Update to Godot 4

This commit is contained in:
snoweuph 2023-01-31 12:17:59 +01:00
parent a4ffc972c3
commit 111a5b2cde
25 changed files with 168 additions and 1876 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored
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# ---> Godot # Godot 4+ specific ignores
# Godot-specific ignores .godot/
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

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.import/.gdignore Normal file
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source_md5="10ed520358153267dfc60bf74dd09ce5"
dest_md5="ef87b1b2e8d74065d19c8269155ef51a"

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source_md5="6eb78fe9767b4eba970e5e746fc22670"
dest_md5="5bd7f492aa4701dde1ee2965b1d4897c"

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source_md5="f2378d583d8e011487f50b3f6e434c55"
dest_md5="d1875ea8b9cb6586a76da23ca3297804"

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[remap] [remap]
importer="texture" importer="texture"
type="StreamTexture" type="CompressedTexture2D"
path="res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex" uid="uid://b30swkk8pl8r3"
path="res://.godot/imported/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
@ -10,26 +11,24 @@ metadata={
[deps] [deps]
source_file="res://Assets/Textures/Tilesets/colony-db32.png" source_file="res://Assets/Textures/Tilesets/colony-db32.png"
dest_files=[ "res://.import/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.stex" ] dest_files=["res://.godot/imported/colony-db32.png-15441baa6f893f3d7ac9b44cad974223.ctex"]
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_compression=1
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 compress/channel_pack=0
flags/filter=false mipmaps/generate=false
flags/mipmaps=false mipmaps/limit=-1
flags/anisotropic=false roughness/mode=0
flags/srgb=2 roughness/src_normal=""
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
stream=false process/hdr_as_srgb=false
size_limit=0 process/hdr_clamp_exposure=false
detect_3d=false process/size_limit=0
svg/scale=1.0 detect_3d/compress_to=1

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[remap] [remap]
importer="texture" importer="texture"
type="StreamTexture" type="CompressedTexture2D"
path="res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex" uid="uid://vdjct0e80o51"
path="res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
@ -10,26 +11,24 @@ metadata={
[deps] [deps]
source_file="res://Assets/Textures/Tilesets/colony.png" source_file="res://Assets/Textures/Tilesets/colony.png"
dest_files=[ "res://.import/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.stex" ] dest_files=["res://.godot/imported/colony.png-7e0f1c6e1f6ff8cbe6d6c840c822d3ba.ctex"]
[params] [params]
compress/mode=0 compress/mode=0
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_compression=1
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 compress/channel_pack=0
flags/filter=false mipmaps/generate=false
flags/mipmaps=false mipmaps/limit=-1
flags/anisotropic=false roughness/mode=0
flags/srgb=2 roughness/src_normal=""
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
stream=false process/hdr_as_srgb=false
size_limit=0 process/hdr_clamp_exposure=false
detect_3d=false process/size_limit=0
svg/scale=1.0 detect_3d/compress_to=1

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@ -1,413 +1,120 @@
[gd_resource type="TileSet" load_steps=36 format=2] [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"]
[ext_resource path="res://Assets/Textures/Tilesets/colony.png" type="Texture" id=1] [ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"]
[sub_resource type="ConvexPolygonShape2D" id=9] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qtj22"]
points = PoolVector2Array( 0, 16, 0, 16, 0, 0, 0, 0 ) resource_name = "Colony Blu"
texture = ExtResource("1")
[sub_resource type="ConvexPolygonShape2D" id=10] margins = Vector2i(8, 8)
points = PoolVector2Array( 4, 16, 0, 16, 0, 0, 4, 0 ) 0:0/0 = 0
0:0/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=11] 0:0/0/terrain = 0
points = PoolVector2Array( 0, 0, 16, 0, 16, 4, 0, 4 ) 0:0/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0 = 0
[sub_resource type="ConvexPolygonShape2D" id=12] 1:1/0/terrain_set = 0
points = PoolVector2Array( 0, 0, 16, 0, 16, 4, 0, 4 ) 1:1/0/terrain = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=13] 1:1/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 ) 1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=14] 2:1/0 = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 2:1/0/terrain_set = 0
2:1/0/terrain = 0
[sub_resource type="ConvexPolygonShape2D" id=15] 2:1/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 2:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0 = 0
[sub_resource type="ConvexPolygonShape2D" id=16] 3:1/0/terrain_set = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 3:1/0/terrain = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=17] 3:1/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 ) 3:1/0/terrains_peering_bit/top_left_corner = 0
3:2/0 = 0
[sub_resource type="ConvexPolygonShape2D" id=18] 3:2/0/terrain_set = 0
points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 ) 3:2/0/terrain = 0
3:2/0/terrains_peering_bit/bottom_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=19] 3:2/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 ) 3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=20] 3:3/0 = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 ) 3:3/0/terrain_set = 0
3:3/0/terrain = 0
[sub_resource type="ConvexPolygonShape2D" id=21] 3:3/0/terrains_peering_bit/bottom_right_corner = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 ) 3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=38] 3:3/0/terrains_peering_bit/top_right_corner = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 4, 0, 4 ) 4:3/next_alternative_id = 2
4:3/0 = 0
[sub_resource type="ConvexPolygonShape2D" id=39] 4:3/0/terrain_set = 0
points = PoolVector2Array( 0, 12, 4, 12, 4, 16, 0, 16 ) 4:3/0/terrain = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=40] 4:3/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 12, 16, 12 ) 4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=41] 4:3/1 = 1
points = PoolVector2Array( 16, 4, 12, 4, 12, 0, 16, 0 ) 4:1/0 = 0
4:1/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=22] 4:1/0/terrain = 0
points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 ) 4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_left_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=23] 4:1/0/terrains_peering_bit/top_right_corner = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 ) 3:0/0 = 0
3:0/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=24] 3:0/0/terrain = 0
points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 ) 3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/top_left_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=25] 3:0/0/terrains_peering_bit/top_right_corner = 0
points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 ) 2:0/0 = 0
2:0/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=26] 2:0/0/terrain = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 2:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0 = 0
[sub_resource type="ConvexPolygonShape2D" id=27] 1:0/0/terrain_set = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 1:0/0/terrain = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=28] 1:0/0/terrains_peering_bit/bottom_left_corner = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 ) 0:1/0 = 0
0:1/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=29] 0:1/0/terrain = 0
points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 ) 0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=30] 4:0/0 = 0
points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 ) 4:0/0/terrain_set = 0
4:0/0/terrain = 0
[sub_resource type="ConvexPolygonShape2D" id=31] 4:0/0/terrains_peering_bit/bottom_right_corner = 0
points = PoolVector2Array( 0, 12, 16, 12, 16, 16, 0, 16 ) 4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=32] 4:2/0 = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 ) 4:2/0/terrain_set = 0
4:2/0/terrain = 0
[sub_resource type="ConvexPolygonShape2D" id=33] 4:2/0/terrains_peering_bit/bottom_right_corner = 0
points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 ) 4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
[sub_resource type="ConvexPolygonShape2D" id=34] 4:2/0/terrains_peering_bit/top_right_corner = 0
points = PoolVector2Array( 16, 4, 12, 4, 12, 0, 16, 0 ) 0:2/size_in_atlas = Vector2i(1, 2)
0:2/next_alternative_id = 3
[sub_resource type="ConvexPolygonShape2D" id=35] 0:2/0 = 0
points = PoolVector2Array( 16, 16, 12, 16, 12, 12, 16, 12 ) 0:2/0/texture_offset = Vector2i(0, -8)
0:2/0/terrain_set = 0
[sub_resource type="ConvexPolygonShape2D" id=36] 0:2/0/terrain = 0
points = PoolVector2Array( 0, 12, 4, 12, 4, 16, 0, 16 ) 0:2/0/terrains_peering_bit/top_right_corner = 0
0:2/1 = 1
[sub_resource type="ConvexPolygonShape2D" id=37] 0:2/2 = 2
points = PoolVector2Array( 0, 0, 4, 0, 4, 4, 0, 4 ) 1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
[sub_resource type="Resource" id=1] 1:2/0/texture_offset = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_offset = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
[resource] [resource]
0/name = "Colony Blue Wall" terrain_set_0/mode = 1
0/texture = ExtResource( 1 ) terrain_set_0/terrain_0/name = "Colony Blue"
0/tex_offset = Vector2( 0, 0 ) terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
0/modulate = Color( 1, 1, 1, 1 ) sources/1 = SubResource("TileSetAtlasSource_qtj22")
0/region = Rect2( 8, 56, 48, 16 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 48, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 1, 0 ), 56, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 2, 0 ), 24, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 3, 0 ), 255, Vector2( 3, 1 ), 507, Vector2( 3, 2 ), 511, Vector2( 3, 3 ), 511, Vector2( 4, 0 ), 447, Vector2( 4, 1 ), 510, Vector2( 4, 2 ), 511, Vector2( 4, 3 ), 511 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
2/name = "Colony Red Wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 96, 56, 48, 16 )
2/tile_mode = 1
2/autotile/bitmask_mode = 1
2/autotile/bitmask_flags = [ Vector2( 0, 0 ), 48, Vector2( 1, 0 ), 56, Vector2( 2, 0 ), 24 ]
2/autotile/icon_coordinate = Vector2( 0, 0 )
2/autotile/tile_size = Vector2( 16, 16 )
2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "Colony Blue"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 8, 8, 80, 64 )
3/tile_mode = 1
3/autotile/bitmask_mode = 1
3/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 3, 0 ), 255, Vector2( 3, 1 ), 507, Vector2( 3, 2 ), 511, Vector2( 3, 3 ), 511, Vector2( 4, 0 ), 447, Vector2( 4, 1 ), 510, Vector2( 4, 2 ), 511, Vector2( 4, 3 ), 511 ]
3/autotile/icon_coordinate = Vector2( 0, 0 )
3/autotile/tile_size = Vector2( 16, 16 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ Vector3( 3, 2, 2 ), Vector3( 3, 3, 2 ), Vector3( 4, 2, 2 ), Vector3( 4, 3, 2 ) ]
3/autotile/z_index_map = [ ]
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 9 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 16 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 18 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 38 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 39 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 40 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 41 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 0
4/name = "Colony Red"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 96, 8, 80, 64 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 3, 0 ), 255, Vector2( 3, 1 ), 507, Vector2( 3, 2 ), 511, Vector2( 3, 3 ), 511, Vector2( 4, 0 ), 447, Vector2( 4, 1 ), 510, Vector2( 4, 2 ), 511, Vector2( 4, 3 ), 511 ]
4/autotile/icon_coordinate = Vector2( 0, 0 )
4/autotile/tile_size = Vector2( 16, 16 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape = SubResource( 22 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 28 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 29 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 34 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 35 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 36 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 37 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0
5/name = "Colony Black"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 176, 8, 16, 16 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0
script = SubResource( 1 )

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2016-2022 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,18 +0,0 @@
[general]
load_once=true
symbol_prefix="godot_"
reloadable=false
singleton=false
[entry]
OSX.64="res://addons/godot-git-plugin/osx/libgitapi.dylib"
Windows.64="res://addons/godot-git-plugin/win64/libgitapi.dll"
X11.64="res://addons/godot-git-plugin/linux/libgitapi.so"
[dependencies]
OSX.64=[ ]
Windows.64=[ ]
X11.64=[ ]

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@ -1,9 +0,0 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "GitAPI"
class_name = "GitAPI"
library = ExtResource( 1 )
script_class_name = "GitAPI"

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@ -1,7 +0,0 @@
[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="ChronicallySerious"
version="v2.1.0"
script="git_api.gdns"

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@ -1,6 +1,6 @@
[gd_resource type="Environment" load_steps=2 format=2] [gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="Sky" id=1]
[resource] [resource]
background_mode = 2 background_mode = 2

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@ -6,21 +6,12 @@
; [section] ; section goes between [] ; [section] ; section goes between []
; param=value ; assign values to parameters ; param=value ; assign values to parameters
config_version=4 config_version=5
_global_script_classes=[ {
"base": "EditorVCSInterface",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}
[application] [application]
config/name="2d Hack And Slay" config/name="2d Hack And Slay"
config/features=PackedStringArray("4.0")
config/icon="res://addons/TileMapPlus/icon.png" config/icon="res://addons/TileMapPlus/icon.png"
[editor] [editor]
@ -30,7 +21,7 @@ version_control_plugin_name="GitAPI"
[editor_plugins] [editor_plugins]
enabled=PoolStringArray( ) enabled=PackedStringArray()
[gui] [gui]
@ -42,4 +33,5 @@ common/enable_pause_aware_picking=true
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
environment/default_environment="res://default_env.tres" environment/default_environment="res://default_env.tres"