Merge pull request 'Upgraded Tileset' (#21) from dev-resouces into dev-base

Reviewed-on: http://git.euph.dev/GameDev/2DHackAndSlay/pulls/21
This commit is contained in:
snoweuph 2023-02-01 14:03:11 +00:00
commit 159c8c91cd
3 changed files with 637 additions and 12 deletions

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@ -1027,7 +1027,7 @@ texture = ExtResource("1")
19:4/0/terrains_peering_bit/top_side = 1
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 1
24:1/0/terrain = 2
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
@ -1040,7 +1040,7 @@ texture = ExtResource("1")
24:1/0/terrains_peering_bit/top_side = 2
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 0
24:0/0/terrain = 2
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
@ -1053,7 +1053,7 @@ texture = ExtResource("1")
24:0/0/terrains_peering_bit/top_right_corner = 0
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 1
25:0/0/terrain = 2
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
@ -1066,7 +1066,7 @@ texture = ExtResource("1")
25:0/0/terrains_peering_bit/top_right_corner = 1
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 0
25:1/0/terrain = 2
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
@ -1079,7 +1079,7 @@ texture = ExtResource("1")
25:1/0/terrains_peering_bit/top_side = 2
26:1/0 = 0
26:1/0/terrain_set = 0
26:1/0/terrain = 1
26:1/0/terrain = 2
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
@ -1092,7 +1092,7 @@ texture = ExtResource("1")
26:1/0/terrains_peering_bit/top_side = 1
26:0/0 = 0
26:0/0/terrain_set = 0
26:0/0/terrain = 0
26:0/0/terrain = 2
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
@ -1105,7 +1105,7 @@ texture = ExtResource("1")
26:0/0/terrains_peering_bit/top_side = 0
27:0/0 = 0
27:0/0/terrain_set = 0
27:0/0/terrain = 1
27:0/0/terrain = 2
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
@ -1118,7 +1118,7 @@ texture = ExtResource("1")
27:0/0/terrains_peering_bit/top_right_corner = 1
27:1/0 = 0
27:1/0/terrain_set = 0
27:1/0/terrain = 0
27:1/0/terrain = 2
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
@ -1129,6 +1129,630 @@ texture = ExtResource("1")
27:1/0/terrains_peering_bit/left_side = 2
27:1/0/terrains_peering_bit/top_side = 0
27:1/0/terrains_peering_bit/top_right_corner = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/terrains_peering_bit/right_side = 0
0:6/0/terrains_peering_bit/bottom_side = 0
0:6/0/terrains_peering_bit/bottom_left_corner = 0
0:6/0/terrains_peering_bit/left_side = 0
1:6/size_in_atlas = Vector2i(1, 2)
1:6/0 = 0
1:6/0/texture_offset = Vector2i(0, -8)
1:6/0/terrain_set = 0
1:6/0/terrain = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/terrains_peering_bit/right_side = 0
1:6/0/terrains_peering_bit/left_side = 0
1:6/0/terrains_peering_bit/top_side = 0
1:6/0/terrains_peering_bit/top_right_corner = 0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/terrains_peering_bit/right_side = 0
2:6/0/terrains_peering_bit/bottom_right_corner = 0
2:6/0/terrains_peering_bit/bottom_side = 0
2:6/0/terrains_peering_bit/top_side = 0
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/terrains_peering_bit/bottom_side = 0
3:6/0/terrains_peering_bit/left_side = 0
3:6/0/terrains_peering_bit/top_left_corner = 0
3:6/0/terrains_peering_bit/top_side = 0
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/terrains_peering_bit/right_side = 0
4:6/0/terrains_peering_bit/bottom_right_corner = 0
4:6/0/terrains_peering_bit/bottom_side = 0
4:6/0/terrains_peering_bit/left_side = 0
5:6/size_in_atlas = Vector2i(1, 2)
5:6/0 = 0
5:6/0/texture_offset = Vector2i(0, -8)
5:6/0/terrain_set = 0
5:6/0/terrain = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/terrains_peering_bit/right_side = 0
5:6/0/terrains_peering_bit/left_side = 0
5:6/0/terrains_peering_bit/top_left_corner = 0
5:6/0/terrains_peering_bit/top_side = 0
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/terrains_peering_bit/right_side = 0
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/top_side = 0
6:6/0/terrains_peering_bit/top_right_corner = 0
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/terrains_peering_bit/bottom_side = 0
7:6/0/terrains_peering_bit/bottom_left_corner = 0
7:6/0/terrains_peering_bit/left_side = 0
7:6/0/terrains_peering_bit/top_side = 0
12:6/0 = 0
12:6/0/terrain_set = 0
12:6/0/terrain = 1
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/terrains_peering_bit/right_side = 1
12:6/0/terrains_peering_bit/bottom_side = 1
12:6/0/terrains_peering_bit/bottom_left_corner = 1
12:6/0/terrains_peering_bit/left_side = 1
13:6/size_in_atlas = Vector2i(1, 2)
13:6/0 = 0
13:6/0/texture_offset = Vector2i(0, -8)
13:6/0/terrain_set = 0
13:6/0/terrain = 1
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/terrains_peering_bit/right_side = 1
13:6/0/terrains_peering_bit/left_side = 1
13:6/0/terrains_peering_bit/top_side = 1
13:6/0/terrains_peering_bit/top_right_corner = 1
14:6/0 = 0
14:6/0/terrain_set = 0
14:6/0/terrain = 1
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/terrains_peering_bit/right_side = 1
14:6/0/terrains_peering_bit/bottom_right_corner = 1
14:6/0/terrains_peering_bit/bottom_side = 1
14:6/0/terrains_peering_bit/top_side = 1
15:6/0 = 0
15:6/0/terrain_set = 0
15:6/0/terrain = 1
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/terrains_peering_bit/bottom_side = 1
15:6/0/terrains_peering_bit/left_side = 1
15:6/0/terrains_peering_bit/top_left_corner = 1
15:6/0/terrains_peering_bit/top_side = 1
16:6/0 = 0
16:6/0/terrain_set = 0
16:6/0/terrain = 1
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/terrains_peering_bit/right_side = 1
16:6/0/terrains_peering_bit/bottom_right_corner = 1
16:6/0/terrains_peering_bit/bottom_side = 1
16:6/0/terrains_peering_bit/left_side = 1
17:6/size_in_atlas = Vector2i(1, 2)
17:6/0 = 0
17:6/0/texture_offset = Vector2i(0, -8)
17:6/0/terrain_set = 0
17:6/0/terrain = 1
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/terrains_peering_bit/right_side = 1
17:6/0/terrains_peering_bit/left_side = 1
17:6/0/terrains_peering_bit/top_left_corner = 1
17:6/0/terrains_peering_bit/top_side = 1
18:6/0 = 0
18:6/0/terrain_set = 0
18:6/0/terrain = 1
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0/terrains_peering_bit/right_side = 1
18:6/0/terrains_peering_bit/bottom_side = 1
18:6/0/terrains_peering_bit/top_side = 1
18:6/0/terrains_peering_bit/top_right_corner = 1
19:6/0 = 0
19:6/0/terrain_set = 0
19:6/0/terrain = 1
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0/terrains_peering_bit/bottom_side = 1
19:6/0/terrains_peering_bit/bottom_left_corner = 1
19:6/0/terrains_peering_bit/left_side = 1
19:6/0/terrains_peering_bit/top_side = 1
29:0/0 = 0
29:0/0/terrain_set = 0
29:0/0/terrain = 2
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0/terrains_peering_bit/right_side = 2
29:0/0/terrains_peering_bit/bottom_right_corner = 2
29:0/0/terrains_peering_bit/bottom_side = 2
29:0/0/terrains_peering_bit/left_side = 0
29:0/0/terrains_peering_bit/top_left_corner = 0
29:0/0/terrains_peering_bit/top_side = 0
29:0/0/terrains_peering_bit/top_right_corner = 0
29:1/0 = 0
29:1/0/terrain_set = 0
29:1/0/terrain = 2
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0/terrains_peering_bit/right_side = 2
29:1/0/terrains_peering_bit/bottom_right_corner = 1
29:1/0/terrains_peering_bit/bottom_side = 1
29:1/0/terrains_peering_bit/bottom_left_corner = 1
29:1/0/terrains_peering_bit/left_side = 1
29:1/0/terrains_peering_bit/top_side = 2
29:1/0/terrains_peering_bit/top_right_corner = 2
30:0/0 = 0
30:0/0/terrain_set = 0
30:0/0/terrain = 2
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0/terrains_peering_bit/right_side = 0
30:0/0/terrains_peering_bit/bottom_side = 2
30:0/0/terrains_peering_bit/bottom_left_corner = 2
30:0/0/terrains_peering_bit/left_side = 2
30:0/0/terrains_peering_bit/top_left_corner = 0
30:0/0/terrains_peering_bit/top_side = 0
30:0/0/terrains_peering_bit/top_right_corner = 0
30:1/0 = 0
30:1/0/terrain_set = 0
30:1/0/terrain = 2
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0/terrains_peering_bit/right_side = 1
30:1/0/terrains_peering_bit/bottom_right_corner = 1
30:1/0/terrains_peering_bit/bottom_side = 1
30:1/0/terrains_peering_bit/bottom_left_corner = 1
30:1/0/terrains_peering_bit/left_side = 2
30:1/0/terrains_peering_bit/top_left_corner = 2
30:1/0/terrains_peering_bit/top_side = 2
32:2/0 = 0
32:2/0/terrain_set = 0
32:2/0/terrain = 2
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0/terrains_peering_bit/right_side = 0
32:2/0/terrains_peering_bit/bottom_right_corner = 0
32:2/0/terrains_peering_bit/bottom_side = 2
32:2/0/terrains_peering_bit/bottom_left_corner = 2
32:2/0/terrains_peering_bit/left_side = 2
32:2/0/terrains_peering_bit/top_side = 0
32:2/0/terrains_peering_bit/top_right_corner = 0
31:2/0 = 0
31:2/0/terrain_set = 0
31:2/0/terrain = 2
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0/terrains_peering_bit/right_side = 2
31:2/0/terrains_peering_bit/bottom_right_corner = 2
31:2/0/terrains_peering_bit/bottom_side = 2
31:2/0/terrains_peering_bit/bottom_left_corner = 1
31:2/0/terrains_peering_bit/left_side = 1
31:2/0/terrains_peering_bit/top_left_corner = 1
31:2/0/terrains_peering_bit/top_side = 1
31:3/0 = 0
31:3/0/terrain_set = 0
31:3/0/terrain = 2
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0/terrains_peering_bit/right_side = 2
31:3/0/terrains_peering_bit/bottom_side = 1
31:3/0/terrains_peering_bit/bottom_left_corner = 1
31:3/0/terrains_peering_bit/left_side = 1
31:3/0/terrains_peering_bit/top_left_corner = 1
31:3/0/terrains_peering_bit/top_side = 2
31:3/0/terrains_peering_bit/top_right_corner = 2
32:3/0 = 0
32:3/0/terrain_set = 0
32:3/0/terrain = 2
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0/terrains_peering_bit/right_side = 0
32:3/0/terrains_peering_bit/bottom_right_corner = 0
32:3/0/terrains_peering_bit/bottom_side = 0
32:3/0/terrains_peering_bit/left_side = 2
32:3/0/terrains_peering_bit/top_left_corner = 2
32:3/0/terrains_peering_bit/top_side = 2
32:3/0/terrains_peering_bit/top_right_corner = 0
31:0/0 = 0
31:0/0/terrain_set = 0
31:0/0/terrain = 2
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0/terrains_peering_bit/right_side = 2
31:0/0/terrains_peering_bit/bottom_right_corner = 2
31:0/0/terrains_peering_bit/bottom_side = 2
31:0/0/terrains_peering_bit/left_side = 1
31:0/0/terrains_peering_bit/top_left_corner = 1
31:0/0/terrains_peering_bit/top_side = 1
31:0/0/terrains_peering_bit/top_right_corner = 1
32:0/0 = 0
32:0/0/terrain_set = 0
32:0/0/terrain = 2
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0/terrains_peering_bit/right_side = 1
32:0/0/terrains_peering_bit/bottom_side = 2
32:0/0/terrains_peering_bit/bottom_left_corner = 2
32:0/0/terrains_peering_bit/left_side = 2
32:0/0/terrains_peering_bit/top_left_corner = 1
32:0/0/terrains_peering_bit/top_side = 1
32:0/0/terrains_peering_bit/top_right_corner = 1
31:1/0 = 0
31:1/0/terrain_set = 0
31:1/0/terrain = 2
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0/terrains_peering_bit/right_side = 2
31:1/0/terrains_peering_bit/bottom_right_corner = 0
31:1/0/terrains_peering_bit/bottom_side = 0
31:1/0/terrains_peering_bit/bottom_left_corner = 0
31:1/0/terrains_peering_bit/left_side = 0
31:1/0/terrains_peering_bit/top_side = 2
31:1/0/terrains_peering_bit/top_right_corner = 2
32:1/0 = 0
32:1/0/terrain_set = 0
32:1/0/terrain = 2
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0/terrains_peering_bit/right_side = 0
32:1/0/terrains_peering_bit/bottom_right_corner = 0
32:1/0/terrains_peering_bit/bottom_side = 0
32:1/0/terrains_peering_bit/bottom_left_corner = 0
32:1/0/terrains_peering_bit/left_side = 2
32:1/0/terrains_peering_bit/top_left_corner = 2
32:1/0/terrains_peering_bit/top_side = 2
29:2/0 = 0
29:2/0/terrain_set = 0
29:2/0/terrain = 2
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0/terrains_peering_bit/right_side = 2
29:2/0/terrains_peering_bit/bottom_right_corner = 2
29:2/0/terrains_peering_bit/bottom_side = 2
29:2/0/terrains_peering_bit/bottom_left_corner = 0
29:2/0/terrains_peering_bit/left_side = 0
29:2/0/terrains_peering_bit/top_left_corner = 0
29:2/0/terrains_peering_bit/top_side = 0
29:3/0 = 0
29:3/0/terrain_set = 0
29:3/0/terrain = 2
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0/terrains_peering_bit/right_side = 2
29:3/0/terrains_peering_bit/bottom_side = 0
29:3/0/terrains_peering_bit/bottom_left_corner = 0
29:3/0/terrains_peering_bit/left_side = 0
29:3/0/terrains_peering_bit/top_left_corner = 0
29:3/0/terrains_peering_bit/top_side = 2
29:3/0/terrains_peering_bit/top_right_corner = 2
30:3/0 = 0
30:3/0/terrain_set = 0
30:3/0/terrain = 2
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0/terrains_peering_bit/right_side = 1
30:3/0/terrains_peering_bit/bottom_right_corner = 1
30:3/0/terrains_peering_bit/bottom_side = 1
30:3/0/terrains_peering_bit/left_side = 2
30:3/0/terrains_peering_bit/top_left_corner = 2
30:3/0/terrains_peering_bit/top_side = 2
30:3/0/terrains_peering_bit/top_right_corner = 1
30:2/0 = 0
30:2/0/terrain_set = 0
30:2/0/terrain = 2
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0/terrains_peering_bit/right_side = 1
30:2/0/terrains_peering_bit/bottom_right_corner = 1
30:2/0/terrains_peering_bit/bottom_side = 2
30:2/0/terrains_peering_bit/bottom_left_corner = 2
30:2/0/terrains_peering_bit/left_side = 2
30:2/0/terrains_peering_bit/top_side = 1
30:2/0/terrains_peering_bit/top_right_corner = 1
24:3/0 = 0
24:3/0/terrain_set = 0
24:3/0/terrain = 3
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/terrains_peering_bit/right_side = 0
24:3/0/terrains_peering_bit/bottom_side = 3
24:3/0/terrains_peering_bit/left_side = 0
24:3/0/terrains_peering_bit/top_left_corner = 0
24:3/0/terrains_peering_bit/top_side = 0
24:3/0/terrains_peering_bit/top_right_corner = 0
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 3
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/terrains_peering_bit/right_side = 1
25:3/0/terrains_peering_bit/bottom_side = 3
25:3/0/terrains_peering_bit/left_side = 1
25:3/0/terrains_peering_bit/top_left_corner = 1
25:3/0/terrains_peering_bit/top_side = 1
25:3/0/terrains_peering_bit/top_right_corner = 1
26:3/0 = 0
26:3/0/terrain_set = 0
26:3/0/terrain = 3
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0/terrains_peering_bit/right_side = 3
26:3/0/terrains_peering_bit/bottom_side = 0
26:3/0/terrains_peering_bit/bottom_left_corner = 0
26:3/0/terrains_peering_bit/left_side = 0
26:3/0/terrains_peering_bit/top_left_corner = 0
26:3/0/terrains_peering_bit/top_side = 0
27:3/0 = 0
27:3/0/terrain_set = 0
27:3/0/terrain = 3
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0/terrains_peering_bit/right_side = 1
27:3/0/terrains_peering_bit/bottom_right_corner = 1
27:3/0/terrains_peering_bit/bottom_side = 1
27:3/0/terrains_peering_bit/left_side = 3
27:3/0/terrains_peering_bit/top_side = 1
27:3/0/terrains_peering_bit/top_right_corner = 1
27:4/0 = 0
27:4/0/terrain_set = 0
27:4/0/terrain = 3
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0/terrains_peering_bit/right_side = 0
27:4/0/terrains_peering_bit/bottom_right_corner = 0
27:4/0/terrains_peering_bit/bottom_side = 0
27:4/0/terrains_peering_bit/left_side = 3
27:4/0/terrains_peering_bit/top_side = 0
27:4/0/terrains_peering_bit/top_right_corner = 0
26:4/0 = 0
26:4/0/terrain_set = 0
26:4/0/terrain = 3
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0/terrains_peering_bit/right_side = 3
26:4/0/terrains_peering_bit/bottom_side = 1
26:4/0/terrains_peering_bit/bottom_left_corner = 1
26:4/0/terrains_peering_bit/left_side = 1
26:4/0/terrains_peering_bit/top_left_corner = 1
26:4/0/terrains_peering_bit/top_side = 1
25:4/0 = 0
25:4/0/terrain_set = 0
25:4/0/terrain = 3
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0/terrains_peering_bit/right_side = 0
25:4/0/terrains_peering_bit/bottom_right_corner = 0
25:4/0/terrains_peering_bit/bottom_side = 0
25:4/0/terrains_peering_bit/bottom_left_corner = 0
25:4/0/terrains_peering_bit/left_side = 0
25:4/0/terrains_peering_bit/top_side = 3
24:4/0 = 0
24:4/0/terrain_set = 0
24:4/0/terrain = 3
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0/terrains_peering_bit/right_side = 1
24:4/0/terrains_peering_bit/bottom_right_corner = 1
24:4/0/terrains_peering_bit/bottom_side = 1
24:4/0/terrains_peering_bit/bottom_left_corner = 1
24:4/0/terrains_peering_bit/left_side = 1
24:4/0/terrains_peering_bit/top_side = 3
34:3/0 = 0
34:3/0/terrain_set = 0
34:3/0/terrain = 3
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0/terrains_peering_bit/right_side = 3
34:3/0/terrains_peering_bit/bottom_side = 0
34:3/0/terrains_peering_bit/bottom_left_corner = 0
34:3/0/terrains_peering_bit/left_side = 0
34:3/0/terrains_peering_bit/top_left_corner = 0
34:3/0/terrains_peering_bit/top_side = 3
34:3/0/terrains_peering_bit/top_right_corner = 3
34:2/0 = 0
34:2/0/terrain_set = 0
34:2/0/terrain = 3
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0/terrains_peering_bit/right_side = 3
34:2/0/terrains_peering_bit/bottom_right_corner = 3
34:2/0/terrains_peering_bit/bottom_side = 3
34:2/0/terrains_peering_bit/bottom_left_corner = 0
34:2/0/terrains_peering_bit/left_side = 0
34:2/0/terrains_peering_bit/top_left_corner = 0
34:2/0/terrains_peering_bit/top_side = 0
34:1/0 = 0
34:1/0/terrain_set = 0
34:1/0/terrain = 3
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0/terrains_peering_bit/right_side = 3
34:1/0/terrains_peering_bit/bottom_right_corner = 1
34:1/0/terrains_peering_bit/bottom_side = 1
34:1/0/terrains_peering_bit/bottom_left_corner = 1
34:1/0/terrains_peering_bit/left_side = 1
34:1/0/terrains_peering_bit/top_side = 3
34:1/0/terrains_peering_bit/top_right_corner = 3
34:0/0 = 0
34:0/0/terrain_set = 0
34:0/0/terrain = 3
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0/terrains_peering_bit/right_side = 3
34:0/0/terrains_peering_bit/bottom_right_corner = 3
34:0/0/terrains_peering_bit/bottom_side = 3
34:0/0/terrains_peering_bit/left_side = 0
34:0/0/terrains_peering_bit/top_left_corner = 0
34:0/0/terrains_peering_bit/top_side = 0
34:0/0/terrains_peering_bit/top_right_corner = 0
35:0/0 = 0
35:0/0/terrain_set = 0
35:0/0/terrain = 3
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0/terrains_peering_bit/right_side = 0
35:0/0/terrains_peering_bit/bottom_side = 3
35:0/0/terrains_peering_bit/bottom_left_corner = 3
35:0/0/terrains_peering_bit/left_side = 3
35:0/0/terrains_peering_bit/top_left_corner = 0
35:0/0/terrains_peering_bit/top_side = 0
35:0/0/terrains_peering_bit/top_right_corner = 0
36:0/0 = 0
36:0/0/terrain_set = 0
36:0/0/terrain = 3
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0/terrains_peering_bit/right_side = 3
36:0/0/terrains_peering_bit/bottom_right_corner = 3
36:0/0/terrains_peering_bit/bottom_side = 3
36:0/0/terrains_peering_bit/left_side = 1
36:0/0/terrains_peering_bit/top_left_corner = 1
36:0/0/terrains_peering_bit/top_side = 1
36:0/0/terrains_peering_bit/top_right_corner = 1
36:1/0 = 0
36:1/0/terrain_set = 0
36:1/0/terrain = 3
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0/terrains_peering_bit/right_side = 3
36:1/0/terrains_peering_bit/bottom_right_corner = 0
36:1/0/terrains_peering_bit/bottom_side = 0
36:1/0/terrains_peering_bit/bottom_left_corner = 0
36:1/0/terrains_peering_bit/left_side = 0
36:1/0/terrains_peering_bit/top_side = 3
36:1/0/terrains_peering_bit/top_right_corner = 3
35:1/0 = 0
35:1/0/terrain_set = 0
35:1/0/terrain = 3
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0/terrains_peering_bit/right_side = 1
35:1/0/terrains_peering_bit/bottom_right_corner = 1
35:1/0/terrains_peering_bit/bottom_side = 1
35:1/0/terrains_peering_bit/bottom_left_corner = 1
35:1/0/terrains_peering_bit/left_side = 3
35:1/0/terrains_peering_bit/top_left_corner = 3
35:1/0/terrains_peering_bit/top_side = 3
35:2/0 = 0
35:2/0/terrain_set = 0
35:2/0/terrain = 3
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0/terrains_peering_bit/right_side = 1
35:2/0/terrains_peering_bit/bottom_right_corner = 1
35:2/0/terrains_peering_bit/bottom_side = 3
35:2/0/terrains_peering_bit/bottom_left_corner = 3
35:2/0/terrains_peering_bit/left_side = 3
35:2/0/terrains_peering_bit/top_side = 1
35:2/0/terrains_peering_bit/top_right_corner = 1
35:3/0 = 0
35:3/0/terrain_set = 0
35:3/0/terrain = 3
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0/terrains_peering_bit/right_side = 1
35:3/0/terrains_peering_bit/bottom_right_corner = 1
35:3/0/terrains_peering_bit/bottom_side = 1
35:3/0/terrains_peering_bit/left_side = 3
35:3/0/terrains_peering_bit/top_left_corner = 3
35:3/0/terrains_peering_bit/top_side = 3
35:3/0/terrains_peering_bit/top_right_corner = 1
36:3/0 = 0
36:3/0/terrain_set = 0
36:3/0/terrain = 3
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0/terrains_peering_bit/right_side = 3
36:3/0/terrains_peering_bit/bottom_side = 1
36:3/0/terrains_peering_bit/bottom_left_corner = 1
36:3/0/terrains_peering_bit/left_side = 1
36:3/0/terrains_peering_bit/top_left_corner = 1
36:3/0/terrains_peering_bit/top_side = 3
36:3/0/terrains_peering_bit/top_right_corner = 3
36:2/0 = 0
36:2/0/terrain_set = 0
36:2/0/terrain = 3
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0/terrains_peering_bit/right_side = 3
36:2/0/terrains_peering_bit/bottom_right_corner = 3
36:2/0/terrains_peering_bit/bottom_side = 3
36:2/0/terrains_peering_bit/bottom_left_corner = 1
36:2/0/terrains_peering_bit/left_side = 1
36:2/0/terrains_peering_bit/top_left_corner = 1
36:2/0/terrains_peering_bit/top_side = 1
37:3/0 = 0
37:3/0/terrain_set = 0
37:3/0/terrain = 3
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
37:3/0/terrains_peering_bit/right_side = 0
37:3/0/terrains_peering_bit/bottom_right_corner = 0
37:3/0/terrains_peering_bit/bottom_side = 0
37:3/0/terrains_peering_bit/left_side = 3
37:3/0/terrains_peering_bit/top_left_corner = 3
37:3/0/terrains_peering_bit/top_side = 3
37:3/0/terrains_peering_bit/top_right_corner = 0
37:2/0 = 0
37:2/0/terrain_set = 0
37:2/0/terrain = 3
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
37:2/0/terrains_peering_bit/right_side = 0
37:2/0/terrains_peering_bit/bottom_right_corner = 0
37:2/0/terrains_peering_bit/bottom_side = 3
37:2/0/terrains_peering_bit/bottom_left_corner = 3
37:2/0/terrains_peering_bit/left_side = 3
37:2/0/terrains_peering_bit/top_side = 0
37:2/0/terrains_peering_bit/top_right_corner = 0
37:1/0 = 0
37:1/0/terrain_set = 0
37:1/0/terrain = 3
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_0/angular_velocity = 0.0
37:1/0/terrains_peering_bit/right_side = 0
37:1/0/terrains_peering_bit/bottom_right_corner = 0
37:1/0/terrains_peering_bit/bottom_side = 0
37:1/0/terrains_peering_bit/bottom_left_corner = 0
37:1/0/terrains_peering_bit/left_side = 3
37:1/0/terrains_peering_bit/top_left_corner = 3
37:1/0/terrains_peering_bit/top_side = 3
37:0/0 = 0
37:0/0/terrain_set = 0
37:0/0/terrain = 3
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
37:0/0/terrains_peering_bit/right_side = 1
37:0/0/terrains_peering_bit/bottom_side = 3
37:0/0/terrains_peering_bit/bottom_left_corner = 3
37:0/0/terrains_peering_bit/left_side = 3
37:0/0/terrains_peering_bit/top_left_corner = 1
37:0/0/terrains_peering_bit/top_side = 1
37:0/0/terrains_peering_bit/top_right_corner = 1
[resource]
physics_layer_0/collision_layer = 1
@ -1137,6 +1761,8 @@ terrain_set_0/terrain_0/name = "Colony Blue"
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
terrain_set_0/terrain_1/name = "Colony Red"
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
terrain_set_0/terrain_2/name = "Colony Connections"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_2/name = "Colony Connect Blue Dominant"
terrain_set_0/terrain_2/color = Color(0, 0.160784, 0.309804, 1)
terrain_set_0/terrain_3/name = "Colony Connect Red Dominant"
terrain_set_0/terrain_3/color = Color(0.372549, 0, 0.0235294, 1)
sources/0 = SubResource("TileSetAtlasSource_17cgg")

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