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2DHackAndSlay/Assets/Tilesets/colony.tres

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[gd_resource type="TileSet" load_steps=36 format=2]
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[ext_resource path="res://Assets/Textures/Tilesets/colony.png" type="Texture" id=1]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 4, 0, 4 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 4, 0, 4 )
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points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 12, 16, 12 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 4, 0, 4 )
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points = PoolVector2Array( 0, 12, 4, 12, 4, 16, 0, 16 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 12, 16, 12 )
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points = PoolVector2Array( 16, 4, 12, 4, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 )
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points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 4, 0, 4, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 0, 16, 0 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 16, 0, 16 )
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points = PoolVector2Array( 16, 4, 12, 4, 12, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 12, 16, 12, 12, 16, 12 )
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points = PoolVector2Array( 0, 12, 4, 12, 4, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 4, 0, 4, 4, 0, 4 )
[sub_resource type="Resource" id=1]
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[resource]
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5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
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script = SubResource( 1 )