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2DHackAndSlay/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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config_version=5
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[application]
config/name="2d Hack And Slay"
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config/features=PackedStringArray("4.0")
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config/icon="res://addons/TileMapPlus/icon.png"
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[editor]
version_control_autoload_on_startup=true
version_control_plugin_name="GitAPI"
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[editor_plugins]
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enabled=PackedStringArray()
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[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
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textures/canvas_textures/default_texture_filter=0
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environment/default_environment="res://default_env.tres"