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2DHackAndSlay/Assets/Tilesets/colony.tres

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2023-01-31 11:17:59 +00:00
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bf1eb4aogv8ru"]
[ext_resource type="Texture2D" uid="uid://vdjct0e80o51" path="res://Assets/Textures/Tilesets/colony.png" id="1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_17cgg"]
resource_name = "Colony "
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texture = ExtResource("1")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
0:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
2023-01-31 13:22:09 +00:00
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
0:2/size_in_atlas = Vector2i(1, 2)
0:2/0 = 0
0:2/0/texture_offset = Vector2i(0, -8)
0:2/0/terrain_set = 0
0:2/0/terrain = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
0:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/size_in_atlas = Vector2i(1, 2)
1:2/0 = 0
1:2/0/texture_offset = Vector2i(0, -8)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
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1:1/0/probability = 5.0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
2023-01-31 13:22:09 +00:00
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2023-01-31 13:22:09 +00:00
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
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2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
2:2/size_in_atlas = Vector2i(1, 2)
2:2/0 = 0
2:2/0/texture_offset = Vector2i(0, -8)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
2:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
2023-01-31 13:22:09 +00:00
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
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3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/terrains_peering_bit/right_side = 0
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3:2/0/terrains_peering_bit/bottom_right_corner = 0
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/bottom_left_corner = 0
2023-01-31 13:22:09 +00:00
3:2/0/terrains_peering_bit/left_side = 0
2023-01-31 11:17:59 +00:00
3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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3:2/0/terrains_peering_bit/top_right_corner = 0
2023-01-31 13:22:09 +00:00
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
4:2/0/terrains_peering_bit/right_side = 0
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:2/0/terrains_peering_bit/left_side = 0
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 0
4:2/0/terrains_peering_bit/top_right_corner = 0
2023-01-31 11:17:59 +00:00
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
4:1/0/terrains_peering_bit/right_side = 0
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4:1/0/terrains_peering_bit/bottom_right_corner = 0
2023-01-31 13:22:09 +00:00
4:1/0/terrains_peering_bit/bottom_side = 0
2023-01-31 11:17:59 +00:00
4:1/0/terrains_peering_bit/bottom_left_corner = 0
2023-01-31 13:22:09 +00:00
4:1/0/terrains_peering_bit/left_side = 0
4:1/0/terrains_peering_bit/top_side = 0
2023-01-31 11:17:59 +00:00
4:1/0/terrains_peering_bit/top_right_corner = 0
2023-01-31 13:22:09 +00:00
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
3:1/0/terrains_peering_bit/right_side = 0
3:1/0/terrains_peering_bit/bottom_right_corner = 0
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_side = 0
2023-01-31 11:17:59 +00:00
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
3:0/0/terrains_peering_bit/right_side = 0
3:0/0/terrains_peering_bit/bottom_side = 0
2023-01-31 11:17:59 +00:00
3:0/0/terrains_peering_bit/bottom_left_corner = 0
2023-01-31 13:22:09 +00:00
3:0/0/terrains_peering_bit/left_side = 0
2023-01-31 11:17:59 +00:00
3:0/0/terrains_peering_bit/top_left_corner = 0
2023-01-31 13:22:09 +00:00
3:0/0/terrains_peering_bit/top_side = 0
2023-01-31 11:17:59 +00:00
3:0/0/terrains_peering_bit/top_right_corner = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
2023-01-31 15:03:29 +00:00
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
4:0/0/terrains_peering_bit/right_side = 0
2023-01-31 11:17:59 +00:00
4:0/0/terrains_peering_bit/bottom_right_corner = 0
2023-01-31 13:22:09 +00:00
4:0/0/terrains_peering_bit/bottom_side = 0
4:0/0/terrains_peering_bit/left_side = 0
2023-01-31 11:17:59 +00:00
4:0/0/terrains_peering_bit/top_left_corner = 0
2023-01-31 13:22:09 +00:00
4:0/0/terrains_peering_bit/top_side = 0
2023-01-31 11:17:59 +00:00
4:0/0/terrains_peering_bit/top_right_corner = 0
2023-01-31 13:22:09 +00:00
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
5:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
2023-01-31 13:22:09 +00:00
5:1/0/terrains_peering_bit/bottom_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:2/size_in_atlas = Vector2i(1, 2)
5:2/0 = 0
5:2/0/texture_offset = Vector2i(0, -8)
5:2/0/terrain_set = 0
5:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
5:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
2023-01-31 13:22:09 +00:00
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
2023-01-31 15:03:29 +00:00
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_right_corner = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/bottom_left_corner = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_left_corner = 0
4:3/0/terrains_peering_bit/top_side = 0
4:3/0/terrains_peering_bit/top_right_corner = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
2023-01-31 15:03:29 +00:00
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_right_corner = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0
5:0/0/terrain_set = 0
2023-01-31 15:03:29 +00:00
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
2023-01-31 15:03:29 +00:00
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
6:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
6:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
2023-01-31 15:03:29 +00:00
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
7:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
7:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/left_side = 0
7:2/size_in_atlas = Vector2i(1, 2)
7:2/0 = 0
7:2/0/texture_offset = Vector2i(0, -8)
7:2/0/terrain_set = 0
7:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
7:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
7:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
7:2/0/terrains_peering_bit/left_side = 0
7:2/0/terrains_peering_bit/top_side = 0
6:2/size_in_atlas = Vector2i(1, 2)
6:2/0 = 0
6:2/0/texture_offset = Vector2i(0, -8)
6:2/0/terrain_set = 0
6:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
6:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
6:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/top_side = 0
19:2/size_in_atlas = Vector2i(1, 2)
19:2/0 = 0
19:2/0/texture_offset = Vector2i(0, -8)
19:2/0/terrain_set = 0
19:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
19:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
19:2/0/terrains_peering_bit/left_side = 1
19:2/0/terrains_peering_bit/top_side = 1
18:2/size_in_atlas = Vector2i(1, 2)
18:2/0 = 0
18:2/0/texture_offset = Vector2i(0, -8)
18:2/0/terrain_set = 0
18:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
18:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
18:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
18:2/0/terrains_peering_bit/right_side = 1
18:2/0/terrains_peering_bit/top_side = 1
17:2/size_in_atlas = Vector2i(1, 2)
17:2/0 = 0
17:2/0/texture_offset = Vector2i(0, -8)
17:2/0/terrain_set = 0
17:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, -8, -8, -8)
17:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
2023-01-31 13:22:09 +00:00
17:2/0/terrains_peering_bit/right_side = 1
17:2/0/terrains_peering_bit/left_side = 1
16:2/0 = 0
16:2/0/terrain_set = 0
16:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
16:2/0/terrains_peering_bit/right_side = 1
16:2/0/terrains_peering_bit/bottom_right_corner = 1
16:2/0/terrains_peering_bit/bottom_side = 1
16:2/0/terrains_peering_bit/bottom_left_corner = 1
16:2/0/terrains_peering_bit/left_side = 1
16:2/0/terrains_peering_bit/top_left_corner = 1
16:2/0/terrains_peering_bit/top_side = 1
16:2/0/terrains_peering_bit/top_right_corner = 1
15:2/0 = 0
15:2/0/terrain_set = 0
15:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
15:2/0/terrains_peering_bit/right_side = 1
15:2/0/terrains_peering_bit/bottom_right_corner = 1
15:2/0/terrains_peering_bit/bottom_side = 1
15:2/0/terrains_peering_bit/bottom_left_corner = 1
15:2/0/terrains_peering_bit/left_side = 1
15:2/0/terrains_peering_bit/top_left_corner = 1
15:2/0/terrains_peering_bit/top_side = 1
15:2/0/terrains_peering_bit/top_right_corner = 1
14:2/size_in_atlas = Vector2i(1, 2)
14:2/0 = 0
14:2/0/texture_offset = Vector2i(0, -8)
14:2/0/terrain_set = 0
14:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
14:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
2023-01-31 13:22:09 +00:00
14:2/0/terrains_peering_bit/left_side = 1
14:2/0/terrains_peering_bit/top_left_corner = 1
14:2/0/terrains_peering_bit/top_side = 1
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 1
2023-01-31 15:03:29 +00:00
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
16:3/0/terrains_peering_bit/right_side = 1
16:3/0/terrains_peering_bit/bottom_right_corner = 1
16:3/0/terrains_peering_bit/bottom_side = 1
16:3/0/terrains_peering_bit/bottom_left_corner = 1
16:3/0/terrains_peering_bit/left_side = 1
16:3/0/terrains_peering_bit/top_left_corner = 1
16:3/0/terrains_peering_bit/top_side = 1
16:3/0/terrains_peering_bit/top_right_corner = 1
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 1
2023-01-31 15:03:29 +00:00
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
15:3/0/terrains_peering_bit/right_side = 1
15:3/0/terrains_peering_bit/bottom_right_corner = 1
15:3/0/terrains_peering_bit/bottom_side = 1
15:3/0/terrains_peering_bit/bottom_left_corner = 1
15:3/0/terrains_peering_bit/left_side = 1
15:3/0/terrains_peering_bit/top_left_corner = 1
15:3/0/terrains_peering_bit/top_side = 1
15:3/0/terrains_peering_bit/top_right_corner = 1
13:2/size_in_atlas = Vector2i(1, 2)
13:2/0 = 0
13:2/0/texture_offset = Vector2i(0, -8)
13:2/0/terrain_set = 0
13:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
2023-01-31 13:22:09 +00:00
13:2/0/terrains_peering_bit/right_side = 1
13:2/0/terrains_peering_bit/left_side = 1
13:2/0/terrains_peering_bit/top_left_corner = 1
13:2/0/terrains_peering_bit/top_side = 1
13:2/0/terrains_peering_bit/top_right_corner = 1
12:2/size_in_atlas = Vector2i(1, 2)
12:2/0 = 0
12:2/0/texture_offset = Vector2i(0, -8)
12:2/0/terrain_set = 0
12:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
12:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 8, 4, -8, 4, -8, 8)
2023-01-31 13:22:09 +00:00
12:2/0/terrains_peering_bit/right_side = 1
12:2/0/terrains_peering_bit/top_side = 1
12:2/0/terrains_peering_bit/top_right_corner = 1
19:1/0 = 0
19:1/0/terrain_set = 0
19:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
19:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
19:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
19:1/0/terrains_peering_bit/bottom_side = 1
19:1/0/terrains_peering_bit/left_side = 1
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
18:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
18:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
18:1/0/terrains_peering_bit/right_side = 1
18:1/0/terrains_peering_bit/bottom_side = 1
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
17:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
2023-01-31 13:22:09 +00:00
17:1/0/terrains_peering_bit/bottom_side = 1
17:1/0/terrains_peering_bit/top_side = 1
17:0/0 = 0
17:0/0/terrain_set = 0
2023-01-31 15:03:29 +00:00
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
16:0/0 = 0
16:0/0/terrain_set = 0
16:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
16:0/0/terrains_peering_bit/right_side = 1
16:0/0/terrains_peering_bit/bottom_right_corner = 1
16:0/0/terrains_peering_bit/bottom_side = 1
16:0/0/terrains_peering_bit/left_side = 1
16:0/0/terrains_peering_bit/top_left_corner = 1
16:0/0/terrains_peering_bit/top_side = 1
16:0/0/terrains_peering_bit/top_right_corner = 1
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
16:1/0/terrains_peering_bit/right_side = 1
16:1/0/terrains_peering_bit/bottom_right_corner = 1
16:1/0/terrains_peering_bit/bottom_side = 1
16:1/0/terrains_peering_bit/bottom_left_corner = 1
16:1/0/terrains_peering_bit/left_side = 1
16:1/0/terrains_peering_bit/top_side = 1
16:1/0/terrains_peering_bit/top_right_corner = 1
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
15:0/0/terrains_peering_bit/right_side = 1
15:0/0/terrains_peering_bit/bottom_side = 1
15:0/0/terrains_peering_bit/bottom_left_corner = 1
15:0/0/terrains_peering_bit/left_side = 1
15:0/0/terrains_peering_bit/top_left_corner = 1
15:0/0/terrains_peering_bit/top_side = 1
15:0/0/terrains_peering_bit/top_right_corner = 1
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
15:1/0/terrains_peering_bit/right_side = 1
15:1/0/terrains_peering_bit/bottom_right_corner = 1
15:1/0/terrains_peering_bit/bottom_side = 1
15:1/0/terrains_peering_bit/bottom_left_corner = 1
15:1/0/terrains_peering_bit/left_side = 1
15:1/0/terrains_peering_bit/top_left_corner = 1
15:1/0/terrains_peering_bit/top_side = 1
14:0/0 = 0
14:0/0/terrain_set = 0
14:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
14:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -4, 8, -4, 8, -8)
2023-01-31 13:22:09 +00:00
14:0/0/terrains_peering_bit/bottom_side = 1
14:0/0/terrains_peering_bit/bottom_left_corner = 1
14:0/0/terrains_peering_bit/left_side = 1
14:1/0 = 0
14:1/0/terrain_set = 0
14:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, 4, -8, 4, 8)
2023-01-31 13:22:09 +00:00
14:1/0/terrains_peering_bit/bottom_side = 1
14:1/0/terrains_peering_bit/bottom_left_corner = 1
14:1/0/terrains_peering_bit/left_side = 1
14:1/0/terrains_peering_bit/top_left_corner = 1
14:1/0/terrains_peering_bit/top_side = 1
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
2023-01-31 13:22:09 +00:00
13:0/0/terrains_peering_bit/right_side = 1
13:0/0/terrains_peering_bit/bottom_right_corner = 1
13:0/0/terrains_peering_bit/bottom_side = 1
13:0/0/terrains_peering_bit/bottom_left_corner = 1
13:0/0/terrains_peering_bit/left_side = 1
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 1
13:1/0/probability = 5.0
2023-01-31 15:03:29 +00:00
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
2023-01-31 13:22:09 +00:00
13:1/0/terrains_peering_bit/right_side = 1
13:1/0/terrains_peering_bit/bottom_right_corner = 1
13:1/0/terrains_peering_bit/bottom_side = 1
13:1/0/terrains_peering_bit/bottom_left_corner = 1
13:1/0/terrains_peering_bit/left_side = 1
13:1/0/terrains_peering_bit/top_left_corner = 1
13:1/0/terrains_peering_bit/top_side = 1
13:1/0/terrains_peering_bit/top_right_corner = 1
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, -4, 8, -4)
12:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -4, 8, -4, -8, -8, -8)
2023-01-31 13:22:09 +00:00
12:0/0/terrains_peering_bit/right_side = 1
12:0/0/terrains_peering_bit/bottom_right_corner = 1
12:0/0/terrains_peering_bit/bottom_side = 1
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -4, 8, -4, -8)
2023-01-31 13:22:09 +00:00
12:1/0/terrains_peering_bit/right_side = 1
12:1/0/terrains_peering_bit/bottom_right_corner = 1
12:1/0/terrains_peering_bit/bottom_side = 1
12:1/0/terrains_peering_bit/top_side = 1
12:1/0/terrains_peering_bit/top_right_corner = 1
8:2/size_in_atlas = Vector2i(1, 2)
8:2/0 = 0
8:2/0/texture_offset = Vector2i(0, -8)
8:2/0/terrain_set = 0
8:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
8:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
8:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
8:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
2023-01-31 13:22:09 +00:00
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
2023-01-31 15:03:29 +00:00
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
8:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
8:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
8:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
2023-01-31 13:22:09 +00:00
8:1/0/terrains_peering_bit/right_side = 0
8:1/0/terrains_peering_bit/bottom_side = 0
8:1/0/terrains_peering_bit/left_side = 0
8:1/0/terrains_peering_bit/top_side = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
2023-01-31 15:03:29 +00:00
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
9:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
2023-01-31 13:22:09 +00:00
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_left_corner = 0
9:1/0/terrains_peering_bit/top_side = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
9:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
2023-01-31 13:22:09 +00:00
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/bottom_left_corner = 0
9:2/0/terrains_peering_bit/left_side = 0
9:2/0/terrains_peering_bit/top_side = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 0
2023-01-31 15:03:29 +00:00
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
10:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
2023-01-31 13:22:09 +00:00
10:2/0/terrains_peering_bit/right_side = 0
10:2/0/terrains_peering_bit/bottom_right_corner = 0
10:2/0/terrains_peering_bit/bottom_side = 0
10:2/0/terrains_peering_bit/left_side = 0
10:2/0/terrains_peering_bit/top_side = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
2023-01-31 15:03:29 +00:00
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
10:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
10:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
2023-01-31 13:22:09 +00:00
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
2023-01-31 15:03:29 +00:00
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
9:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 0
2023-01-31 15:03:29 +00:00
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
8:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
8:0/0/terrains_peering_bit/right_side = 0
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/left_side = 0
8:0/0/terrains_peering_bit/top_side = 0
8:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
2023-01-31 15:03:29 +00:00
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
7:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/bottom_left_corner = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
2023-01-31 15:03:29 +00:00
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
6:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
18:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
2023-01-31 13:22:09 +00:00
18:0/0/terrains_peering_bit/right_side = 1
18:0/0/terrains_peering_bit/bottom_side = 1
18:0/0/terrains_peering_bit/left_side = 1
18:0/0/terrains_peering_bit/top_left_corner = 1
18:0/0/terrains_peering_bit/top_side = 1
18:0/0/terrains_peering_bit/top_right_corner = 1
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
19:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
2023-01-31 13:22:09 +00:00
19:0/0/terrains_peering_bit/right_side = 1
19:0/0/terrains_peering_bit/bottom_right_corner = 1
19:0/0/terrains_peering_bit/bottom_side = 1
19:0/0/terrains_peering_bit/bottom_left_corner = 1
19:0/0/terrains_peering_bit/left_side = 1
19:0/0/terrains_peering_bit/top_side = 1
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
20:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
2023-01-31 13:22:09 +00:00
20:0/0/terrains_peering_bit/right_side = 1
20:0/0/terrains_peering_bit/bottom_right_corner = 1
20:0/0/terrains_peering_bit/bottom_side = 1
20:0/0/terrains_peering_bit/left_side = 1
20:0/0/terrains_peering_bit/top_side = 1
20:0/0/terrains_peering_bit/top_right_corner = 1
21:0/0 = 0
21:0/0/terrain_set = 0
21:0/0/terrain = 1
2023-01-31 15:03:29 +00:00
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
2023-01-31 13:22:09 +00:00
21:0/0/terrains_peering_bit/right_side = 1
21:0/0/terrains_peering_bit/bottom_side = 1
21:0/0/terrains_peering_bit/bottom_left_corner = 1
21:0/0/terrains_peering_bit/left_side = 1
21:0/0/terrains_peering_bit/top_left_corner = 1
21:0/0/terrains_peering_bit/top_side = 1
21:1/0 = 0
21:1/0/terrain_set = 0
21:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
21:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
2023-01-31 13:22:09 +00:00
21:1/0/terrains_peering_bit/right_side = 1
21:1/0/terrains_peering_bit/bottom_side = 1
21:1/0/terrains_peering_bit/left_side = 1
21:1/0/terrains_peering_bit/top_left_corner = 1
21:1/0/terrains_peering_bit/top_side = 1
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
20:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
20:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 8, -4, 8, -8, 4)
20:1/0/physics_layer_0/polygon_3/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
2023-01-31 13:22:09 +00:00
20:1/0/terrains_peering_bit/right_side = 1
20:1/0/terrains_peering_bit/bottom_side = 1
20:1/0/terrains_peering_bit/left_side = 1
20:1/0/terrains_peering_bit/top_side = 1
20:2/size_in_atlas = Vector2i(1, 2)
20:2/0 = 0
20:2/0/texture_offset = Vector2i(0, -8)
20:2/0/terrain_set = 0
20:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 8, -4, -8, -8, -8, -8, 8)
20:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 4, -8, 8, -8, 8, 8)
20:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 4, -8, 4, -8, 8, 8, 8)
20:2/0/physics_layer_0/polygon_3/points = PackedVector2Array(8, -4, -8, -4, -8, -8, 8, -8)
2023-01-31 13:22:09 +00:00
21:2/0 = 0
21:2/0/terrain_set = 0
21:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
21:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -8, 8, -4, 4, -8)
21:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, 8, 8, 4, 4, 8)
2023-01-31 13:22:09 +00:00
21:2/0/terrains_peering_bit/right_side = 1
21:2/0/terrains_peering_bit/bottom_side = 1
21:2/0/terrains_peering_bit/bottom_left_corner = 1
21:2/0/terrains_peering_bit/left_side = 1
21:2/0/terrains_peering_bit/top_side = 1
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 1
2023-01-31 15:03:29 +00:00
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -4, -8, -8, -4)
22:2/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -8, 4, -8, 8, -4)
2023-01-31 13:22:09 +00:00
22:2/0/terrains_peering_bit/right_side = 1
22:2/0/terrains_peering_bit/bottom_right_corner = 1
22:2/0/terrains_peering_bit/bottom_side = 1
22:2/0/terrains_peering_bit/left_side = 1
22:2/0/terrains_peering_bit/top_side = 1
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 1
2023-01-31 15:03:29 +00:00
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 4, 8, 8, 4)
22:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 8, -8, 4, -4, 8)
22:1/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -8, -4, -4, -8)
2023-01-31 13:22:09 +00:00
22:1/0/terrains_peering_bit/right_side = 1
22:1/0/terrains_peering_bit/bottom_side = 1
22:1/0/terrains_peering_bit/left_side = 1
22:1/0/terrains_peering_bit/top_side = 1
22:1/0/terrains_peering_bit/top_right_corner = 1
2023-01-31 15:03:29 +00:00
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 4, 8, 8, 4, 8)
9:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -4, -8, -8)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
9:3/0/terrains_peering_bit/top_right_corner = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
10:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
10:3/0/terrains_peering_bit/top_left_corner = 0
10:3/0/terrains_peering_bit/top_side = 0
21:3/0 = 0
21:3/0/terrain_set = 0
21:3/0/terrain = 1
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, -8, -8, -4, -8)
21:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 4, 8, 8)
21:3/0/terrains_peering_bit/right_side = 1
21:3/0/terrains_peering_bit/bottom_side = 1
21:3/0/terrains_peering_bit/bottom_left_corner = 1
21:3/0/terrains_peering_bit/left_side = 1
21:3/0/terrains_peering_bit/top_side = 1
21:3/0/terrains_peering_bit/top_right_corner = 1
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 1
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, -4)
22:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -4, 8, -8, 8)
22:3/0/terrains_peering_bit/right_side = 1
22:3/0/terrains_peering_bit/bottom_right_corner = 1
22:3/0/terrains_peering_bit/bottom_side = 1
22:3/0/terrains_peering_bit/left_side = 1
22:3/0/terrains_peering_bit/top_left_corner = 1
22:3/0/terrains_peering_bit/top_side = 1
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
0:4/0/terrains_peering_bit/bottom_side = 0
1:4/size_in_atlas = Vector2i(1, 2)
1:4/0 = 0
1:4/0/texture_offset = Vector2i(0, -8)
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
1:4/0/terrains_peering_bit/top_side = 0
2:4/size_in_atlas = Vector2i(1, 2)
2:4/0 = 0
2:4/0/texture_offset = Vector2i(0, -8)
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
2:4/0/terrains_peering_bit/right_side = 0
3:4/size_in_atlas = Vector2i(1, 2)
3:4/0 = 0
3:4/0/texture_offset = Vector2i(0, -8)
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
3:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
4:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
4:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
4:4/0/terrains_peering_bit/right_side = 0
4:4/0/terrains_peering_bit/bottom_side = 0
4:4/0/terrains_peering_bit/left_side = 0
5:4/size_in_atlas = Vector2i(1, 2)
5:4/0 = 0
5:4/0/texture_offset = Vector2i(0, -8)
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
5:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
5:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
5:4/0/terrains_peering_bit/right_side = 0
5:4/0/terrains_peering_bit/left_side = 0
5:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
6:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
6:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
7:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
7:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 1
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, -4, -4, -4, -4, 8, -8, 8)
12:4/0/terrains_peering_bit/bottom_side = 1
13:4/size_in_atlas = Vector2i(1, 2)
13:4/0 = 0
13:4/0/texture_offset = Vector2i(0, -8)
13:4/0/terrain_set = 0
13:4/0/terrain = 1
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, -4, -8, -4, 4, 4, 4, 4, -8, 8, -8)
13:4/0/terrains_peering_bit/top_side = 1
14:4/size_in_atlas = Vector2i(1, 2)
14:4/0 = 0
14:4/0/texture_offset = Vector2i(0, -8)
14:4/0/terrain_set = 0
14:4/0/terrain = 1
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -4, -4, -4, -4, 4, 8, 4, 8, 8)
14:4/0/terrains_peering_bit/right_side = 1
15:4/size_in_atlas = Vector2i(1, 2)
15:4/0 = 0
15:4/0/texture_offset = Vector2i(0, -8)
15:4/0/terrain_set = 0
15:4/0/terrain = 1
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 4, 4, 4, 4, -4, -8, -4, -8, -8)
15:4/0/terrains_peering_bit/left_side = 1
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 1
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
16:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
16:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
16:4/0/terrains_peering_bit/right_side = 1
16:4/0/terrains_peering_bit/bottom_side = 1
16:4/0/terrains_peering_bit/left_side = 1
17:4/size_in_atlas = Vector2i(1, 2)
17:4/0 = 0
17:4/0/texture_offset = Vector2i(0, -8)
17:4/0/terrain_set = 0
17:4/0/terrain = 1
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 4, 8, 4)
17:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
17:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
17:4/0/terrains_peering_bit/right_side = 1
17:4/0/terrains_peering_bit/left_side = 1
17:4/0/terrains_peering_bit/top_side = 1
18:4/0 = 0
18:4/0/terrain_set = 0
18:4/0/terrain = 1
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -4, -8, -4, 8)
18:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(4, 8, 8, 8, 8, 4)
18:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(8, -4, 8, -8, 4, -8)
18:4/0/terrains_peering_bit/right_side = 1
18:4/0/terrains_peering_bit/bottom_side = 1
18:4/0/terrains_peering_bit/top_side = 1
19:4/0 = 0
19:4/0/terrain_set = 0
19:4/0/terrain = 1
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 4, 8, 4, -8)
19:4/0/physics_layer_0/polygon_1/points = PackedVector2Array(-4, -8, -8, -8, -8, -4)
19:4/0/physics_layer_0/polygon_2/points = PackedVector2Array(-8, 4, -8, 8, -4, 8)
19:4/0/terrains_peering_bit/bottom_side = 1
19:4/0/terrains_peering_bit/left_side = 1
19:4/0/terrains_peering_bit/top_side = 1
24:1/0 = 0
24:1/0/terrain_set = 0
24:1/0/terrain = 1
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
24:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
24:1/0/terrains_peering_bit/right_side = 1
24:1/0/terrains_peering_bit/bottom_right_corner = 1
24:1/0/terrains_peering_bit/bottom_side = 1
24:1/0/terrains_peering_bit/bottom_left_corner = 1
24:1/0/terrains_peering_bit/left_side = 1
24:1/0/terrains_peering_bit/top_side = 2
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
24:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
24:0/0/terrains_peering_bit/right_side = 0
24:0/0/terrains_peering_bit/bottom_side = 2
24:0/0/terrains_peering_bit/left_side = 0
24:0/0/terrains_peering_bit/top_left_corner = 0
24:0/0/terrains_peering_bit/top_side = 0
24:0/0/terrains_peering_bit/top_right_corner = 0
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 1
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, -8, 8, -5, 8)
25:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(5, 8, 8, 8, 8, 4)
25:0/0/terrains_peering_bit/right_side = 1
25:0/0/terrains_peering_bit/bottom_side = 2
25:0/0/terrains_peering_bit/left_side = 1
25:0/0/terrains_peering_bit/top_left_corner = 1
25:0/0/terrains_peering_bit/top_side = 1
25:0/0/terrains_peering_bit/top_right_corner = 1
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -4, 8, -8, 5, -8)
25:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-5, -8, -8, -8, -8, -4)
25:1/0/terrains_peering_bit/right_side = 0
25:1/0/terrains_peering_bit/bottom_right_corner = 0
25:1/0/terrains_peering_bit/bottom_side = 0
25:1/0/terrains_peering_bit/bottom_left_corner = 0
25:1/0/terrains_peering_bit/left_side = 0
25:1/0/terrains_peering_bit/top_side = 2
26:1/0 = 0
26:1/0/terrain_set = 0
26:1/0/terrain = 1
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:1/0/terrains_peering_bit/right_side = 2
26:1/0/terrains_peering_bit/bottom_side = 1
26:1/0/terrains_peering_bit/bottom_left_corner = 1
26:1/0/terrains_peering_bit/left_side = 1
26:1/0/terrains_peering_bit/top_left_corner = 1
26:1/0/terrains_peering_bit/top_side = 1
26:0/0 = 0
26:0/0/terrain_set = 0
26:0/0/terrain = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 8, 8, 8, 8, 5)
26:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(8, -5, 8, -8, 4, -8)
26:0/0/terrains_peering_bit/right_side = 2
26:0/0/terrains_peering_bit/bottom_side = 0
26:0/0/terrains_peering_bit/bottom_left_corner = 0
26:0/0/terrains_peering_bit/left_side = 0
26:0/0/terrains_peering_bit/top_left_corner = 0
26:0/0/terrains_peering_bit/top_side = 0
27:0/0 = 0
27:0/0/terrain_set = 0
27:0/0/terrain = 1
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:0/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:0/0/terrains_peering_bit/right_side = 1
27:0/0/terrains_peering_bit/bottom_right_corner = 1
27:0/0/terrains_peering_bit/bottom_side = 1
27:0/0/terrains_peering_bit/left_side = 2
27:0/0/terrains_peering_bit/top_side = 1
27:0/0/terrains_peering_bit/top_right_corner = 1
27:1/0 = 0
27:1/0/terrain_set = 0
27:1/0/terrain = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, -5)
27:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 5, -8, 8, -4, 8)
27:1/0/terrains_peering_bit/right_side = 0
27:1/0/terrains_peering_bit/bottom_right_corner = 0
27:1/0/terrains_peering_bit/bottom_side = 0
27:1/0/terrains_peering_bit/left_side = 2
27:1/0/terrains_peering_bit/top_side = 0
27:1/0/terrains_peering_bit/top_right_corner = 0
2023-01-30 23:21:20 +00:00
[resource]
2023-01-31 15:03:29 +00:00
physics_layer_0/collision_layer = 1
2023-01-31 13:22:09 +00:00
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Colony Blue"
2023-01-31 11:17:59 +00:00
terrain_set_0/terrain_0/color = Color(0, 0.384314, 0.721569, 1)
2023-01-31 13:22:09 +00:00
terrain_set_0/terrain_1/name = "Colony Red"
terrain_set_0/terrain_1/color = Color(0.831373, 0.0156863, 0, 1)
terrain_set_0/terrain_2/name = "Colony Connections"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
2023-01-31 13:22:09 +00:00
sources/0 = SubResource("TileSetAtlasSource_17cgg")