This repository has been archived on 2023-10-28. You can view files and clone it, but cannot push or open issues or pull requests.
2DHackAndSlay/README.md

28 lines
1.2 KiB
Markdown
Raw Permalink Normal View History

2023-01-30 21:39:13 +00:00
# 2DHackAndSlay
2023-01-30 22:33:47 +00:00
## Branches
2023-01-30 22:39:10 +00:00
- [stable](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/stable) - This is the Most stable branch and only will get PRs from [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
- [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly) - This Branch will only get PRs from [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base)its meant for testing
- [dev-base](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/dev-base) - On This branch the Diffrent dev branches will be merged and code may be written to combine everything. when this branch is at a somewhat stable branch it gets a PR to [nightly](https://git.euph.dev/GameDev/2DHackAndSlay/src/branch/nightly)
2023-01-30 22:33:47 +00:00
- dev-* - Dev branches with their respective goal which will be merged into dev-base
2023-02-03 12:54:04 +00:00
## Code Linting Rules
### Use Tabs
Tabs are just cooler
### Use Sign-Form instead of Text-Form
#### Why
There are a lot of Operators in godot, and most are based around signs, so for consistency we stay at the Sign-Forms
#### Boolean operators
- `&&` instead of `and`
- `||` instead of `or`
- `!` instead of `not`
2023-01-30 22:33:47 +00:00
## Resources used:
### Game Art
- https://opengameart.org/content/colony-sim-assets