2/0/terrains_peering_bit/bottom_side = 7 +22:2/0/terrains_peering_bit/bottom_left_corner = 4 +22:2/0/terrains_peering_bit/left_side = 4 +22:2/0/terrains_peering_bit/top_left_corner = 4 +22:2/0/terrains_peering_bit/top_side = 4 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 7 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 6 +23:2/0/terrains_peering_bit/bottom_right_corner = 6 +23:2/0/terrains_peering_bit/bottom_side = 7 +23:2/0/terrains_peering_bit/bottom_left_corner = 7 +23:2/0/terrains_peering_bit/left_side = 7 +23:2/0/terrains_peering_bit/top_side = 6 +23:2/0/terrains_peering_bit/top_right_corner = 6 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 7 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 7 +24:2/0/terrains_peering_bit/bottom_right_corner = 7 +24:2/0/terrains_peering_bit/bottom_side = 7 +24:2/0/terrains_peering_bit/bottom_left_corner = 6 +24:2/0/terrains_peering_bit/left_side = 6 +24:2/0/terrains_peering_bit/top_left_corner = 6 +24:2/0/terrains_peering_bit/top_side = 6 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 7 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 4 +25:2/0/terrains_peering_bit/bottom_right_corner = 4 +25:2/0/terrains_peering_bit/bottom_side = 7 +25:2/0/terrains_peering_bit/bottom_left_corner = 7 +25:2/0/terrains_peering_bit/left_side = 7 +25:2/0/terrains_peering_bit/top_side = 4 +25:2/0/terrains_peering_bit/top_right_corner = 4 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 4 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 4 +3:3/0/terrains_peering_bit/bottom_right_corner = 4 +3:3/0/terrains_peering_bit/bottom_side = 4 +3:3/0/terrains_peering_bit/bottom_left_corner = 4 +3:3/0/terrains_peering_bit/left_side = 4 +3:3/0/terrains_peering_bit/top_left_corner = 4 +3:3/0/terrains_peering_bit/top_side = 4 +3:3/0/terrains_peering_bit/top_right_corner = 4 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 4 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 4 +4:3/0/terrains_peering_bit/bottom_right_corner = 4 +4:3/0/terrains_peering_bit/bottom_side = 4 +4:3/0/terrains_peering_bit/bottom_left_corner = 4 +4:3/0/terrains_peering_bit/left_side = 4 +4:3/0/terrains_peering_bit/top_left_corner = 4 +4:3/0/terrains_peering_bit/top_side = 4 +4:3/0/terrains_peering_bit/top_right_corner = 4 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 4 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 4 +9:3/0/terrains_peering_bit/bottom_side = 4 +9:3/0/terrains_peering_bit/bottom_left_corner = 4 +9:3/0/terrains_peering_bit/left_side = 4 +9:3/0/terrains_peering_bit/top_side = 4 +9:3/0/terrains_peering_bit/top_right_corner = 4 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 4 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 4 +10:3/0/terrains_peering_bit/bottom_right_corner = 4 +10:3/0/terrains_peering_bit/bottom_side = 4 +10:3/0/terrains_peering_bit/left_side = 4 +10:3/0/terrains_peering_bit/top_left_corner = 4 +10:3/0/terrains_peering_bit/top_side = 4 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 7 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 4 +12:3/0/terrains_peering_bit/bottom_side = 7 +12:3/0/terrains_peering_bit/left_side = 4 +12:3/0/terrains_peering_bit/top_left_corner = 4 +12:3/0/terrains_peering_bit/top_side = 4 +12:3/0/terrains_peering_bit/top_right_corner = 4 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 7 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 6 +13:3/0/terrains_peering_bit/bottom_side = 7 +13:3/0/terrains_peering_bit/left_side = 6 +13:3/0/terrains_peering_bit/top_left_corner = 6 +13:3/0/terrains_peering_bit/top_side = 6 +13:3/0/terrains_peering_bit/top_right_corner = 6 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 7 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 7 +14:3/0/terrains_peering_bit/bottom_side = 4 +14:3/0/terrains_peering_bit/bottom_left_corner = 4 +14:3/0/terrains_peering_bit/left_side = 4 +14:3/0/terrains_peering_bit/top_left_corner = 4 +14:3/0/terrains_peering_bit/top_side = 4 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 7 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 6 +15:3/0/terrains_peering_bit/bottom_right_corner = 6 +15:3/0/terrains_peering_bit/bottom_side = 6 +15:3/0/terrains_peering_bit/left_side = 7 +15:3/0/terrains_peering_bit/top_side = 6 +15:3/0/terrains_peering_bit/top_right_corner = 6 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 5 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 5 +17:3/0/terrains_peering_bit/bottom_side = 4 +17:3/0/terrains_peering_bit/bottom_left_corner = 4 +17:3/0/terrains_peering_bit/left_side = 4 +17:3/0/terrains_peering_bit/top_left_corner = 4 +17:3/0/terrains_peering_bit/top_side = 5 +17:3/0/terrains_peering_bit/top_right_corner = 5 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 5 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 6 +18:3/0/terrains_peering_bit/bottom_right_corner = 6 +18:3/0/terrains_peering_bit/bottom_side = 6 +18:3/0/terrains_peering_bit/left_side = 5 +18:3/0/terrains_peering_bit/top_left_corner = 5 +18:3/0/terrains_peering_bit/top_side = 5 +18:3/0/terrains_peering_bit/top_right_corner = 6 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 5 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 5 +19:3/0/terrains_peering_bit/bottom_side = 6 +19:3/0/terrains_peering_bit/bottom_left_corner = 6 +19:3/0/terrains_peering_bit/left_side = 6 +19:3/0/terrains_peering_bit/top_left_corner = 6 +19:3/0/terrains_peering_bit/top_side = 5 +19:3/0/terrains_peering_bit/top_right_corner = 5 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 5 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 4 +20:3/0/terrains_peering_bit/bottom_right_corner = 4 +20:3/0/terrains_peering_bit/bottom_side = 4 +20:3/0/terrains_peering_bit/left_side = 5 +20:3/0/terrains_peering_bit/top_left_corner = 5 +20:3/0/terrains_peering_bit/top_side = 5 +20:3/0/terrains_peering_bit/top_right_corner = 4 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 7 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 7 +22:3/0/terrains_peering_bit/bottom_side = 4 +22:3/0/terrains_peering_bit/bottom_left_corner = 4 +22:3/0/terrains_peering_bit/left_side = 4 +22:3/0/terrains_peering_bit/top_left_corner = 4 +22:3/0/terrains_peering_bit/top_side = 7 +22:3/0/terrains_peering_bit/top_right_corner = 7 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 7 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 6 +23:3/0/terrains_peering_bit/bottom_right_corner = 6 +23:3/0/terrains_peering_bit/bottom_side = 6 +23:3/0/terrains_peering_bit/left_side = 7 +23:3/0/terrains_peering_bit/top_left_corner = 7 +23:3/0/terrains_peering_bit/top_side = 7 +23:3/0/terrains_peering_bit/top_right_corner = 6 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 7 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 7 +24:3/0/terrains_peering_bit/bottom_side = 6 +24:3/0/terrains_peering_bit/bottom_left_corner = 6 +24:3/0/terrains_peering_bit/left_side = 6 +24:3/0/terrains_peering_bit/top_left_corner = 6 +24:3/0/terrains_peering_bit/top_side = 7 +24:3/0/terrains_peering_bit/top_right_corner = 7 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 7 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 4 +25:3/0/terrains_peering_bit/bottom_right_corner = 4 +25:3/0/terrains_peering_bit/bottom_side = 4 +25:3/0/terrains_peering_bit/left_side = 7 +25:3/0/terrains_peering_bit/top_left_corner = 7 +25:3/0/terrains_peering_bit/top_side = 7 +25:3/0/terrains_peering_bit/top_right_corner = 4 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 4 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 4 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 4 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 4 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 4 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 4 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 4 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 4 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 4 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 4 +4:4/0/terrains_peering_bit/bottom_side = 4 +4:4/0/terrains_peering_bit/left_side = 4 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 4 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 4 +5:4/0/terrains_peering_bit/left_side = 4 +5:4/0/terrains_peering_bit/top_side = 4 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 4 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 4 +6:4/0/terrains_peering_bit/bottom_side = 4 +6:4/0/terrains_peering_bit/top_side = 4 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 4 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 4 +7:4/0/terrains_peering_bit/left_side = 4 +7:4/0/terrains_peering_bit/top_side = 4 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 7 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 6 +12:4/0/terrains_peering_bit/bottom_right_corner = 6 +12:4/0/terrains_peering_bit/bottom_side = 6 +12:4/0/terrains_peering_bit/bottom_left_corner = 6 +12:4/0/terrains_peering_bit/left_side = 6 +12:4/0/terrains_peering_bit/top_side = 7 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 7 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 4 +13:4/0/terrains_peering_bit/bottom_right_corner = 4 +13:4/0/terrains_peering_bit/bottom_side = 4 +13:4/0/terrains_peering_bit/bottom_left_corner = 4 +13:4/0/terrains_peering_bit/left_side = 4 +13:4/0/terrains_peering_bit/top_side = 7 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 7 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 7 +14:4/0/terrains_peering_bit/bottom_side = 6 +14:4/0/terrains_peering_bit/bottom_left_corner = 6 +14:4/0/terrains_peering_bit/left_side = 6 +14:4/0/terrains_peering_bit/top_left_corner = 6 +14:4/0/terrains_peering_bit/top_side = 6 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 7 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 4 +15:4/0/terrains_peering_bit/bottom_right_corner = 4 +15:4/0/terrains_peering_bit/bottom_side = 4 +15:4/0/terrains_peering_bit/left_side = 7 +15:4/0/terrains_peering_bit/top_side = 4 +15:4/0/terrains_peering_bit/top_right_corner = 4 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 4 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 4 +0:6/0/terrains_peering_bit/bottom_side = 4 +0:6/0/terrains_peering_bit/bottom_left_corner = 4 +0:6/0/terrains_peering_bit/left_side = 4 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 4 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 4 +1:6/0/terrains_peering_bit/left_side = 4 +1:6/0/terrains_peering_bit/top_side = 4 +1:6/0/terrains_peering_bit/top_right_corner = 4 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 4 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 4 +2:6/0/terrains_peering_bit/bottom_right_corner = 4 +2:6/0/terrains_peering_bit/bottom_side = 4 +2:6/0/terrains_peering_bit/top_side = 4 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 4 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 4 +3:6/0/terrains_peering_bit/left_side = 4 +3:6/0/terrains_peering_bit/top_left_corner = 4 +3:6/0/terrains_peering_bit/top_side = 4 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 4 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 4 +4:6/0/terrains_peering_bit/bottom_right_corner = 4 +4:6/0/terrains_peering_bit/bottom_side = 4 +4:6/0/terrains_peering_bit/left_side = 4 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 4 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 4 +5:6/0/terrains_peering_bit/left_side = 4 +5:6/0/terrains_peering_bit/top_left_corner = 4 +5:6/0/terrains_peering_bit/top_side = 4 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 4 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 4 +6:6/0/terrains_peering_bit/bottom_side = 4 +6:6/0/terrains_peering_bit/top_side = 4 +6:6/0/terrains_peering_bit/top_right_corner = 4 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 4 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 4 +7:6/0/terrains_peering_bit/bottom_left_corner = 4 +7:6/0/terrains_peering_bit/left_side = 4 +7:6/0/terrains_peering_bit/top_side = 4 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_colonyred"] +texture = ExtResource("4_le0p4") +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 6 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +0:0/0/terrains_peering_bit/right_side = 6 +0:0/0/terrains_peering_bit/bottom_right_corner = 6 +0:0/0/terrains_peering_bit/bottom_side = 6 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 6 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, -8, -4, -8, -8) +1:0/0/terrains_peering_bit/right_side = 6 +1:0/0/terrains_peering_bit/bottom_right_corner = 6 +1:0/0/terrains_peering_bit/bottom_side = 6 +1:0/0/terrains_peering_bit/bottom_left_corner = 6 +1:0/0/terrains_peering_bit/left_side = 6 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 6 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +2:0/0/terrains_peering_bit/bottom_side = 6 +2:0/0/terrains_peering_bit/bottom_left_corner = 6 +2:0/0/terrains_peering_bit/left_side = 6 +3:0/0 = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 6 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +3:0/0/terrains_peering_bit/right_side = 6 +3:0/0/terrains_peering_bit/bottom_side = 6 +3:0/0/terrains_peering_bit/bottom_left_corner = 6 +3:0/0/terrains_peering_bit/left_side = 6 +3:0/0/terrains_peering_bit/top_left_corner = 6 +3:0/0/terrains_peering_bit/top_side = 6 +3:0/0/terrains_peering_bit/top_right_corner = 6 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 6 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:0/0/terrains_peering_bit/right_side = 6 +4:0/0/terrains_peering_bit/bottom_right_corner = 6 +4:0/0/terrains_peering_bit/bottom_side = 6 +4:0/0/terrains_peering_bit/left_side = 6 +4:0/0/terrains_peering_bit/top_left_corner = 6 +4:0/0/terrains_peering_bit/top_side = 6 +4:0/0/terrains_peering_bit/top_right_corner = 6 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 6 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:0/0/terrains_peering_bit/right_side = 6 +6:0/0/terrains_peering_bit/bottom_side = 6 +6:0/0/terrains_peering_bit/left_side = 6 +6:0/0/terrains_peering_bit/top_left_corner = 6 +6:0/0/terrains_peering_bit/top_side = 6 +6:0/0/terrains_peering_bit/top_right_corner = 6 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 6 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:0/0/terrains_peering_bit/right_side = 6 +7:0/0/terrains_peering_bit/bottom_right_corner = 6 +7:0/0/terrains_peering_bit/bottom_side = 6 +7:0/0/terrains_peering_bit/bottom_left_corner = 6 +7:0/0/terrains_peering_bit/left_side = 6 +7:0/0/terrains_peering_bit/top_side = 6 +8:0/0 = 0 +8:0/0/terrain_set = 0 +8:0/0/terrain = 6 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +8:0/0/terrains_peering_bit/right_side = 6 +8:0/0/terrains_peering_bit/bottom_right_corner = 6 +8:0/0/terrains_peering_bit/bottom_side = 6 +8:0/0/terrains_peering_bit/left_side = 6 +8:0/0/terrains_peering_bit/top_side = 6 +8:0/0/terrains_peering_bit/top_right_corner = 6 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 6 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:0/0/terrains_peering_bit/right_side = 6 +9:0/0/terrains_peering_bit/bottom_side = 6 +9:0/0/terrains_peering_bit/bottom_left_corner = 6 +9:0/0/terrains_peering_bit/left_side = 6 +9:0/0/terrains_peering_bit/top_left_corner = 6 +9:0/0/terrains_peering_bit/top_side = 6 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 7 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:0/0/terrains_peering_bit/right_side = 6 +12:0/0/terrains_peering_bit/bottom_side = 7 +12:0/0/terrains_peering_bit/left_side = 6 +12:0/0/terrains_peering_bit/top_left_corner = 6 +12:0/0/terrains_peering_bit/top_side = 6 +12:0/0/terrains_peering_bit/top_right_corner = 6 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 7 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 7 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_left_corner = 0 +13:0/0/terrains_peering_bit/top_side = 0 +13:0/0/terrains_peering_bit/top_right_corner = 0 +14:0/0 = 0 +14:0/0/terrain_set = 0 +14:0/0/terrain = 7 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:0/0/terrains_peering_bit/right_side = 7 +14:0/0/terrains_peering_bit/bottom_side = 6 +14:0/0/terrains_peering_bit/bottom_left_corner = 6 +14:0/0/terrains_peering_bit/left_side = 6 +14:0/0/terrains_peering_bit/top_left_corner = 6 +14:0/0/terrains_peering_bit/top_side = 6 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 7 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_right_corner = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 7 +15:0/0/terrains_peering_bit/top_side = 0 +15:0/0/terrains_peering_bit/top_right_corner = 0 +17:0/0 = 0 +17:0/0/terrain_set = 0 +17:0/0/terrain = 7 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +17:0/0/terrains_peering_bit/right_side = 7 +17:0/0/terrains_peering_bit/bottom_right_corner = 7 +17:0/0/terrains_peering_bit/bottom_side = 7 +17:0/0/terrains_peering_bit/left_side = 6 +17:0/0/terrains_peering_bit/top_left_corner = 6 +17:0/0/terrains_peering_bit/top_side = 6 +17:0/0/terrains_peering_bit/top_right_corner = 6 +18:0/0 = 0 +18:0/0/terrain_set = 0 +18:0/0/terrain = 7 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +18:0/0/terrains_peering_bit/right_side = 6 +18:0/0/terrains_peering_bit/bottom_side = 7 +18:0/0/terrains_peering_bit/bottom_left_corner = 7 +18:0/0/terrains_peering_bit/left_side = 7 +18:0/0/terrains_peering_bit/top_left_corner = 6 +18:0/0/terrains_peering_bit/top_side = 6 +18:0/0/terrains_peering_bit/top_right_corner = 6 +19:0/0 = 0 +19:0/0/terrain_set = 0 +19:0/0/terrain = 7 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +19:0/0/terrains_peering_bit/right_side = 7 +19:0/0/terrains_peering_bit/bottom_right_corner = 7 +19:0/0/terrains_peering_bit/bottom_side = 7 +19:0/0/terrains_peering_bit/left_side = 0 +19:0/0/terrains_peering_bit/top_left_corner = 0 +19:0/0/terrains_peering_bit/top_side = 0 +19:0/0/terrains_peering_bit/top_right_corner = 0 +20:0/0 = 0 +20:0/0/terrain_set = 0 +20:0/0/terrain = 7 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +20:0/0/terrains_peering_bit/right_side = 0 +20:0/0/terrains_peering_bit/bottom_side = 7 +20:0/0/terrains_peering_bit/bottom_left_corner = 7 +20:0/0/terrains_peering_bit/left_side = 7 +20:0/0/terrains_peering_bit/top_left_corner = 0 +20:0/0/terrains_peering_bit/top_side = 0 +20:0/0/terrains_peering_bit/top_right_corner = 0 +22:0/0 = 0 +22:0/0/terrain_set = 0 +22:0/0/terrain = 1 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +22:0/0/terrains_peering_bit/right_side = 1 +22:0/0/terrains_peering_bit/bottom_right_corner = 1 +22:0/0/terrains_peering_bit/bottom_side = 1 +22:0/0/terrains_peering_bit/left_side = 6 +22:0/0/terrains_peering_bit/top_left_corner = 6 +22:0/0/terrains_peering_bit/top_side = 6 +22:0/0/terrains_peering_bit/top_right_corner = 6 +23:0/0 = 0 +23:0/0/terrain_set = 0 +23:0/0/terrain = 1 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +23:0/0/terrains_peering_bit/right_side = 6 +23:0/0/terrains_peering_bit/bottom_side = 1 +23:0/0/terrains_peering_bit/bottom_left_corner = 1 +23:0/0/terrains_peering_bit/left_side = 1 +23:0/0/terrains_peering_bit/top_left_corner = 6 +23:0/0/terrains_peering_bit/top_side = 6 +23:0/0/terrains_peering_bit/top_right_corner = 6 +24:0/0 = 0 +24:0/0/terrain_set = 0 +24:0/0/terrain = 1 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -7, 4, -6, 6, -6, 8, -8, 8) +24:0/0/terrains_peering_bit/right_side = 1 +24:0/0/terrains_peering_bit/bottom_right_corner = 1 +24:0/0/terrains_peering_bit/bottom_side = 1 +24:0/0/terrains_peering_bit/left_side = 0 +24:0/0/terrains_peering_bit/top_left_corner = 0 +24:0/0/terrains_peering_bit/top_side = 0 +24:0/0/terrains_peering_bit/top_right_corner = 0 +25:0/0 = 0 +25:0/0/terrain_set = 0 +25:0/0/terrain = 1 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +25:0/0/terrains_peering_bit/right_side = 0 +25:0/0/terrains_peering_bit/bottom_side = 1 +25:0/0/terrains_peering_bit/bottom_left_corner = 1 +25:0/0/terrains_peering_bit/left_side = 1 +25:0/0/terrains_peering_bit/top_left_corner = 0 +25:0/0/terrains_peering_bit/top_side = 0 +25:0/0/terrains_peering_bit/top_right_corner = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 6 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +0:1/0/terrains_peering_bit/right_side = 6 +0:1/0/terrains_peering_bit/bottom_right_corner = 6 +0:1/0/terrains_peering_bit/bottom_side = 6 +0:1/0/terrains_peering_bit/top_side = 6 +0:1/0/terrains_peering_bit/top_right_corner = 6 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 6 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/terrains_peering_bit/right_side = 6 +1:1/0/terrains_peering_bit/bottom_right_corner = 6 +1:1/0/terrains_peering_bit/bottom_side = 6 +1:1/0/terrains_peering_bit/bottom_left_corner = 6 +1:1/0/terrains_peering_bit/left_side = 6 +1:1/0/terrains_peering_bit/top_left_corner = 6 +1:1/0/terrains_peering_bit/top_side = 6 +1:1/0/terrains_peering_bit/top_right_corner = 6 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 6 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 4, -8, 8, -8) +2:1/0/terrains_peering_bit/bottom_side = 6 +2:1/0/terrains_peering_bit/bottom_left_corner = 6 +2:1/0/terrains_peering_bit/left_side = 6 +2:1/0/terrains_peering_bit/top_left_corner = 6 +2:1/0/terrains_peering_bit/top_side = 6 +3:1/0 = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 6 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +3:1/0/terrains_peering_bit/right_side = 6 +3:1/0/terrains_peering_bit/bottom_right_corner = 6 +3:1/0/terrains_peering_bit/bottom_side = 6 +3:1/0/terrains_peering_bit/bottom_left_corner = 6 +3:1/0/terrains_peering_bit/left_side = 6 +3:1/0/terrains_peering_bit/top_left_corner = 6 +3:1/0/terrains_peering_bit/top_side = 6 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 6 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +4:1/0/terrains_peering_bit/right_side = 6 +4:1/0/terrains_peering_bit/bottom_right_corner = 6 +4:1/0/terrains_peering_bit/bottom_side = 6 +4:1/0/terrains_peering_bit/bottom_left_corner = 6 +4:1/0/terrains_peering_bit/left_side = 6 +4:1/0/terrains_peering_bit/top_side = 6 +4:1/0/terrains_peering_bit/top_right_corner = 6 +5:1/0 = 0 +5:1/0/terrain_set = 0 +5:1/0/terrain = 6 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +5:1/0/terrains_peering_bit/bottom_side = 6 +5:1/0/terrains_peering_bit/top_side = 6 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 6 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, 8, -8, 8, -4, -4, -4, -4, 8, -8, 8) +6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:1/0/terrains_peering_bit/right_side = 6 +6:1/0/terrains_peering_bit/bottom_side = 6 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 6 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 8, 8, 4, 8, 4, -4, -8, -4, -8, -8) +7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +7:1/0/terrains_peering_bit/bottom_side = 6 +7:1/0/terrains_peering_bit/left_side = 6 +8:1/0 = 0 +8:1/0/terrain_set = 0 +8:1/0/terrain = 6 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +8:1/0/terrains_peering_bit/right_side = 6 +8:1/0/terrains_peering_bit/bottom_side = 6 +8:1/0/terrains_peering_bit/left_side = 6 +8:1/0/terrains_peering_bit/top_side = 6 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 6 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4) +9:1/0/terrains_peering_bit/right_side = 6 +9:1/0/terrains_peering_bit/bottom_side = 6 +9:1/0/terrains_peering_bit/left_side = 6 +9:1/0/terrains_peering_bit/top_left_corner = 6 +9:1/0/terrains_peering_bit/top_side = 6 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 6 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +10:1/0/terrains_peering_bit/right_side = 6 +10:1/0/terrains_peering_bit/bottom_side = 6 +10:1/0/terrains_peering_bit/left_side = 6 +10:1/0/terrains_peering_bit/top_side = 6 +10:1/0/terrains_peering_bit/top_right_corner = 6 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 7 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_right_corner = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/bottom_left_corner = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 7 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 7 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:1/0/terrains_peering_bit/right_side = 6 +13:1/0/terrains_peering_bit/bottom_right_corner = 6 +13:1/0/terrains_peering_bit/bottom_side = 6 +13:1/0/terrains_peering_bit/bottom_left_corner = 6 +13:1/0/terrains_peering_bit/left_side = 6 +13:1/0/terrains_peering_bit/top_side = 7 +14:1/0 = 0 +14:1/0/terrain_set = 0 +14:1/0/terrain = 7 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:1/0/terrains_peering_bit/right_side = 7 +14:1/0/terrains_peering_bit/bottom_side = 0 +14:1/0/terrains_peering_bit/bottom_left_corner = 0 +14:1/0/terrains_peering_bit/left_side = 0 +14:1/0/terrains_peering_bit/top_left_corner = 0 +14:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 7 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:1/0/terrains_peering_bit/right_side = 6 +15:1/0/terrains_peering_bit/bottom_right_corner = 6 +15:1/0/terrains_peering_bit/bottom_side = 6 +15:1/0/terrains_peering_bit/left_side = 7 +15:1/0/terrains_peering_bit/top_side = 6 +15:1/0/terrains_peering_bit/top_right_corner = 6 +17:1/0 = 0 +17:1/0/terrain_set = 0 +17:1/0/terrain = 7 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +17:1/0/terrains_peering_bit/right_side = 7 +17:1/0/terrains_peering_bit/bottom_right_corner = 0 +17:1/0/terrains_peering_bit/bottom_side = 0 +17:1/0/terrains_peering_bit/bottom_left_corner = 0 +17:1/0/terrains_peering_bit/left_side = 0 +17:1/0/terrains_peering_bit/top_side = 7 +17:1/0/terrains_peering_bit/top_right_corner = 7 +18:1/0 = 0 +18:1/0/terrain_set = 0 +18:1/0/terrain = 7 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +18:1/0/terrains_peering_bit/right_side = 0 +18:1/0/terrains_peering_bit/bottom_right_corner = 0 +18:1/0/terrains_peering_bit/bottom_side = 0 +18:1/0/terrains_peering_bit/bottom_left_corner = 0 +18:1/0/terrains_peering_bit/left_side = 7 +18:1/0/terrains_peering_bit/top_left_corner = 7 +18:1/0/terrains_peering_bit/top_side = 7 +19:1/0 = 0 +19:1/0/terrain_set = 0 +19:1/0/terrain = 7 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +19:1/0/terrains_peering_bit/right_side = 7 +19:1/0/terrains_peering_bit/bottom_right_corner = 6 +19:1/0/terrains_peering_bit/bottom_side = 6 +19:1/0/terrains_peering_bit/bottom_left_corner = 6 +19:1/0/terrains_peering_bit/left_side = 6 +19:1/0/terrains_peering_bit/top_side = 7 +19:1/0/terrains_peering_bit/top_right_corner = 7 +20:1/0 = 0 +20:1/0/terrain_set = 0 +20:1/0/terrain = 7 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +20:1/0/terrains_peering_bit/right_side = 6 +20:1/0/terrains_peering_bit/bottom_right_corner = 6 +20:1/0/terrains_peering_bit/bottom_side = 6 +20:1/0/terrains_peering_bit/bottom_left_corner = 6 +20:1/0/terrains_peering_bit/left_side = 7 +20:1/0/terrains_peering_bit/top_left_corner = 7 +20:1/0/terrains_peering_bit/top_side = 7 +22:1/0 = 0 +22:1/0/terrain_set = 0 +22:1/0/terrain = 1 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +22:1/0/terrains_peering_bit/right_side = 1 +22:1/0/terrains_peering_bit/bottom_right_corner = 0 +22:1/0/terrains_peering_bit/bottom_side = 0 +22:1/0/terrains_peering_bit/bottom_left_corner = 0 +22:1/0/terrains_peering_bit/left_side = 0 +22:1/0/terrains_peering_bit/top_side = 1 +22:1/0/terrains_peering_bit/top_right_corner = 1 +23:1/0 = 0 +23:1/0/terrain_set = 0 +23:1/0/terrain = 1 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +23:1/0/terrains_peering_bit/right_side = 0 +23:1/0/terrains_peering_bit/bottom_right_corner = 0 +23:1/0/terrains_peering_bit/bottom_side = 0 +23:1/0/terrains_peering_bit/bottom_left_corner = 0 +23:1/0/terrains_peering_bit/left_side = 1 +23:1/0/terrains_peering_bit/top_left_corner = 1 +23:1/0/terrains_peering_bit/top_side = 1 +24:1/0 = 0 +24:1/0/terrain_set = 0 +24:1/0/terrain = 1 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +24:1/0/terrains_peering_bit/right_side = 1 +24:1/0/terrains_peering_bit/bottom_right_corner = 6 +24:1/0/terrains_peering_bit/bottom_side = 6 +24:1/0/terrains_peering_bit/bottom_left_corner = 6 +24:1/0/terrains_peering_bit/left_side = 6 +24:1/0/terrains_peering_bit/top_side = 1 +24:1/0/terrains_peering_bit/top_right_corner = 1 +25:1/0 = 0 +25:1/0/terrain_set = 0 +25:1/0/terrain = 1 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 7, -4, 6, -6, 6, -8, 8, -8) +25:1/0/terrains_peering_bit/right_side = 6 +25:1/0/terrains_peering_bit/bottom_right_corner = 6 +25:1/0/terrains_peering_bit/bottom_side = 6 +25:1/0/terrains_peering_bit/bottom_left_corner = 6 +25:1/0/terrains_peering_bit/left_side = 1 +25:1/0/terrains_peering_bit/top_left_corner = 1 +25:1/0/terrains_peering_bit/top_side = 1 +0:2/size_in_atlas = Vector2i(1, 2) +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -8) +0:2/0/terrain_set = 0 +0:2/0/terrain = 6 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +0:2/0/terrains_peering_bit/right_side = 6 +0:2/0/terrains_peering_bit/top_side = 6 +0:2/0/terrains_peering_bit/top_right_corner = 6 +1:2/size_in_atlas = Vector2i(1, 2) +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -8) +1:2/0/terrain_set = 0 +1:2/0/terrain = 6 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, 8, 4, 8, 8) +1:2/0/terrains_peering_bit/right_side = 6 +1:2/0/terrains_peering_bit/left_side = 6 +1:2/0/terrains_peering_bit/top_left_corner = 6 +1:2/0/terrains_peering_bit/top_side = 6 +1:2/0/terrains_peering_bit/top_right_corner = 6 +2:2/size_in_atlas = Vector2i(1, 2) +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -8) +2:2/0/terrain_set = 0 +2:2/0/terrain = 6 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +2:2/0/terrains_peering_bit/left_side = 6 +2:2/0/terrains_peering_bit/top_left_corner = 6 +2:2/0/terrains_peering_bit/top_side = 6 +3:2/0 = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 6 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/terrains_peering_bit/right_side = 6 +3:2/0/terrains_peering_bit/bottom_right_corner = 6 +3:2/0/terrains_peering_bit/bottom_side = 6 +3:2/0/terrains_peering_bit/bottom_left_corner = 6 +3:2/0/terrains_peering_bit/left_side = 6 +3:2/0/terrains_peering_bit/top_left_corner = 6 +3:2/0/terrains_peering_bit/top_side = 6 +3:2/0/terrains_peering_bit/top_right_corner = 6 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 6 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/terrains_peering_bit/right_side = 6 +4:2/0/terrains_peering_bit/bottom_right_corner = 6 +4:2/0/terrains_peering_bit/bottom_side = 6 +4:2/0/terrains_peering_bit/bottom_left_corner = 6 +4:2/0/terrains_peering_bit/left_side = 6 +4:2/0/terrains_peering_bit/top_left_corner = 6 +4:2/0/terrains_peering_bit/top_side = 6 +4:2/0/terrains_peering_bit/top_right_corner = 6 +5:2/size_in_atlas = Vector2i(1, 2) +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -8) +5:2/0/terrain_set = 0 +5:2/0/terrain = 6 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:2/0/terrains_peering_bit/right_side = 6 +5:2/0/terrains_peering_bit/left_side = 6 +6:2/size_in_atlas = Vector2i(1, 2) +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -8) +6:2/0/terrain_set = 0 +6:2/0/terrain = 6 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -8, -8, -4, -8, -4, 4, 8, 4, 8, 8) +6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +6:2/0/terrains_peering_bit/right_side = 6 +6:2/0/terrains_peering_bit/top_side = 6 +7:2/size_in_atlas = Vector2i(1, 2) +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -8) +7:2/0/terrain_set = 0 +7:2/0/terrain = 6 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, -8, 8, -8, 4, 4, 4, 4, -8, 8, -8) +7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:2/0/terrains_peering_bit/left_side = 6 +7:2/0/terrains_peering_bit/top_side = 6 +8:2/size_in_atlas = Vector2i(1, 2) +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -8) +8:2/0/terrain_set = 0 +8:2/0/terrain = 6 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/terrain_set = 0 +9:2/0/terrain = 6 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8) +9:2/0/terrains_peering_bit/right_side = 6 +9:2/0/terrains_peering_bit/bottom_side = 6 +9:2/0/terrains_peering_bit/bottom_left_corner = 6 +9:2/0/terrains_peering_bit/left_side = 6 +9:2/0/terrains_peering_bit/top_side = 6 +10:2/0 = 0 +10:2/0/terrain_set = 0 +10:2/0/terrain = 6 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:2/0/terrains_peering_bit/right_side = 6 +10:2/0/terrains_peering_bit/bottom_right_corner = 6 +10:2/0/terrains_peering_bit/bottom_side = 6 +10:2/0/terrains_peering_bit/left_side = 6 +10:2/0/terrains_peering_bit/top_side = 6 +17:2/0 = 0 +17:2/0/terrain_set = 0 +17:2/0/terrain = 7 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +17:2/0/terrains_peering_bit/right_side = 7 +17:2/0/terrains_peering_bit/bottom_right_corner = 7 +17:2/0/terrains_peering_bit/bottom_side = 7 +17:2/0/terrains_peering_bit/bottom_left_corner = 6 +17:2/0/terrains_peering_bit/left_side = 6 +17:2/0/terrains_peering_bit/top_left_corner = 6 +17:2/0/terrains_peering_bit/top_side = 6 +18:2/0 = 0 +18:2/0/terrain_set = 0 +18:2/0/terrain = 7 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +18:2/0/terrains_peering_bit/right_side = 0 +18:2/0/terrains_peering_bit/bottom_right_corner = 0 +18:2/0/terrains_peering_bit/bottom_side = 7 +18:2/0/terrains_peering_bit/bottom_left_corner = 7 +18:2/0/terrains_peering_bit/left_side = 7 +18:2/0/terrains_peering_bit/top_side = 0 +18:2/0/terrains_peering_bit/top_right_corner = 0 +19:2/0 = 0 +19:2/0/terrain_set = 0 +19:2/0/terrain = 7 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +19:2/0/terrains_peering_bit/right_side = 7 +19:2/0/terrains_peering_bit/bottom_right_corner = 7 +19:2/0/terrains_peering_bit/bottom_side = 7 +19:2/0/terrains_peering_bit/bottom_left_corner = 0 +19:2/0/terrains_peering_bit/left_side = 0 +19:2/0/terrains_peering_bit/top_left_corner = 0 +19:2/0/terrains_peering_bit/top_side = 0 +20:2/0 = 0 +20:2/0/terrain_set = 0 +20:2/0/terrain = 7 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +20:2/0/terrains_peering_bit/right_side = 6 +20:2/0/terrains_peering_bit/bottom_right_corner = 6 +20:2/0/terrains_peering_bit/bottom_side = 7 +20:2/0/terrains_peering_bit/bottom_left_corner = 7 +20:2/0/terrains_peering_bit/left_side = 7 +20:2/0/terrains_peering_bit/top_side = 6 +20:2/0/terrains_peering_bit/top_right_corner = 6 +22:2/0 = 0 +22:2/0/terrain_set = 0 +22:2/0/terrain = 1 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +22:2/0/terrains_peering_bit/right_side = 1 +22:2/0/terrains_peering_bit/bottom_right_corner = 1 +22:2/0/terrains_peering_bit/bottom_side = 1 +22:2/0/terrains_peering_bit/bottom_left_corner = 6 +22:2/0/terrains_peering_bit/left_side = 6 +22:2/0/terrains_peering_bit/top_left_corner = 6 +22:2/0/terrains_peering_bit/top_side = 6 +23:2/0 = 0 +23:2/0/terrain_set = 0 +23:2/0/terrain = 1 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +23:2/0/terrains_peering_bit/right_side = 0 +23:2/0/terrains_peering_bit/bottom_right_corner = 0 +23:2/0/terrains_peering_bit/bottom_side = 1 +23:2/0/terrains_peering_bit/bottom_left_corner = 1 +23:2/0/terrains_peering_bit/left_side = 1 +23:2/0/terrains_peering_bit/top_side = 0 +23:2/0/terrains_peering_bit/top_right_corner = 0 +24:2/0 = 0 +24:2/0/terrain_set = 0 +24:2/0/terrain = 1 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +24:2/0/terrains_peering_bit/right_side = 1 +24:2/0/terrains_peering_bit/bottom_right_corner = 1 +24:2/0/terrains_peering_bit/bottom_side = 1 +24:2/0/terrains_peering_bit/bottom_left_corner = 0 +24:2/0/terrains_peering_bit/left_side = 0 +24:2/0/terrains_peering_bit/top_left_corner = 0 +24:2/0/terrains_peering_bit/top_side = 0 +25:2/0 = 0 +25:2/0/terrain_set = 0 +25:2/0/terrain = 1 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -4, -7, -6, -6, -8, -6, -8, -8) +25:2/0/terrains_peering_bit/right_side = 6 +25:2/0/terrains_peering_bit/bottom_right_corner = 6 +25:2/0/terrains_peering_bit/bottom_side = 1 +25:2/0/terrains_peering_bit/bottom_left_corner = 1 +25:2/0/terrains_peering_bit/left_side = 1 +25:2/0/terrains_peering_bit/top_side = 6 +25:2/0/terrains_peering_bit/top_right_corner = 6 +3:3/0 = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 6 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/terrains_peering_bit/right_side = 6 +3:3/0/terrains_peering_bit/bottom_right_corner = 6 +3:3/0/terrains_peering_bit/bottom_side = 6 +3:3/0/terrains_peering_bit/bottom_left_corner = 6 +3:3/0/terrains_peering_bit/left_side = 6 +3:3/0/terrains_peering_bit/top_left_corner = 6 +3:3/0/terrains_peering_bit/top_side = 6 +3:3/0/terrains_peering_bit/top_right_corner = 6 +4:3/0 = 0 +4:3/0/terrain_set = 0 +4:3/0/terrain = 6 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/terrains_peering_bit/right_side = 6 +4:3/0/terrains_peering_bit/bottom_right_corner = 6 +4:3/0/terrains_peering_bit/bottom_side = 6 +4:3/0/terrains_peering_bit/bottom_left_corner = 6 +4:3/0/terrains_peering_bit/left_side = 6 +4:3/0/terrains_peering_bit/top_left_corner = 6 +4:3/0/terrains_peering_bit/top_side = 6 +4:3/0/terrains_peering_bit/top_right_corner = 6 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 6 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, 4, 8) +9:3/0/terrains_peering_bit/right_side = 6 +9:3/0/terrains_peering_bit/bottom_side = 6 +9:3/0/terrains_peering_bit/bottom_left_corner = 6 +9:3/0/terrains_peering_bit/left_side = 6 +9:3/0/terrains_peering_bit/top_side = 6 +9:3/0/terrains_peering_bit/top_right_corner = 6 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 6 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -8, 4) +10:3/0/terrains_peering_bit/right_side = 6 +10:3/0/terrains_peering_bit/bottom_right_corner = 6 +10:3/0/terrains_peering_bit/bottom_side = 6 +10:3/0/terrains_peering_bit/left_side = 6 +10:3/0/terrains_peering_bit/top_left_corner = 6 +10:3/0/terrains_peering_bit/top_side = 6 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 1 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +12:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +12:3/0/terrains_peering_bit/right_side = 6 +12:3/0/terrains_peering_bit/bottom_side = 1 +12:3/0/terrains_peering_bit/left_side = 6 +12:3/0/terrains_peering_bit/top_left_corner = 6 +12:3/0/terrains_peering_bit/top_side = 6 +12:3/0/terrains_peering_bit/top_right_corner = 6 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 1 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 7, 4, 6, 6, 6, 8, 8, 8) +13:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -7, 4, -6, 6, -6, 8) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 1 +13:3/0/terrains_peering_bit/left_side = 0 +13:3/0/terrains_peering_bit/top_left_corner = 0 +13:3/0/terrains_peering_bit/top_side = 0 +13:3/0/terrains_peering_bit/top_right_corner = 0 +14:3/0 = 0 +14:3/0/terrain_set = 0 +14:3/0/terrain = 1 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:3/0/terrains_peering_bit/right_side = 1 +14:3/0/terrains_peering_bit/bottom_side = 6 +14:3/0/terrains_peering_bit/bottom_left_corner = 6 +14:3/0/terrains_peering_bit/left_side = 6 +14:3/0/terrains_peering_bit/top_left_corner = 6 +14:3/0/terrains_peering_bit/top_side = 6 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 1 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_right_corner = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +15:3/0/terrains_peering_bit/left_side = 1 +15:3/0/terrains_peering_bit/top_side = 0 +15:3/0/terrains_peering_bit/top_right_corner = 0 +17:3/0 = 0 +17:3/0/terrain_set = 0 +17:3/0/terrain = 7 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +17:3/0/terrains_peering_bit/right_side = 7 +17:3/0/terrains_peering_bit/bottom_side = 6 +17:3/0/terrains_peering_bit/bottom_left_corner = 6 +17:3/0/terrains_peering_bit/left_side = 6 +17:3/0/terrains_peering_bit/top_left_corner = 6 +17:3/0/terrains_peering_bit/top_side = 7 +17:3/0/terrains_peering_bit/top_right_corner = 7 +18:3/0 = 0 +18:3/0/terrain_set = 0 +18:3/0/terrain = 7 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +18:3/0/terrains_peering_bit/right_side = 0 +18:3/0/terrains_peering_bit/bottom_right_corner = 0 +18:3/0/terrains_peering_bit/bottom_side = 0 +18:3/0/terrains_peering_bit/left_side = 7 +18:3/0/terrains_peering_bit/top_left_corner = 7 +18:3/0/terrains_peering_bit/top_side = 7 +18:3/0/terrains_peering_bit/top_right_corner = 0 +19:3/0 = 0 +19:3/0/terrain_set = 0 +19:3/0/terrain = 7 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +19:3/0/terrains_peering_bit/right_side = 7 +19:3/0/terrains_peering_bit/bottom_side = 0 +19:3/0/terrains_peering_bit/bottom_left_corner = 0 +19:3/0/terrains_peering_bit/left_side = 0 +19:3/0/terrains_peering_bit/top_left_corner = 0 +19:3/0/terrains_peering_bit/top_side = 7 +19:3/0/terrains_peering_bit/top_right_corner = 7 +20:3/0 = 0 +20:3/0/terrain_set = 0 +20:3/0/terrain = 7 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +20:3/0/terrains_peering_bit/right_side = 6 +20:3/0/terrains_peering_bit/bottom_right_corner = 6 +20:3/0/terrains_peering_bit/bottom_side = 6 +20:3/0/terrains_peering_bit/left_side = 7 +20:3/0/terrains_peering_bit/top_left_corner = 7 +20:3/0/terrains_peering_bit/top_side = 7 +20:3/0/terrains_peering_bit/top_right_corner = 6 +22:3/0 = 0 +22:3/0/terrain_set = 0 +22:3/0/terrain = 1 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +22:3/0/terrains_peering_bit/right_side = 1 +22:3/0/terrains_peering_bit/bottom_side = 6 +22:3/0/terrains_peering_bit/bottom_left_corner = 6 +22:3/0/terrains_peering_bit/left_side = 6 +22:3/0/terrains_peering_bit/top_left_corner = 6 +22:3/0/terrains_peering_bit/top_side = 1 +22:3/0/terrains_peering_bit/top_right_corner = 1 +23:3/0 = 0 +23:3/0/terrain_set = 0 +23:3/0/terrain = 1 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +23:3/0/terrains_peering_bit/right_side = 0 +23:3/0/terrains_peering_bit/bottom_right_corner = 0 +23:3/0/terrains_peering_bit/bottom_side = 0 +23:3/0/terrains_peering_bit/left_side = 1 +23:3/0/terrains_peering_bit/top_left_corner = 1 +23:3/0/terrains_peering_bit/top_side = 1 +23:3/0/terrains_peering_bit/top_right_corner = 0 +24:3/0 = 0 +24:3/0/terrain_set = 0 +24:3/0/terrain = 1 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 4, 7, 6, 6, 8, 6, 8, 8) +24:3/0/terrains_peering_bit/right_side = 1 +24:3/0/terrains_peering_bit/bottom_side = 0 +24:3/0/terrains_peering_bit/bottom_left_corner = 0 +24:3/0/terrains_peering_bit/left_side = 0 +24:3/0/terrains_peering_bit/top_left_corner = 0 +24:3/0/terrains_peering_bit/top_side = 1 +24:3/0/terrains_peering_bit/top_right_corner = 1 +25:3/0 = 0 +25:3/0/terrain_set = 0 +25:3/0/terrain = 1 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +25:3/0/terrains_peering_bit/right_side = 6 +25:3/0/terrains_peering_bit/bottom_right_corner = 6 +25:3/0/terrains_peering_bit/bottom_side = 6 25:3/0/terrains_peering_bit/left_side = 1 25:3/0/terrains_peering_bit/top_left_corner = 1 25:3/0/terrains_peering_bit/top_side = 1 -25:3/0/terrains_peering_bit/top_right_corner = 1 -26:3/0 = 0 -26:3/0/terrain_set = 0 -26:3/0/terrain = 3 -26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:3/0/physics_layer_0/angular_velocity = 0.0 -26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:3/0/terrains_peering_bit/right_side = 3 -26:3/0/terrains_peering_bit/bottom_side = 0 -26:3/0/terrains_peering_bit/bottom_left_corner = 0 -26:3/0/terrains_peering_bit/left_side = 0 -26:3/0/terrains_peering_bit/top_left_corner = 0 -26:3/0/terrains_peering_bit/top_side = 0 -27:3/0 = 0 -27:3/0/terrain_set = 0 -27:3/0/terrain = 3 -27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:3/0/physics_layer_0/angular_velocity = 0.0 -27:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:3/0/terrains_peering_bit/right_side = 1 -27:3/0/terrains_peering_bit/bottom_right_corner = 1 -27:3/0/terrains_peering_bit/bottom_side = 1 -27:3/0/terrains_peering_bit/left_side = 3 -27:3/0/terrains_peering_bit/top_side = 1 -27:3/0/terrains_peering_bit/top_right_corner = 1 -27:4/0 = 0 -27:4/0/terrain_set = 0 -27:4/0/terrain = 3 -27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:4/0/physics_layer_0/angular_velocity = 0.0 -27:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 6, -6, 6, -4, 8) -27:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -27:4/0/terrains_peering_bit/right_side = 0 -27:4/0/terrains_peering_bit/bottom_right_corner = 0 -27:4/0/terrains_peering_bit/bottom_side = 0 -27:4/0/terrains_peering_bit/left_side = 3 -27:4/0/terrains_peering_bit/top_side = 0 -27:4/0/terrains_peering_bit/top_right_corner = 0 -26:4/0 = 0 -26:4/0/terrain_set = 0 -26:4/0/terrain = 3 -26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:4/0/physics_layer_0/angular_velocity = 0.0 -26:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -6, 6, -6, 4, -8) -26:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -26:4/0/terrains_peering_bit/right_side = 3 -26:4/0/terrains_peering_bit/bottom_side = 1 -26:4/0/terrains_peering_bit/bottom_left_corner = 1 -26:4/0/terrains_peering_bit/left_side = 1 -26:4/0/terrains_peering_bit/top_left_corner = 1 -26:4/0/terrains_peering_bit/top_side = 1 -25:4/0 = 0 -25:4/0/terrain_set = 0 -25:4/0/terrain = 3 -25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:4/0/physics_layer_0/angular_velocity = 0.0 -25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -25:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -25:4/0/terrains_peering_bit/right_side = 0 -25:4/0/terrains_peering_bit/bottom_right_corner = 0 -25:4/0/terrains_peering_bit/bottom_side = 0 -25:4/0/terrains_peering_bit/bottom_left_corner = 0 -25:4/0/terrains_peering_bit/left_side = 0 -25:4/0/terrains_peering_bit/top_side = 3 -24:4/0 = 0 -24:4/0/terrain_set = 0 -24:4/0/terrain = 3 -24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:4/0/physics_layer_0/angular_velocity = 0.0 -24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -6, -8, -6, -6, -8, -4) -24:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -24:4/0/terrains_peering_bit/right_side = 1 -24:4/0/terrains_peering_bit/bottom_right_corner = 1 -24:4/0/terrains_peering_bit/bottom_side = 1 -24:4/0/terrains_peering_bit/bottom_left_corner = 1 -24:4/0/terrains_peering_bit/left_side = 1 -24:4/0/terrains_peering_bit/top_side = 3 -34:3/0 = 0 -34:3/0/terrain_set = 0 -34:3/0/terrain = 3 -34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:3/0/physics_layer_0/angular_velocity = 0.0 -34:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -34:3/0/terrains_peering_bit/right_side = 3 -34:3/0/terrains_peering_bit/bottom_side = 0 -34:3/0/terrains_peering_bit/bottom_left_corner = 0 -34:3/0/terrains_peering_bit/left_side = 0 -34:3/0/terrains_peering_bit/top_left_corner = 0 -34:3/0/terrains_peering_bit/top_side = 3 -34:3/0/terrains_peering_bit/top_right_corner = 3 -34:2/0 = 0 -34:2/0/terrain_set = 0 -34:2/0/terrain = 3 -34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:2/0/physics_layer_0/angular_velocity = 0.0 -34:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -34:2/0/terrains_peering_bit/right_side = 3 -34:2/0/terrains_peering_bit/bottom_right_corner = 3 -34:2/0/terrains_peering_bit/bottom_side = 3 -34:2/0/terrains_peering_bit/bottom_left_corner = 0 -34:2/0/terrains_peering_bit/left_side = 0 -34:2/0/terrains_peering_bit/top_left_corner = 0 -34:2/0/terrains_peering_bit/top_side = 0 -34:1/0 = 0 -34:1/0/terrain_set = 0 -34:1/0/terrain = 3 -34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:1/0/physics_layer_0/angular_velocity = 0.0 -34:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -34:1/0/terrains_peering_bit/right_side = 3 -34:1/0/terrains_peering_bit/bottom_right_corner = 1 -34:1/0/terrains_peering_bit/bottom_side = 1 -34:1/0/terrains_peering_bit/bottom_left_corner = 1 -34:1/0/terrains_peering_bit/left_side = 1 -34:1/0/terrains_peering_bit/top_side = 3 -34:1/0/terrains_peering_bit/top_right_corner = 3 -34:0/0 = 0 -34:0/0/terrain_set = 0 -34:0/0/terrain = 3 -34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:0/0/physics_layer_0/angular_velocity = 0.0 -34:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -34:0/0/terrains_peering_bit/right_side = 3 -34:0/0/terrains_peering_bit/bottom_right_corner = 3 -34:0/0/terrains_peering_bit/bottom_side = 3 -34:0/0/terrains_peering_bit/left_side = 0 -34:0/0/terrains_peering_bit/top_left_corner = 0 -34:0/0/terrains_peering_bit/top_side = 0 -34:0/0/terrains_peering_bit/top_right_corner = 0 -35:0/0 = 0 -35:0/0/terrain_set = 0 -35:0/0/terrain = 3 -35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:0/0/physics_layer_0/angular_velocity = 0.0 -35:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -35:0/0/terrains_peering_bit/right_side = 0 -35:0/0/terrains_peering_bit/bottom_side = 3 -35:0/0/terrains_peering_bit/bottom_left_corner = 3 -35:0/0/terrains_peering_bit/left_side = 3 -35:0/0/terrains_peering_bit/top_left_corner = 0 -35:0/0/terrains_peering_bit/top_side = 0 -35:0/0/terrains_peering_bit/top_right_corner = 0 -36:0/0 = 0 -36:0/0/terrain_set = 0 -36:0/0/terrain = 3 -36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:0/0/physics_layer_0/angular_velocity = 0.0 -36:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -6, 6, -8, 4, -8, 8) -36:0/0/terrains_peering_bit/right_side = 3 -36:0/0/terrains_peering_bit/bottom_right_corner = 3 -36:0/0/terrains_peering_bit/bottom_side = 3 -36:0/0/terrains_peering_bit/left_side = 1 -36:0/0/terrains_peering_bit/top_left_corner = 1 -36:0/0/terrains_peering_bit/top_side = 1 -36:0/0/terrains_peering_bit/top_right_corner = 1 -36:1/0 = 0 -36:1/0/terrain_set = 0 -36:1/0/terrain = 3 -36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:1/0/physics_layer_0/angular_velocity = 0.0 -36:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, -8, -6, -6, -8, -4, -8, -8) -36:1/0/terrains_peering_bit/right_side = 3 -36:1/0/terrains_peering_bit/bottom_right_corner = 0 -36:1/0/terrains_peering_bit/bottom_side = 0 -36:1/0/terrains_peering_bit/bottom_left_corner = 0 -36:1/0/terrains_peering_bit/left_side = 0 -36:1/0/terrains_peering_bit/top_side = 3 -36:1/0/terrains_peering_bit/top_right_corner = 3 -35:1/0 = 0 -35:1/0/terrain_set = 0 -35:1/0/terrain = 3 -35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:1/0/physics_layer_0/angular_velocity = 0.0 -35:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -35:1/0/terrains_peering_bit/right_side = 1 -35:1/0/terrains_peering_bit/bottom_right_corner = 1 -35:1/0/terrains_peering_bit/bottom_side = 1 -35:1/0/terrains_peering_bit/bottom_left_corner = 1 -35:1/0/terrains_peering_bit/left_side = 3 -35:1/0/terrains_peering_bit/top_left_corner = 3 -35:1/0/terrains_peering_bit/top_side = 3 -35:2/0 = 0 -35:2/0/terrain_set = 0 -35:2/0/terrain = 3 -35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:2/0/physics_layer_0/angular_velocity = 0.0 -35:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -35:2/0/terrains_peering_bit/right_side = 1 -35:2/0/terrains_peering_bit/bottom_right_corner = 1 -35:2/0/terrains_peering_bit/bottom_side = 3 -35:2/0/terrains_peering_bit/bottom_left_corner = 3 -35:2/0/terrains_peering_bit/left_side = 3 -35:2/0/terrains_peering_bit/top_side = 1 -35:2/0/terrains_peering_bit/top_right_corner = 1 -35:3/0 = 0 -35:3/0/terrain_set = 0 -35:3/0/terrain = 3 -35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:3/0/physics_layer_0/angular_velocity = 0.0 -35:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -35:3/0/terrains_peering_bit/right_side = 1 -35:3/0/terrains_peering_bit/bottom_right_corner = 1 -35:3/0/terrains_peering_bit/bottom_side = 1 -35:3/0/terrains_peering_bit/left_side = 3 -35:3/0/terrains_peering_bit/top_left_corner = 3 -35:3/0/terrains_peering_bit/top_side = 3 -35:3/0/terrains_peering_bit/top_right_corner = 1 -36:3/0 = 0 -36:3/0/terrain_set = 0 -36:3/0/terrain = 3 -36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:3/0/physics_layer_0/angular_velocity = 0.0 -36:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 6, 6, 6, 4, 8, 8, 8) -36:3/0/terrains_peering_bit/right_side = 3 -36:3/0/terrains_peering_bit/bottom_side = 1 -36:3/0/terrains_peering_bit/bottom_left_corner = 1 -36:3/0/terrains_peering_bit/left_side = 1 -36:3/0/terrains_peering_bit/top_left_corner = 1 -36:3/0/terrains_peering_bit/top_side = 3 -36:3/0/terrains_peering_bit/top_right_corner = 3 -36:2/0 = 0 -36:2/0/terrain_set = 0 -36:2/0/terrain = 3 -36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -36:2/0/physics_layer_0/angular_velocity = 0.0 -36:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -6, 6, -6, 4, -8, 8, -8) -36:2/0/terrains_peering_bit/right_side = 3 -36:2/0/terrains_peering_bit/bottom_right_corner = 3 -36:2/0/terrains_peering_bit/bottom_side = 3 -36:2/0/terrains_peering_bit/bottom_left_corner = 1 -36:2/0/terrains_peering_bit/left_side = 1 -36:2/0/terrains_peering_bit/top_left_corner = 1 -36:2/0/terrains_peering_bit/top_side = 1 -37:3/0 = 0 -37:3/0/terrain_set = 0 -37:3/0/terrain = 3 -37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:3/0/physics_layer_0/angular_velocity = 0.0 -37:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 6, -4, 8, -8, 8) -37:3/0/terrains_peering_bit/right_side = 0 -37:3/0/terrains_peering_bit/bottom_right_corner = 0 -37:3/0/terrains_peering_bit/bottom_side = 0 -37:3/0/terrains_peering_bit/left_side = 3 -37:3/0/terrains_peering_bit/top_left_corner = 3 -37:3/0/terrains_peering_bit/top_side = 3 -37:3/0/terrains_peering_bit/top_right_corner = 0 -37:2/0 = 0 -37:2/0/terrain_set = 0 -37:2/0/terrain = 3 -37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:2/0/physics_layer_0/angular_velocity = 0.0 -37:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -6, -6, -6, -4, -8, -8, -8) -37:2/0/terrains_peering_bit/right_side = 0 -37:2/0/terrains_peering_bit/bottom_right_corner = 0 -37:2/0/terrains_peering_bit/bottom_side = 3 -37:2/0/terrains_peering_bit/bottom_left_corner = 3 -37:2/0/terrains_peering_bit/left_side = 3 -37:2/0/terrains_peering_bit/top_side = 0 -37:2/0/terrains_peering_bit/top_right_corner = 0 -37:1/0 = 0 -37:1/0/terrain_set = 0 -37:1/0/terrain = 3 -37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:1/0/physics_layer_0/angular_velocity = 0.0 -37:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, -8, 6, -6, 8, -4, 8, -8) -37:1/0/terrains_peering_bit/right_side = 0 -37:1/0/terrains_peering_bit/bottom_right_corner = 0 -37:1/0/terrains_peering_bit/bottom_side = 0 -37:1/0/terrains_peering_bit/bottom_left_corner = 0 -37:1/0/terrains_peering_bit/left_side = 3 -37:1/0/terrains_peering_bit/top_left_corner = 3 -37:1/0/terrains_peering_bit/top_side = 3 -37:0/0 = 0 -37:0/0/terrain_set = 0 -37:0/0/terrain = 3 -37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -37:0/0/physics_layer_0/angular_velocity = 0.0 -37:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 6, 6, 8, 4, 8, 8) -37:0/0/terrains_peering_bit/right_side = 1 -37:0/0/terrains_peering_bit/bottom_side = 3 -37:0/0/terrains_peering_bit/bottom_left_corner = 3 -37:0/0/terrains_peering_bit/left_side = 3 -37:0/0/terrains_peering_bit/top_left_corner = 1 -37:0/0/terrains_peering_bit/top_side = 1 -37:0/0/terrains_peering_bit/top_right_corner = 1 +25:3/0/terrains_peering_bit/top_right_corner = 6 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 6 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8) +0:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +0:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -4, 4, -4, 4, -8, -4, -8) +0:4/0/terrains_peering_bit/bottom_side = 6 +1:4/size_in_atlas = Vector2i(1, 2) +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -8) +1:4/0/terrain_set = 0 +1:4/0/terrain = 6 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8) +1:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +1:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 4, -4, 4, -4, 8, 4, 8) +1:4/0/terrains_peering_bit/top_side = 6 +2:4/size_in_atlas = Vector2i(1, 2) +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -8) +2:4/0/terrain_set = 0 +2:4/0/terrain = 6 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8) +2:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +2:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, 4, -4, -4, -8, -4, -8, 4) +2:4/0/terrains_peering_bit/right_side = 6 +3:4/size_in_atlas = Vector2i(1, 2) +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -8) +3:4/0/terrain_set = 0 +3:4/0/terrain = 6 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8) +3:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +3:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, -4, 4, 4, 8, 4, 8, -4) +3:4/0/terrains_peering_bit/left_side = 6 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 6 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +4:4/0/terrains_peering_bit/right_side = 6 +4:4/0/terrains_peering_bit/bottom_side = 6 +4:4/0/terrains_peering_bit/left_side = 6 +5:4/size_in_atlas = Vector2i(1, 2) +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -8) +5:4/0/terrain_set = 0 +5:4/0/terrain = 6 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +5:4/0/terrains_peering_bit/right_side = 6 +5:4/0/terrains_peering_bit/left_side = 6 +5:4/0/terrains_peering_bit/top_side = 6 +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 6 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +6:4/0/terrains_peering_bit/right_side = 6 +6:4/0/terrains_peering_bit/bottom_side = 6 +6:4/0/terrains_peering_bit/top_side = 6 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 6 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +7:4/0/terrains_peering_bit/bottom_side = 6 +7:4/0/terrains_peering_bit/left_side = 6 +7:4/0/terrains_peering_bit/top_side = 6 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 1 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +12:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/bottom_right_corner = 0 +12:4/0/terrains_peering_bit/bottom_side = 0 +12:4/0/terrains_peering_bit/bottom_left_corner = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 1 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 1 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -7, -4, -6, -6, -6, -8, -8, -8) +13:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 7, -4, 6, -6, 6, -8) +13:4/0/terrains_peering_bit/right_side = 0 +13:4/0/terrains_peering_bit/bottom_right_corner = 0 +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/bottom_left_corner = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 1 +14:4/0 = 0 +14:4/0/terrain_set = 0 +14:4/0/terrain = 1 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, -7, 6, -6, 8, -6, 8, -8) +14:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 4, 7, 6, 6, 8, 6) +14:4/0/terrains_peering_bit/right_side = 1 +14:4/0/terrains_peering_bit/bottom_side = 0 +14:4/0/terrains_peering_bit/bottom_left_corner = 0 +14:4/0/terrains_peering_bit/left_side = 0 +14:4/0/terrains_peering_bit/top_left_corner = 0 +14:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 1 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, 7, -6, 6, -8, 6, -8, 8) +15:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -4, -7, -6, -6, -8, -6) +15:4/0/terrains_peering_bit/right_side = 6 +15:4/0/terrains_peering_bit/bottom_right_corner = 6 +15:4/0/terrains_peering_bit/bottom_side = 6 +15:4/0/terrains_peering_bit/left_side = 1 +15:4/0/terrains_peering_bit/top_side = 6 +15:4/0/terrains_peering_bit/top_right_corner = 6 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 6 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, -8, -8, -8, -4) +0:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +0:6/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 4, 8, 8) +0:6/0/terrains_peering_bit/right_side = 6 +0:6/0/terrains_peering_bit/bottom_side = 6 +0:6/0/terrains_peering_bit/bottom_left_corner = 6 +0:6/0/terrains_peering_bit/left_side = 6 +1:6/size_in_atlas = Vector2i(1, 2) +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -8) +1:6/0/terrain_set = 0 +1:6/0/terrain = 6 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, 8, 8, 8, 4) +1:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8) +1:6/0/terrains_peering_bit/right_side = 6 +1:6/0/terrains_peering_bit/left_side = 6 +1:6/0/terrains_peering_bit/top_side = 6 +1:6/0/terrains_peering_bit/top_right_corner = 6 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 6 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8) +2:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 4, -8, 8, -8) +2:6/0/terrains_peering_bit/right_side = 6 +2:6/0/terrains_peering_bit/bottom_right_corner = 6 +2:6/0/terrains_peering_bit/bottom_side = 6 +2:6/0/terrains_peering_bit/top_side = 6 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 6 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, -8, 4, -8) +3:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8) +3:6/0/terrains_peering_bit/bottom_side = 6 +3:6/0/terrains_peering_bit/left_side = 6 +3:6/0/terrains_peering_bit/top_left_corner = 6 +3:6/0/terrains_peering_bit/top_side = 6 +4:6/0 = 0 +4:6/0/terrain_set = 0 +4:6/0/terrain = 6 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, 8, -8, 8, -4) +4:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, 8, -8, 4, -8, 8) +4:6/0/terrains_peering_bit/right_side = 6 +4:6/0/terrains_peering_bit/bottom_right_corner = 6 +4:6/0/terrains_peering_bit/bottom_side = 6 +4:6/0/terrains_peering_bit/left_side = 6 +5:6/size_in_atlas = Vector2i(1, 2) +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -8) +5:6/0/terrain_set = 0 +5:6/0/terrain = 6 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, -8, 8, -8, 4) +5:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, -8, 8, -4, 8, -8) +5:6/0/terrains_peering_bit/right_side = 6 +5:6/0/terrains_peering_bit/left_side = 6 +5:6/0/terrains_peering_bit/top_left_corner = 6 +5:6/0/terrains_peering_bit/top_side = 6 +6:6/0 = 0 +6:6/0/terrain_set = 0 +6:6/0/terrain = 6 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -8, 8, -8, -8, -4, -8) +6:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 4, 4, 8, 8, 8) +6:6/0/terrains_peering_bit/right_side = 6 +6:6/0/terrains_peering_bit/bottom_side = 6 +6:6/0/terrains_peering_bit/top_side = 6 +6:6/0/terrains_peering_bit/top_right_corner = 6 +7:6/0 = 0 +7:6/0/terrain_set = 0 +7:6/0/terrain = 6 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +7:6/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -4, -4, -8, -8, -8) +7:6/0/terrains_peering_bit/bottom_side = 6 +7:6/0/terrains_peering_bit/bottom_left_corner = 6 +7:6/0/terrains_peering_bit/left_side = 6 +7:6/0/terrains_peering_bit/top_side = 6 [resource] physics_layer_0/collision_layer = 1 -physics_layer_0/collision_mask = 0 +physics_layer_0/collision_mask = 3 terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Colony Blue" -terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1) -terrain_set_0/terrain_1/name = "Colony Red" -terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1) -terrain_set_0/terrain_2/name = "Colony Connect Blue Dominant" -terrain_set_0/terrain_2/color = Color(0, 0.160784, 0.309804, 1) -terrain_set_0/terrain_3/name = "Colony Connect Red Dominant" -terrain_set_0/terrain_3/color = Color(0.372549, 0, 0.0235294, 1) -sources/0 = SubResource("TileSetAtlasSource_17cgg") +terrain_set_0/terrain_0/name = "Gray" +terrain_set_0/terrain_0/color = Color(0.560784, 0.560784, 0.560784, 1) +terrain_set_0/terrain_1/name = "Gray Dominant" +terrain_set_0/terrain_1/color = Color(0.243137, 0.270588, 0.32549, 1) +terrain_set_0/terrain_2/name = "Brown" +terrain_set_0/terrain_2/color = Color(0.372549, 0.235294, 0.137255, 1) +terrain_set_0/terrain_3/name = "Brown Dominant" +terrain_set_0/terrain_3/color = Color(0.192157, 0.113725, 0.0470588, 1) +terrain_set_0/terrain_4/name = "Green" +terrain_set_0/terrain_4/color = Color(0.0980392, 0.301961, 0.113725, 1) +terrain_set_0/terrain_5/name = "Green Dominant" +terrain_set_0/terrain_5/color = Color(0.0705882, 0.243137, 0, 1) +terrain_set_0/terrain_6/name = "Red" +terrain_set_0/terrain_6/color = Color(0.384314, 0.145098, 0.164706, 1) +terrain_set_0/terrain_7/name = "Red Dominant" +terrain_set_0/terrain_7/color = Color(0.2, 0, 0.0117647, 1) +terrain_set_0/terrain_8/name = "Void" +terrain_set_0/terrain_8/color = Color(0, 0, 0, 1) +sources/0 = SubResource("TileSetAtlasSource_colonygray") +sources/1 = SubResource("TileSetAtlasSource_colonybrown") +sources/2 = SubResource("TileSetAtlasSource_colonygreen") +sources/3 = SubResource("TileSetAtlasSource_colonyred") diff --git a/Scenes/Test Scene.tscn b/Scenes/Test Scene.tscn index cd94a5b..46fd308 100644 --- a/Scenes/Test Scene.tscn +++ b/Scenes/Test Scene.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=6 format=3 uid="uid://yitiyfwr4txh"] -[ext_resource type="TileSet" uid="uid://bf1eb4aogv8ru" path="res://Assets/Tilesets/colony.tres" id="2"] +[ext_resource type="TileSet" uid="uid://c72nlq6yw2i4d" path="res://Assets/Tilesets/colony.tres" id="1_boyur"] [ext_resource type="Texture2D" uid="uid://dp4tdg3fxe5bf" path="res://Assets/Textures/color_cube.png" id="2_0flm2"] [ext_resource type="Script" path="res://Scripts/Player/PlayerController.gd" id="2_pk6k4"] [ext_resource type="Texture2D" uid="uid://dx5k5qa1pwbfl" path="res://Assets/Textures/basic_enemy.png" id="4_4sn7h"] @@ -11,10 +11,10 @@ [node name="TileMap" type="TileMap" parent="."] position = Vector2(0, 1) scale = Vector2(0.898075, 0.866089) -tile_set = ExtResource("2") +tile_set = ExtResource("1_boyur") format = 2 layer_0/name = "Ground" -layer_0/tile_data = PackedInt32Array(1114138, 262144, 1, 1048602, 0, 1, 983066, 0, 1, 1114137, 65536, 0, 1114136, 65536, 0, 1048603, 131072, 1, 1179675, 131072, 2, 1114139, 589824, 0, 983067, 131072, 1, 917531, 589824, 0, 1179674, 65536, 2, 917530, 262144, 0, 1179673, 1572864, 3, 917529, 65536, 2, 1179672, 65536, 2, 917528, 65536, 2, 1179671, 0, 2, 1114135, 655360, 3, 1048599, 131072, 1, 983063, 131072, 1, 917527, 196608, 0, 851995, 131072, 1, 851994, 196608, 3, 851993, 65536, 1, 851992, 196608, 3, 851991, 65536, 1, 917532, 327680, 2, 917533, 458752, 1, 983069, 327680, 1, 1048605, 327680, 1, 1114141, 458752, 2, 1114140, 327680, 2, 917525, 0, 0, 983061, 1769472, 1, 1048597, 0, 1, 1114133, 0, 2, 1114134, 65536, 2, 786456, 196608, 3, 786457, 196608, 2, 720921, 262144, 3, 720920, 262144, 3, 720919, 262144, 2, 655383, 262144, 2, 655382, 0, 1, 589848, 65536, 1, 589849, 196608, 2, 655385, 65536, 1, 655384, 262144, 3, 655386, 65536, 1, 720922, 65536, 1, 589850, 65536, 1, 524313, 65536, 1, 524312, 196608, 2, 524311, 262144, 1, 524310, 65536, 0, 589846, 262144, 0, 589847, 65536, 1, 524314, 196608, 1, 655387, 131072, 1, 589851, 131072, 1, 458776, 1638400, 1, 458777, 65536, 0, 458778, 131072, 0, 524315, 131072, 0, 458775, 0, 0, 720916, 983040, 3, 655380, 983040, 1, 589844, 917504, 1, 524308, 917504, 1, 458772, 983040, 0, 458771, 851968, 1, 524307, 1048576, 2, 589843, 851968, 1, 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3, 786450, 851968, 1, 917522, 786432, 2, 917524, 917504, 1, 917523, 1048576, 0, 1048596, 917504, 2, 983059, 786432, 1, 1048595, 786432, 2, 851986, 1048576, 0, 851985, 786432, 2, 786449, 1048576, 0, 786448, 786432, 2, 720912, 1048576, 0, 720911, 786432, 2, 655374, 786432, 2, 458766, 786432, 1, 393231, 983040, 1, 393232, 851968, 0, 327697, 786432, 1, 327694, 851968, 1, 327693, 1310720, 0, 262157, 786432, 1, 262158, 851968, 1, 393230, 1048576, 0, 393229, 786432, 2, 262159, 983040, 0, 262160, 851968, 2, 262161, 1048576, 0, 196625, 851968, 1, 196624, 1048576, 3, 196623, 851968, 1, 196622, 1048576, 1, 262162, 917504, 1, 196626, 983040, 0, 196627, 851968, 2, 196628, 851968, 2, 196629, 917504, 2, 131093, 917504, 0, 131092, 851968, 0, 131091, 851968, 0, 131090, 851968, 0, 131089, 851968, 0, 131088, 851968, 0, 131086, 786432, 0, 131087, 851968, 0, 196621, 786432, 0, 327692, 1114112, 2, 327691, 1114112, 2, 262154, 917504, 0, 327690, 1376256, 0, 393226, 917504, 2, 262153, 851968, 0, 327689, 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2162707, 786432, 2, 2097171, 786432, 1, 2031635, 786432, 1, 1966107, 786432, 0, 2031643, 2293760, 2, 2031644, 851968, 1, 2097180, 851968, 1, 2097181, 983040, 2, 2162718, 851968, 2, 2162719, 917504, 2, 2097183, 917504, 1, 2031647, 917504, 1, 1966111, 917504, 0, 2097182, 983040, 3, 2031646, 851968, 1, 1966110, 851968, 0, 2162717, 851968, 2, 2031645, 851968, 1, 1966109, 851968, 0, 2162716, 851968, 2, 1966108, 851968, 0, 2162715, 786432, 2, 2097179, 2293760, 3, 1376285, 0, 0, 1441821, 1769472, 4, 1376284, 917504, 0, 1441820, 1703936, 4, 1507355, 851968, 2, 1507356, 917504, 2, 1507357, 0, 2, 327695, 917504, 1) +layer_0/tile_data = PackedInt32Array(262158, 65537, 1, 262157, 65537, 1, 196621, 196609, 3, 196622, 262145, 2, 196623, 196609, 3, 262159, 262145, 3, 327695, 196609, 2, 327694, 65537, 1, 327693, 262145, 0, 327692, 1, 2, 262156, 1507328, 3, 196620, 1310721, 2, 131084, 1, 0, 131085, 262145, 1, 131086, 65537, 1, 131087, 196609, 1, 262160, 131073, 1, 196624, 917505, 3, 327696, 196609, 1, 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